WHATCHU WORKIN' ON? TELL US!
Posts
I think it looks like a woman, and it looks fantastic. Reminds me of catmitts' frog world.
I just finished writing a little "design doc" for the game I am gonna try to start making in VX. Course, without having touched VX yet I have no idea if half of what I am doing is going to be possible. Here is the big list though, if you all wanna look it over and stuff:
I basically took the idea of what I read in the tutorial I found on Scribd (with some help finding it) and decided to expand on it and kinda roll with it. I tend to plan as I go so this would be my stories starting point.
All hail our mighty McGuffin Amulet! :P
Not sure if some of the attacks and things are possible though in VX without scripting and whatnot.
Claude and Mirin, new Troubleshooters of the Kingdom, have travelled to the Valley
of Dorn, to deal with the threat of an Orge that has been harressing the village
of Makath
Upon arrival, they meet their guide, a Sorceress named Jenn, who tells them that
there is a sword called "Gladius" in the nearby Ghost Woods, and that this sword
should be able to assist in killing the ogre.
Once they go into the forest they retrieve the sword from its undead guard (undead
knight) and then go to face the Ogre in its Ruined Fortress home.
When they kill the Ogre, they find a strange mystical amulet, which radiates
strong magic.
They report to the village elder that they killed the ogre, and Jan suggests that
they head to the town of Majestic to see if they can find anyone to tell them what
the amulet is for. She also decides to join them for this, as she wants to see
the world outside the valley.
1) PC's-
a. Claude: Paladin. Sword and Shield, Holy Magic
b. Mirin: Rogue. Dual Weapon. Poison / Dark attacks
c. Jenn: Sorceress. Staves. Fire, Ice, Air, Lightning Magic
2) NPCs-
a. Village Elder. Introduces Jenn, is the man to report to.
b. Shopkeeper. Sells restorative items
c. Innkeeper. Its an inn!
d. Few tavern patrons.
3) Monsters
a. World Map will have Slimes, Bats, couple of animals (wild boars)
b. Ghost Forest will have undead (Skeletons, Ghosts, Zombies, Skeletal Knight Boss)
c. Ogre Fortress will have goblins, bugbears, hobgoblins, and the Ogre Boss
4) Boss's-
a. Skeletal Knight. Weak vs Fire/Holy. Strong vs Dark/Poison/Ice. Has a Blind Attack, and an Ice Strike.
b. Iron Ogre. Weak vs Fire. Strong vs Ice. Has a Bash attack (hits all targets for strong physical damage).
5) Locations-
a. Valley of Dorn (World Map Area) - surrounded by mountains, entered through a mountain pass. Only way in or out.
1. Valley of Dorn Elders House - Starts main quest.
2. Item Shop - Sells items
3. Inn - Says it all.
4. 2 Random NPC Houses.
b. Ghost Forest - large forboding forest full of undead/spirits. Haunted.
1. 3 Area's large. Mazelike.
c. Ogre Fortress - Once a mountain fort, now home to the Ogre.
1. 4 Floors. Top floor has Ogre
6) Items-
a. Health Potion - Standard Healing Potion
b. Mana Potion - Standard Mana Potion
c. Antidote - Poison Cure
d. Smelling Salts - Resurrection Item
e. Eye Drops - Blindness Cure
f. Small Fire Bomb - Does minor fire damage to 1 target
g. Small Frost Bomb - Does minor frost damage to 1 target
h. Tent - Portable Inn?
i. Tranquilizer - Cures Berserk
j. Coffee - Cures Stunned
7) Save Points-
a. Inn in town
b. 2 in Ghost Forest
c. 2 in Ogre Tower
d. Save on World Map anywhere.
8) Spells/Abilities
a. Claude
Level 1: Cure 1 (Cures small amount of HP)
Level 3: Shield Bash (does damage based on shield def?) If not, Holy Strike (deal holy damage to 1 target)
Level 5: Protect (increases targets phys defense)
b. Mirin
Level 2: Small Gas Grenade (Deals poison damage to 1 target, can inflict poison status)
Level 3: Double Strike (deals damage to 2 targets)
Level 5: Shadow Strike (deals dark damage to 1 target, can inflict blindness)
c. Jenn
Level 1: Frost Blast (Ice damage to 1 target)
Level 3: Flame Rain (Fire Damage to all targets)
Level 5: Shock Arc (lightning damage to 1 target)
b. Monsters
1. Slimes: No special attacks
2. Bats:
a. Sonar (damage to two targets)
b. Dark Strike (deals dark damage to 1 target, can inflict blindness)
3. Wild Boar
a. Berserk (at 20% health gains berserk status)
b. Gore (Does 1.5x physical damage to 1 target)
4. Skeleton
a. Bone Shield (increase phys defense)
5. Zombie
a. Puke (poison damage to 1 target, can inflict poison status)
b. Strong Arm (1.5x physical damage to 1 target)
6. Ghost
a. Spirit Strike (1.5x magic damage to all targets, non elemental if possible)
b. Suicide (kills self, deals remaining HP as damage to single target)
7. Goblin
a. Gobbo Punch (1.5x physical damage to 1 target, may stun them for 1 turn)
8. Hobgoblin
a. Gobbo Punch (as above)
b. Gobbo Assault (as gobbo punch, to all targets)
9. Bugbear
a. Murderous Rampage (1.5 physical damage to all targets, increased crit chance)
b. Taunt (Inflict Berserk Status on 1 target)
c. Raise shield (increase phys defense for 1 round)
d. Bosses
1. Skeletal Knight
a. Frost Strike (Deals Ice Damage to 1 target)
b. Darkness Rising (chance to blind all party members)
c. Decompose (deals minor poison damage to all targets, inflicts posion status)
2. The Iron Ogre
a. Bash (deals 2x physical damage to all targets)
b. Taunt (as Bugbear Taunt)
c. Iron Gut (as Protect Spell)
d. Crush (deals 2x physical damage to 1 target, may stun for 3 rounds)
9) Status Effects
a. Blind - 50% Miss Chance
b. Poisoned - Deals damage every round (3% HP)
c. Berserk - Increased physical damage, will only physically attack, random enemy
d. Stunned - Cannot act
e. Down - 0HP
10) Weapons and Armor
a. Weapons:
1. Iron Longsword - Starting Weapon for Claude
2. Iron Dagger - Starting Weapon for Mirin (2 of them)
3. Wooden Staff - Starting Weapon for Jenn
4. The Gladius - 1 Handed Sword, equippable by Claude or Mirin. Does Fire damage in addition to physical
5. Steel Dagger - Dagger found in Ogre Keep, better then the Iron Dagger
6. Steel Longsword - Found in Ghost Forest, better then Iron
7. Ash Staff - Better then Wooden, increases Fire Damage Dealt by 5%?
b. Armor:
1. Leather Breastplate - Starting armor for Claude/Mirin
2. Cloth Robe - Starting Armor for Jenn
3. Wooden Shield - Starting Shield for Claude
I basically took the idea of what I read in the tutorial I found on Scribd (with some help finding it) and decided to expand on it and kinda roll with it. I tend to plan as I go so this would be my stories starting point.
All hail our mighty McGuffin Amulet! :P
Not sure if some of the attacks and things are possible though in VX without scripting and whatnot.
Glad to see some thought being put into a game before it's made, Stomphoof.
would suggest wrapping that doc in a hide tag since it is quite long, though. Anyway, good luck on your game.
I just finished writing and inserting the dialogue for the second to last scene in the upcoming Oathguard demo, and revised past dialogue...very happy with it now.
would suggest wrapping that doc in a hide tag since it is quite long, though. Anyway, good luck on your game.
I just finished writing and inserting the dialogue for the second to last scene in the upcoming Oathguard demo, and revised past dialogue...very happy with it now.
author=mellytan
Glad to see some thought being put into a game before it's made, Stomphoof.
would suggest wrapping that doc in a hide tag since it is quite long, though. Anyway, good luck on your game.
I just finished writing and inserting the dialogue for the second to last scene in the upcoming Oathguard demo, and revised past dialogue...very happy with it now.
I am a planner by nature.
I wanted to get a "demo" starter area up and running before I decide what to do with my McGuffin Amulet. Haha
author=Emperador_PenguinoTwice the Awesomeness :)
Modeling stuff on Blender for another game to be made on a free Python Game Engine.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Stomphoof, downloading scripts that can do the things you want is not too hard. You don't have to write scripts yourself. There are hundreds and hundreds of them out there that you can download and just plop into your game. I recommend Yanfly Melody as a starting point - it's a big collection of scripts that gives you a ton of extra customization. Just google for it, you'll find it. It can easily handle everything in your doc except possibly the shield bash skill.
author=LockeZ
Stomphoof, downloading scripts that can do the things you want is not too hard. You don't have to write scripts yourself. There are hundreds and hundreds of them out there that you can download and just plop into your game. I recommend Yanfly Melody as a starting point - it's a big collection of scripts that gives you a ton of extra customization. Just google for it, you'll find it. It can easily handle everything in your doc except possibly the shield bash skill.
Someone else pointed me to Yanfly, however I have no idea HOW to install such things. And there are alot of things that are a part of it >.>
author=Stomphoofauthor=LockeZSomeone else pointed me to Yanfly, however I have no idea HOW to install such things. And there are alot of things that are a part of it >.>
Stomphoof, downloading scripts that can do the things you want is not too hard. You don't have to write scripts yourself. There are hundreds and hundreds of them out there that you can download and just plop into your game. I recommend Yanfly Melody as a starting point - it's a big collection of scripts that gives you a ton of extra customization. Just google for it, you'll find it. It can easily handle everything in your doc except possibly the shield bash skill.
Uhmmm, you just copy and paste the scripts into your script editor. (Download YEM as a 'game', open it up, and press F11)
The individual scripts of YEM all say what they DO at the top (Equipment Overhaul -> adds fancy options for equipment. New Battle Stats -> adds RES and DEX as stats). I would just install the ENTIRE THING and delete parts you don't want if you decide later on that you don't need them. Seriously, it's the best and easiest way to do it
author=LockeZ
It can easily handle everything in your docexcept possibly the shield bash skill.
Fixed that for ya! Lots of folks around who can help you figure out how to add in your own snippet for that. (It's best to look at your game design concepts, figure out what's going to take actual effort, and put the simple stuff in first. Since you're just learning the engine, and all.)
author=mellytan
I just finished writing and inserting the dialogue for the second to last scene in the upcoming Oathguard demo, and revised past dialogue...very happy with it now.
<3
Put this when statement above "COMMON DAMAGE ADJUST" and below <damage: x% rate> in make_damage_value (near the top of BEM III). Untested, but should work.
Put <damage: shield bash> in a skill's notebox to call this. This will do damage equal to 4x the shield's DEF score. Change the hp_dmg = lines if necessary to better fit your game. I suggest playing around with it to get a better grasp of code - maybe see if you can get it to also add 8x the shield's ATK, so you can make sexy spiked shields? =3
EDIT: BEM III is part of Melody. You should probably be using it if it's your first time in VX.
Put <damage: shield bash> in a skill's notebox to call this. This will do damage equal to 4x the shield's DEF score. Change the hp_dmg = lines if necessary to better fit your game. I suggest playing around with it to get a better grasp of code - maybe see if you can get it to also add 8x the shield's ATK, so you can make sexy spiked shields? =3
when "SHIELD BASH"
if attacker.actor?
next if attacker.weapons[0].two_handed
next if attacker.two_swords_style
hp_dmg = attacker.equips[0].def * 4 # 4x shield DEF
hp_dmg = rand(2) if hp_dmg <= 0
calc_cri(attacker) if hp_dmg > 0
end
EDIT: BEM III is part of Melody. You should probably be using it if it's your first time in VX.
Stomphoof, I found this recently:
http://www.scribd.com/doc/45833692/Guide-Section
Wierd coincidence huh?
http://www.scribd.com/doc/45833692/Guide-Section
Wierd coincidence huh?
author=LivingEffigy
Stomphoof, I found this recently:
http://www.scribd.com/doc/45833692/Guide-Section
Wierd coincidence huh?
OH sweet thats a more up to date version then the one I have! :D
*downloads*
author=StomphoofYeah, its pretty useful. Good luck :)
OH sweet thats a more up to date version then the one I have! :D
EDIT: Working on improving my mapping in vx. Screenie:

Its supposed to be a place where miners live...o_O
author=LivingEffigyauthor=StomphoofYeah, its pretty useful. Good luck :)
OH sweet thats a more up to date version then the one I have! :D
EDIT: Working on improving my mapping in vx. Screenie:
Its supposed to be a place where miners live...o_O
Looks like there is a new version of the guide, or one uploaded in May 2011
http://www.scribd.com/doc/8795237/Beginners-Guide-to-RPG-Maker-VX-v04
I cannot access it at work though >.>
Got a friend to access it: Its the old one not the updated one >.> BAH!
I am working on two games at once ^O^.
For one I am working on the storyline, and the other, I am getting the basic Job System down.
For one I am working on the storyline, and the other, I am getting the basic Job System down.
I'm working on a 500 frames long animation. ...I wish rm2k3's way to make battle animations weren't so retarded. xP
Dungeon Sweeper: Keepers Of The Restless Souls.
First part of a story of my new game like most of my 1000 projects :p, (did work on dialogue for my dreamwalker game too, but I was stumped with my writing skills, so I just gave it my all, I'm writing out). Dungeon Sweeper title name is temporary, basically, you start in one. Derp herp.
First part of a story of my new game like most of my 1000 projects :p, (did work on dialogue for my dreamwalker game too, but I was stumped with my writing skills, so I just gave it my all, I'm writing out). Dungeon Sweeper title name is temporary, basically, you start in one. Derp herp.






















