WHATCHU WORKIN' ON? TELL US!

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Working hard on finishing my 4-day flash game even though the deadline for the valedictory game drive might be extended/postponed.
(See screenshot in the screenshot topic)
Atrium Aviary that is shockingly too similar with Rhyme's Garden.
author=Relyt
May or may not've begun redoing the Speak No Evil OST in FL Studio....


You should at least remake the boss theme (The Silenced Ones, I think it was called). It was totally badass.
A Chip's Challenge clone in Sphere
author=Eggbertx
A Chip's Challenge clone in Sphere
Pure awesomeness. :D
have you checked out Tile World btw? It's pretty sweet, especially combined with Chips Challenge Level editor (though I assume your making a CC clone for fun, not becuase you just wnt to have one) ;)
Tile world is nice, but I mostly use Will's World (iOS) which can download levelsets and tilesets
author=Felix20
I assume your making a CC clone for fun, not becuase you just wnt to have one) ;)
Uhh...suuuure, lol jk. Mine can support different tilesets, will be able to support different levelsets, and will also be able to support different soundsets (something no other CC clone currently does)
benos
My mind is full of fuck.
624
A really hidden project, it's dirty sexual, but I won't be posting it here anytime soon, or even never. I still got dreamwalker, etc games on hold but will be working on them soon enough, maybe not today, properly. I don't want make over 100 projects just because I came up another new idea.

As to way of boredom, it really isn't that I have no idea what I'm doing. I'm not bored with my games, and think they are shit, they just tedious to work on, and it's just the mapping, I could make small maps, but actually put them in parts, so it doesn't have to so big, when I have my own personal life to manage anyway, bawww.
benos
My mind is full of fuck.
624
Anyway, re-working Kingdom Frontiers, and renaming the main character to Desmond, temporary.

I properly work on lessening the dialogue little, so I can fit name in.
I just thought of a new game idea and sharing it now with rhyme and Justin. fffff
Puddor
if squallbutts was a misao category i'd win every damn year
5702
BR's main character sprites. I'll work on gradually replacing all graphics whenever I have lots of motivation but for now I'll just stick with Mack tiles.


Unfortunately I have a great deal of motivation to work on a Steampunk/Victorian game with set-up similar to Persona with side-view maps. Stupid motivation striking at all games except CC :V
benos
My mind is full of fuck.
624
lmao, testing all my battles, and the second last known arena battle, before the fake battle that you lose, just got pwned. So I know there some intense action there, and nearly emptied my item list. So I think I should upper the gold use.

My battles are mostly grinding out my attacks, and healing mostly. Which is properly why I lose a lot.
Skills, and consequently the skill system, for a new game idea of mine. Though right now I'm deciding whether I want to implement one of my ideas for the skill system or not:
Every few levels I'm going to let players select one of two skills, for instance the first choice for Arthur is between Raise Attack and Raise Defence. My idea is to make early choices act like the base of a tree, effecting skills gained at later levels. For example, If I took the Raise Attack at Lv 5, Arthur would learn Raise All Attack at Lv 30, and Power Charge at Lv 50, whereas Raise Defence would take you down a more defensive route. There would be two or three choices of skill per character this way, instead of one at each level that grants a new skill.

Any thoughts?
I'm making changes/revisions to the oldest portions of Blackmoon Prophecy due to the first 2-3 hours being the most unpolished parts by a landslide.

1. MogNet GPS
The Mognet GPS system is something I decided to put together after someone asked for road signs on the world map, and several others expressed a concern over how easy it was to get lost. MogNet GPS appears on the world map as stone tiles that, when stepped on, will show the player what the nearest locations are and what directions they are in.

2. Branch Castle Redesign
Branch Castle was pretty poorly designed. The version of the castle from the demo was actually Branch's second incarnation. The first was even worse! I decided to give designing the castle another go, but this time I didn't stop at just redesigning the exterior. I've made the entire castle easier to navigate.

4. Improved Dialogue & Grammar
This is an eternal struggle for me, since the game has bits that were worked on from as far back as 2004 in it. The variation in quality from one location to the next in the game can be very extreme. I'm still trying to bring everything in Blackmoon Prophecy up to my modern level of quality, which is evidenced by the Branch redesign. Grammar is the biggest problem though, as having dialogue from my late teenage years looks pretty hideous with characters spouting the most juvenile or unbelievable lines imaginable. This is continuously being addressed and improved upon.

5. More Coherent Directions & Story
In the past, a lot of people never knew where to go or what to do next. A lot of folks seemed to have trouble finding out how to reach Trei (or how to even get the chocobo to get there) and where to obtain a dragon scale. This lack of direction only existed in the early areas of the game, which I am going over with a fine comb. Whenever I put up another download, the main storyline will be much easier to follow and nobody should ever feel lost or unsure of where to go next.

6. Primary MIDI Soundtrack
My mp3 soundtrack skyrocketed Blackmoon Prophecy's RAR archive to 200 megabytes. After replacing all mp3s with midi files, it has been reduced to a very comfortable 40 megabytes. The midi soundtrack will be the main one that I distribute with the primary downloads, but alternate mp3 versions will still be available because... well, they just sound a heck of a lot better and will be there for people who don't mind downloading 160 megabytes of mp3s.

Overall, to fix up so much junk at the start, is really looking to take more time than I expected! It will be worth it all though, since I know a lot of people don't give Blackmoon Prophecy a chance due to the earliest parts of the game kind of, well, sucking a bit while the later portions are actually much better.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm in the process of implementing my FFTA-style law system. The battle display for them is ultra-simplistic, but I'll make it pretty later.

Unlike FFTA, these laws won't be uncontrollable or permanent effects - they'll be caused by certain character (and occasionally enemy) skills. In an effort to make them less of an "always set the same laws at the beginning of battle and then don't touch them except in the 5% of cases where the enemies use the same skills as you", the party member who uses them will start with 0 MP in every battle, and his only method of gaining MP will be to enact laws - this, along with a cooldown on each law, should force the player to be constantly changing laws around during battle, making the law system become an active system instead of a passive one.

http://rpgmaker.net/media/content/users/6579/locker/law_script.png
http://rpgmaker.net/media/content/users/6579/locker/law_screenshot.png
benos
My mind is full of fuck.
624
One or two minor mapping errors with the arena in Kingdom Frontiers.

After I made sure I complete the Dark Knight finale, then it'll properly end the demo. It's hard I tell ya.
I might also up the money a bit as well, just enough to survive.

Came up a new name for the kingdom: Kingdom Of Zirac, the surrounding kingdoms are of course Rendoz and Kilalia. So Prince Zirac

They properly are the least bit important to the storyline, but set in both when you visit. There's another kingdom that's apparently the main antagonist, but not known yet. But there are set of enemy factions around, to keep the story going.
I'm working on music for an imaginary game. I want to do a kind of RTP midi selection for sci fi games. Not so many as come with RM, because the workload is too high. I was thinking of limiting myself to just the same 5 instruments or something for each track.
A beach chipset for the Chain Game. It's ... kinda coming along.
benos
My mind is full of fuck.
624
A little bit more of Dreamwalker. Still on Kindred Park and making a dialogue event along with a awaiting boss fight soon.

Not even sure when I get a playable version until the light of day. Until I know how I end the first part of Act I. THEN A GHOST POPS OUT AND EVERYONE DIES.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
inspiring myself to work on Blood Rose by watching Hellsing

edit: and I was working on the Darkseed short novel that will be included with the download of DS:RR when I finish it. Currently still on Chapter One but it should all speed up once I really start changing things from the original version that I wrote 3 or so years ago.