WHATCHU WORKIN' ON? TELL US!
Posts
It would appear modifying the Enemy Scan script to reveal one element at a time instead of the entire element table will be more of a feat than I thought.
It would also appear moving commands from the Party Commands to Actor Commands in VX/YEM is harder than I thought, which makes me feel retarded, because it SEEMED pretty easy. I will have to get someone to handhold me on this one to get enough EXP to Scripting Level Up.
It would also appear moving commands from the Party Commands to Actor Commands in VX/YEM is harder than I thought, which makes me feel retarded, because it SEEMED pretty easy. I will have to get someone to handhold me on this one to get enough EXP to Scripting Level Up.
author=EggbertxIt's Code::Blocks, it's a cross-platform C++ IDE.
@Felix20: what IDE is that?
It's not my favorite, but it works best for what I'm doing right now.
I've been playing around with Yanfly animation system. That and created some skills that are actually supposed to be in the game (previously I've just used test skills).
I may change some of charsets in the arena, not sure if they fitting, even my "edited" rtp charsets.
Didn't like how zone-of-control colors were being affected by the ground under them, so I put together a new Composite to grayscale the pixels under ZOC bars before the color gets drawn on.
Continuing to rewrite and re-event every major scene in Eternal Paradise. That and rework a few maps that I thought could really use an overhaul.
Setting up a triple threat boss battle. But that's a little bit later near the end of the demo, after defeating the Dark Knight, which in a sense not long after.
Which means, you properly have to defeat one at time, until they combine forces and beat you. That's pretty much it.
Which means, you properly have to defeat one at time, until they combine forces and beat you. That's pretty much it.
So I just got my hard drive with all my stuff/Chronology/files/pics/music/porn/movies on it (along with the rest of the possessions I decided to keep after joining the military, namely favorite clothes, expensive electronics, and personal items; sans computer, I left that to my sisters) and I'm scouring it with my roommates laptop.
In a major nerd move, I typed up a list of ideas and directions on where to pick off from my game before I left; I totally forgot about it until I chanced upon the file right now. It's surreal reading stuff you wrote and forgot about, and its refreshing to know that these ideas are going to make Chronology even more fun.
Now all I need to buy is a laptop and I'm back in the game for good.
In a major nerd move, I typed up a list of ideas and directions on where to pick off from my game before I left; I totally forgot about it until I chanced upon the file right now. It's surreal reading stuff you wrote and forgot about, and its refreshing to know that these ideas are going to make Chronology even more fun.
Now all I need to buy is a laptop and I'm back in the game for good.
So the attack system on that screenshot thing I posted yesterday is done. It's starting to look and play more like a real game.
Currently replaying all my gamedemos as a selfplay. It's like a lets try but self analysing your own game, what inspired you to make x decision etc etc. It's pretty weird I must say but it is different from a regular blog post
I'm sulking to new age music, does that count? ...oh, and I begun translating the demo of my game, I was gonna release it in spanish first and then translate it, but screw the spanish rm communities, they (almost) never give good criticism anyway. xP
Currently finishing up the 'Events' part of CC's terminal system. It's by far the longest and most tedious part because it breaks the story up into paragraph form for easy reading and revising just in case anyone gets confused.
Doing it like this also means I'll be able to figure out if the story needs any revision in places (I get the feeling that is does since it wasn't written consistently).
Doing it like this also means I'll be able to figure out if the story needs any revision in places (I get the feeling that is does since it wasn't written consistently).
Lots and lots of mapping and spriting going on over here. I have the first dungeon almost completely finished. Basically, I'm trying to do NL in a much more piece by piece method. I finished the writing for Episode I a couple weeks ago, then I did up most of the systems/system graphics, and now I'm going to map pretty much everything before I go on to the events.
Just made it so you can go back and forth from your airship and the final save area. I've also made it possible to obtain Kyer's final weapon, the 'Shooting Star'. At this point I'm basically just throwing stuff every where in a last ditch effort to finish everything off.
I want to work on Blood Rose. :<
I want to work on Blood Rose. :<
























