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I just read the part about the updated V&V battle system Craze and it sounds like it has a lot of potential. I think it might be a little confusing at first for some, but once you get used to it it would flow very naturally. Out of curiosity, what role does The Wanderer play? Can he switch back and forth between Blitz/Nuking (similar to his original role?)
And for the love of god does anyone have any advice for titling a game? I can't settle on anything.
And for the love of god does anyone have any advice for titling a game? I can't settle on anything.
slashphoenix, Wanderer does indeed keep Reverse Polarity. His Positive side focuses on physical/Ether/healing blitzing; Negative actions focus on Shadow nuking and buffs/debuffs. His two basic actions (instead of Attack/Skill/Defend/Item, V&V characters get Basic/Basic/Skill/Item) are based on weapon and polarity - slash/bash/pierce/ranged weapons have an associated action and then he gets Firefly (Threat+/chain 3 heal) or Netherweave* (Threat-/buffs CRI/DOG**)
*name subject to change
**Dodge (universal evasion)
*name subject to change
**Dodge (universal evasion)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Get a list of the most significant major artifacts, character titles, locations, events, and themes in your game. Make a list of them. Then decide which one you want to name the game after.
For instance, let's pretend I'm a way better game designer than I am in real life and just created an awesome Zelda game for the Wii. This would be my list of possible titles:
- Master Sword (artifact)
- Twilight (event/theme)
- One Chosen by the Gods (Link's title)
- King of Twilight (Zant's title)
- Twilight Princess (Midna's title)
- Hyrule Under Twilight (event)
- Power of Darkness (theme)
- Spirit Realm (location)
- Transformation (theme)
- Cursed (theme)
Most of these would work decently well as a title, and in some cases a combination of two of them would work (like Twilight Curse). Of course, I choose to name my game Twilight Princess in the end, since I'm a genius.
For instance, let's pretend I'm a way better game designer than I am in real life and just created an awesome Zelda game for the Wii. This would be my list of possible titles:
- Master Sword (artifact)
- Twilight (event/theme)
- One Chosen by the Gods (Link's title)
- King of Twilight (Zant's title)
- Twilight Princess (Midna's title)
- Hyrule Under Twilight (event)
- Power of Darkness (theme)
- Spirit Realm (location)
- Transformation (theme)
- Cursed (theme)
Most of these would work decently well as a title, and in some cases a combination of two of them would work (like Twilight Curse). Of course, I choose to name my game Twilight Princess in the end, since I'm a genius.
Oic, nice. That was another part I liked - multiple non-resource (basic) actions. I've thought about the possibilities of an expanded "Attack" menu has different options for basic attacks. That way, on any given turn, instead of spamming attack, you could have characters use strong attacks, weak attacks with secondary effects, or small non-MP heals. People are unwilling to spend turns using poison attacks, but if your regular attack will inflict poison then they'd want to try it. Maybe.
Turns are a resource like anything else, and if an ability isn't appealing enough to spend a turn on it (instead of Attack) then it will never see the light of day.
Hahaha, thanks. This is what I've been trying to do... I think there's only two possibilities, and in the end I will have to go with Abraxis. Bam. There. Title settled and done. No more thinking about it.
I mean it this time.
Turns are a resource like anything else, and if an ability isn't appealing enough to spend a turn on it (instead of Attack) then it will never see the light of day.
author=LockeZ
Get a list of the most significant major artifacts, character titles, locations, events, and themes in your game. Make a list of them. Then decide which one you want to name the game after.
For instance, let's pretend I'm a way better game designer than I am in real life and just created an awesome Zelda game for the Wii. This would be my list of possible titles:
- Master Sword (artifact)
- Twilight (event/theme)
- One Chosen by the Gods (Link's title)
- King of Twilight (Zant's title)
- Twilight Princess (Midna's title)
- Hyrule Under Twilight (event)
- Power of Darkness (theme)
- Spirit Realm (location)
- Transformation (theme)
- Cursed (theme)
Most of these would work decently well as a title, and in some cases a combination of two of them would work (like Twilight Curse). Of course, I choose to name my game Twilight Princess in the end, since I'm a genius.
Hahaha, thanks. This is what I've been trying to do... I think there's only two possibilities, and in the end I will have to go with Abraxis. Bam. There. Title settled and done. No more thinking about it.
I mean it this time.
Thing is, basic actions aren't just attacks, which is important! A few highlights:
Eaglesong Very slow. Ally has +2 Weapon Chain next turn
Name will change as soon as we have something to replace it with! What this means is that the target gets two extra hits with their weapon attacks, which means more damage and more Burst Points earned. Note that really powerful weapon attack nukes have negative chains - Ox's Moby Dick requires Telia, Nadine and the right equipment set (likely including some claws named Ishmael) to get it to potentially chain.
Taunt Each use raises Ox's Threat and adds +5% PATK
This looks like a small amount, but it's a key action for him to tank (which is his primary purpose). He has to spend Energy to actually "defend," but he has a variety to choose from (good since every non-basic action has a two-turn cooldown). Just by virtue of this and his huge HP pool, Ox can turn into a powerhouse.
Passion Ally has +50% PATK/MATK while losing 15% HP/turn for three turns
Dison can turn anybody into a murder machine! Just, uh, keep some healing on standby.
Empathic Link Nadine takes 1/2 of ally's direct damage and shares their healing (one ally at a time)
Newcomer Nadine has a masochistic streak.
Eaglesong Very slow. Ally has +2 Weapon Chain next turn
Name will change as soon as we have something to replace it with! What this means is that the target gets two extra hits with their weapon attacks, which means more damage and more Burst Points earned. Note that really powerful weapon attack nukes have negative chains - Ox's Moby Dick requires Telia, Nadine and the right equipment set (likely including some claws named Ishmael) to get it to potentially chain.
Taunt Each use raises Ox's Threat and adds +5% PATK
This looks like a small amount, but it's a key action for him to tank (which is his primary purpose). He has to spend Energy to actually "defend," but he has a variety to choose from (good since every non-basic action has a two-turn cooldown). Just by virtue of this and his huge HP pool, Ox can turn into a powerhouse.
Passion Ally has +50% PATK/MATK while losing 15% HP/turn for three turns
Dison can turn anybody into a murder machine! Just, uh, keep some healing on standby.
Empathic Link Nadine takes 1/2 of ally's direct damage and shares their healing (one ally at a time)
Newcomer Nadine has a masochistic streak.
Hahaha, that's a pretty good variety. Having moves like those will help define the character too - that's how people will remember 'em.
Well, GreatRedSpirit, Hexatona, Solitayre and myself are working on a Mario game in SMBX called Mario vs. The Moon Base.
We've just about wrapped up. We have 52 levels made and are currently working on the final level and polishing up some existing ones. After that, we've got to make the world map. And that's about it!
We've been working together on it since about June 2010. We hope to get it out the door by February. (I know that RMN is just dying for yet another mario game)
The gist of the game is that Bowser stole Peach (!) and took her to his secret MOON BASE, so Mario must start in Blocklands, cross Pirate Bay, traverse the Ancient Desert, make it across the Jungle Gorge, ascend Pandora Mountain and then TO THE MOON!
Since the gameprofile isn't public, I could post some screens here if anyone's interested. I also have the full level list ready to go.
We've just about wrapped up. We have 52 levels made and are currently working on the final level and polishing up some existing ones. After that, we've got to make the world map. And that's about it!
We've been working together on it since about June 2010. We hope to get it out the door by February. (I know that RMN is just dying for yet another mario game)
The gist of the game is that Bowser stole Peach (!) and took her to his secret MOON BASE, so Mario must start in Blocklands, cross Pirate Bay, traverse the Ancient Desert, make it across the Jungle Gorge, ascend Pandora Mountain and then TO THE MOON!
Since the gameprofile isn't public, I could post some screens here if anyone's interested. I also have the full level list ready to go.
One skillset down, three to go. I must say balancing's a bitch; thank God for Algexcel.
Finally figured out a way to factor in a character's defence statistic into the P3/4 damage formulae. Now I don't know if this is the exact way it fits, but it works and means I actually have a use for giving characters armour now.
The equation, if anyone is interested:
Now I'm actually going to get somewhere in terms of making actual playable content.
The equation, if anyone is interested:
5 * (Math.sqrt( ( attacker.atk * 1.0 / self.def ) * attacker.eqat ) - self.eqdf ** (1/3.0) ) * make_level_mod(attacker)
eqat and eqdf used to be equipment attack and defence values, but by using the Melody Engine scipts I managed to split them off to be their own stats, which helps with accessories.
This is for normal attacks, physical skills use this same equation, substituting eqat for the skills power. Magical skills use power instead of eqat as well, but use the int of the user and target aswell as bypassing eqdf.
eqat and eqdf used to be equipment attack and defence values, but by using the Melody Engine scipts I managed to split them off to be their own stats, which helps with accessories.
This is for normal attacks, physical skills use this same equation, substituting eqat for the skills power. Magical skills use power instead of eqat as well, but use the int of the user and target aswell as bypassing eqdf.
Now I'm actually going to get somewhere in terms of making actual playable content.
author=kentona
(I know that RMN is just dying for yet another mario game)
I'm dying for a good mario game. Can't wait to see this beast.
Since the gameprofile isn't public, I could post some screens here if anyone's interested. I also have the full level list ready to go.
I hate seeing previews/commercials for movies I really want to see. When a Star Wars Ep3 commercial would come on I would close my eyes, plug my ears and go lalalalalalalala. Keep it a surprise! imo
I'm relearning how to draw (haven't done so in years) so I can create my own custom graphics for my game, among other things.
I am working on a cyberpunk IF game. (I should have worked on it TODAY, but I was lazy instead. The last time I worked on it was last week.) It owes a lot to both Neuromancer and Shadowrun (which in turn owes a lot to Neuromancer, so make that two for Neuromancer). I am making it in ADRIFT and the ostensible purpose of it is to teach me "the ropes" of that particular program.
I have no idea if such a project will ever be added to RMN but hey look, I'm participating. IF is one of my random annual obsessions, which strikes me fleetingly but intensely for about 3-6 weeks a year, usually in the winter.
I have no idea if such a project will ever be added to RMN but hey look, I'm participating. IF is one of my random annual obsessions, which strikes me fleetingly but intensely for about 3-6 weeks a year, usually in the winter.
Visions & Voices remake still. Did some mapping inspired by the Brecillian Forest in Dragon Age and I'm working on finishing up plugging in skillsets for a battle demo.
http://i55.tinypic.com/1zmd0dv.png
I stopped working on this a LOOOONG time ago.
Just recently, I decided, what the hell, I'll finish it up.
EDIT: not enough fanservice
http://i56.tinypic.com/9tidf7.png
I stopped working on this a LOOOONG time ago.
Just recently, I decided, what the hell, I'll finish it up.
EDIT: not enough fanservice
http://i56.tinypic.com/9tidf7.png
i'm working on a expansion pack 4 super mario bros. X. it's going real slow, because i'm still getting used to SMBX's level editor.
author=CrazeKarsu and I have been talking about and evaluating our project like good developers. Have you?
sheesh, you're using Vista? but anyway, those charactors look pretty cool!
author=nate906productions
sheesh, you're using Vista? but anyway, those charactors look pretty cool!
was it really necessary to quote the entire image again just to say essentially nothing relevant?





















