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WHATCHU WORKIN' ON? TELL US!

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author=kentona
cool!

Also, to illustrate what I mean Chairman, I whipped up a map in 10 mins:


I'm sorry, but that goes against the towns main design. As for now, the stone town is fine the way it is set up as the city actually made to be tall not wide.

Another reason is that it's a SOLID STONE town, and I noticed rocks. It's also not a village, and these are war home so they can't be big. I appreciate the suggestion, but for stones, I can't use VX for anything. Hell, even the forest titles are limited.

Oh, and the Brick house with the chimney, I know it's supposed to be a house, but VX makes it look like a totally different thing. I mean, is that even a damn roof?
And I just finished this :D
Now onto other sprites!
why does her leg momentarily disappear?
Oh hey what's this?

harmonic
It's like toothpicks against a tank
4142
author=Chairmandrek
Thanks to WIP indirectly, I was able to get some games of mine back.

Now, if you have any suggestions for the below picture please say so:



I want it to have that adventure feel. So if there's anything to add let me know. Otherwise, it looks decent to me.

This took 3 minutes
author=Chairmandrek
author=kentona
cool!

Also, to illustrate what I mean Chairman, I whipped up a map in 10 mins:

I'm sorry, but that goes against the towns main design. As for now, the stone town is fine the way it is set up as the city actually made to be tall not wide.

Another reason is that it's a SOLID STONE town, and I noticed rocks. It's also not a village, and these are war home so they can't be big. I appreciate the suggestion, but for stones, I can't use VX for anything. Hell, even the forest titles are limited.

Oh, and the Brick house with the chimney, I know it's supposed to be a house, but VX makes it look like a totally different thing. I mean, is that even a damn roof?
Stones...are rocks...? I am not sure what you are saying with that one. I saw 4 piles of rock in your original so I went with it. At the very least, fix the auto-tiling around your "houses".

My point is: the stone town is not fine the way it is.

Also, I wish I could see harmonic's image. :( stupid imageshack being blocked at work.
Max McGee
with sorrow down past the fence
9159
This took 3 minutes


I call bullshit. That is at least ten minutes of work. You're exaggerating.
clearly you cannot handle the fact that someone might just be faster/more capable at spewing rmvx tile vomit than you.
harmonic
It's like toothpicks against a tank
4142
author=Max McGee
This took 3 minutes
I call bullshit. That is at least ten minutes of work. You're exaggerating.


"What 9000?! There's no way that can be right!"

:P

Nah, that map basically follows the template of my Deadly Sin games, so it was easy just to poop it out quickly.
can you upload it to your locker so I can see it?
harmonic
It's like toothpicks against a tank
4142
yep, just redirected the image, forgot about that handy feature

it's... really not that special (my map)
author=Chairmandrek
Thanks to WIP indirectly, I was able to get some games of mine back.

Now, if you have any suggestions for the below picture please say so:



I want it to have that adventure feel. So if there's anything to add let me know. Otherwise, it looks decent to me.

here's the deal.
1 - If there is water there doesn't need to be a well. Wells are primarily made because there is a lack of water in the surroundings. Hence, either get rid of the water or the well as either makes the other redundant.
2 - The houses are so small that the people would barely fit inside. Either make the houses larger or rescale the characters to be much much smaller.
3 - You can get rid of the auto tile outline by holding SHIFT when placing around the houses. It makes the houses look more connected to the map and if you think about it the ground would have been placed before the houses not the other way around.
4 - Is there a reason for the rocks? Really? Or are they just decoration. You need to think about these things. Most of the time if it doesn't have a reason to exist then it shouldn't.
5 - The roofing is wrong especially as you've stated that they're supposed to be rock tiles/houses/whatever. Add the lit up doorways and windows...
6 - You don't need the two tile high doorways if you're using the RTP characters. 1-tile high doors work just as fine and don't look as dicky. The only reason you'd need the larger doors were if you were using Macks sprites.

Here's my take on the map providing you add just a tiny bit more effort.

It's still really shitty but I knocked it out in less than 5 minutes and tried to stick to your structure so that's why.
Notice:
- The line around the houses are gone. I used the SHIFT trick.
- Instead of a well I added a pond.
- The houses have a few cracks for dramatic effect.
- A few boxes and barrels to show that the town is actually inhabited.
- A bit of damage.
- The houses are a bit larger, but small enough to be shacks.
- Doors are the right size for the sprites you're using.
- I left the little rock garden as it was.

All that aside, it's much better than your other mapping was (MMGX/2). Keep getting better and listening to feedback and maybe you'll actually have a game worth playing one day.
___________________________________________________________________________________

And what am I doing, you all ask (besides helping newbs who are reluctant to listen)? Welp, I've been doing some more level design and character interaction on Dungeon Crawl. Just basic sketching/note-taking for the moment but I've got a few ideas on how best to proceed and we'll see how that goes.

Also, if anyone wants to point me in the direction of a good pixel/portrait artist it'd be appreciated. As part of making the game content original, I've decided I need to replace the current portraits (they're recolours of Tales rips). Of course, original music would also be nice but I'll leave that to a later date.
author=Chairmandrek
I'm sorry, but that goes against the towns main design. As for now, the stone town is fine the way it is set up as the city actually made to be tall not wide.

Another reason is that it's a SOLID STONE town, and I noticed rocks. It's also not a village, and these are war home so they can't be big. I appreciate the suggestion, but for stones, I can't use VX for anything. Hell, even the forest titles are limited.

Oh, and the Brick house with the chimney, I know it's supposed to be a house, but VX makes it look like a totally different thing. I mean, is that even a damn roof?


After seeing Kentona's map I thought "there's no way he could argue with that"

boy was I wrong u.u

you keep using the excuse of "that goes against the towns main design". maybe that's your problem, whoever designed the towns isn't very good at it. it's doesn't really matter if the story or concept of the world could harbor such flat empty spaces...it's just plain ugly! and nobody wants to play a game like that.

it'l be interesting to see the response to Liberty's map/advice.
author=Link_2112
author=Chairmandrek
I'm sorry, but that goes against the towns main design. As for now, the stone town is fine the way it is set up as the city actually made to be tall not wide.

Another reason is that it's a SOLID STONE town, and I noticed rocks. It's also not a village, and these are war home so they can't be big. I appreciate the suggestion, but for stones, I can't use VX for anything. Hell, even the forest titles are limited.

Oh, and the Brick house with the chimney, I know it's supposed to be a house, but VX makes it look like a totally different thing. I mean, is that even a damn roof?
After seeing Kentona's map I thought "there's no way he could argue with that"

boy was I wrong u.u

you keep using the excuse of "that goes against the towns main design". maybe that's your problem, whoever designed the towns isn't very good at it. it's doesn't really matter if the story or concept of the world could harbor such flat empty spaces...it's just plain ugly! and nobody wants to play a game like that.

it'l be interesting to see the response to Liberty's map/advice.


Actually. no.

The Houses have to be this size in this town. Every town in the game has a different setting, and this one needs houses to be this big.

As for everything else mentioned, i would agree if the maps I was given example of were not worse looking then the original picture. It's a stone town. Why the hell does Liberty uses the wrong kind of bricks for a stone town. Also, we can't have random boxes.? STONE everyone.

As for harmonic, that's not even c.lose to a STONE town. Especially since the town is centuries old and the people there live like their ancestors. Oh, and they are in the middle of a war.

There are a few things I see that can be used in the map in both map example. However, each one fails to realize that the town goes Up-and Down, and is not WIDE. Harmons for example. he cuts all access to the top of town.

I will probably throw some statues in their since they are more of a stone related item.

Link, you really need to start thinking instead of attempting to insult people. I need a STONE town, and even though the Examples are quite interesting, it still goes against the whole STONE/Oldcity/In war feel. It's like a Stone refugee camp of sorts.

As for kentonas map, It enhanced the size of the town in width.

author=Link_2112
author=Chairmandrek
I'm sorry, but that goes against the towns main design. As for now, the stone town is fine the way it is set up as the city actually made to be tall not wide.

Another reason is that it's a SOLID STONE town, and I noticed rocks. It's also not a village, and these are war home so they can't be big. I appreciate the suggestion, but for stones, I can't use VX for anything. Hell, even the forest titles are limited.

Oh, and the Brick house with the chimney, I know it's supposed to be a house, but VX makes it look like a totally different thing. I mean, is that even a damn roof?
After seeing Kentona's map I thought "there's no way he could argue with that"

boy was I wrong u.u

you keep using the excuse of "that goes against the towns main design". maybe that's your problem, whoever designed the towns isn't very good at it. it's doesn't really matter if the story or concept of the world could harbor such flat empty spaces...it's just plain ugly! and nobody wants to play a game like that.

it'l be interesting to see the response to Liberty's map/advice.


Actually. no.

The Houses have to be this size in this town. Every town in the game has a different setting, and this one needs houses to be this big.

As for everything else mentioned, i would agree if the maps I was given example of were not worse looking then the original picture. It's a stone town. Why the hell does Liberty uses the wrong kind of bricks for a stone town. Also, we can't have random boxes.? STONE everyone.

As for harmonic, that's not even c.lose to a STONE town. Especially since the town is centuries old and the people there live like their ancestors. Oh, and they are in the middle of a war.

There are a few things I see that can be used in the map in both map example. However, each one fails to realize that the town goes Up-and Down, and is not WIDE. Harmons for example. he cuts all access to the top of town.

I will probably throw some statues in their since they are more of a stone related item.

Link, you really need to start thinking instead of attempting to insult people. I need a STONE town, and even though the Examples are quite interesting, it still goes against the whole STONE/Oldcity/In war feel. It's like a Stone refugee camp of sorts.

As for kentonas map, It enhanced the size of the town in width.

I will pretty much change anything in my game in the name of not looking like suck because I don't trust any amateur RPG to be carried on the merits of it's more-than-likely lame, derivative storyline. You have to offer some semblance of effort expended and thought applied to the tangible aspects of the game (graphics, mapping, sound, mechanics).

(within reason/my ability - before anyone says "BUT UR GAM DUZ LUK SUK")

The bottom line is. If you're using RM you have to work to it's/your limitations and be willing to let-go or adapt certain ideas.

How important is it that this city have nothing but stone in it? I see ceramic roof tiles in your original screenshot. Or did they make roof tiles that look exactly like ceramic roof tiles.. But out of stone?
KingArthur
( ̄▽ ̄)ノ De-facto operator of the unofficial RMN IRC channel.
1217
and this one needs houses to be this big.
I beg your pardon? A house the size of 3 square tiles is big?

Also, we can't have random boxes.? STONE everyone.
Stone boxes then. The material isn't the point, the real point is having random stuff lying around to show the town is inhabited.

However, each one fails to realize that the town goes Up-and Down, and is not WIDE. Harmons for example. he cuts all access to the top of town.
Way to completely miss the point.

As for everything else mentioned, i would agree if the maps I was given example of were not worse looking then the original picture.
I'll be blunt: You are hopeless.

People repeatedly give you honest, constructive criticism in the hopes of helping you become a better mapper. However, you always respond with "That's not what I want", "My houses must be this tiny big", or "Everything else looks horrible" and flip everyone off before ending with "I'll take some of these points I found I liked into account" in an attempt to save yourself. Every single time.

Seriously, what is your god damn problem?

---------------

As for what I'm currently working on, I am currently working on how to more effectively watch anime on my computer.
If the Town is supposed to be stone (Excluding houses), and the town is centuries old, almost all above edits to the original map destroys the whole point of an old ancient stone town. Houses are remade, sure. But everything else in the TOWN is ancient because the TOWN is OLD. THe above example are not OLD. There are also no trees, as it is an old STONE TOWN.

I think the best solution is to make a new tileset.