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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Max McGeeTales of Falonia which has since been renamed Revelations of Gaiafrom bad to terribad
Well you changed it from sounding like a Tales of Whatevria fangame to sounding like a generic SNES-era RPG (which may or may not be an Illusion of Gaia sequel). That's probably an improvement, unless your game actually is a Tales fangame, in which case the first name was fine. Since you said you are trying to develop your own characters, I'm assuming it's an original game. "Revelations" and "Falonia" by themselves both sound like good names to my pepsi-addled brain, though naming crap has never really been my strong suit either.
Regardless, I always enjoy hearing that people are picking back up old projects. More than hearing that they're starting new ones, in fact. It's a good sign, it means that even if your game takes a long time you probably won't ever permanently abandon it like so many people do to so many of their games. I heard a rumor that if you finish a game, there are apparently some people around these parts who like to play them.
author=LockeZ
I heard a rumor that if you finish a game, there are apparently some people around these parts who like to play them.
B -- But, LockeZ, nobody plays finished games around these parts -- nobody!!! :D
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Still working on re-updating the story, music managing, whenever I get anytime... I'm been pretty busy, so I can only do what I can do. :D
The name change was from "generic title that tells you nothing about the game" to "even more generic title that tells you even less". At least with the first title, you had a proper noun to individuate it to some small degree, rather than Gaia which like everyone uses. I mean what kind of jerk is using "Gaia" in the name of their game at this point, how generic can you get?
Oh...shit. ....Wait a second.
Oh...shit. ....Wait a second.
@LockeZ: Appreciate the advice, I thing Revelations works best anyways.
@Max: Do I detect a bit of hostility in your post ^_^? I changed the name of the world to Gaia simply because I liked the sound of it better. Secondly the "Revelations" is something that is key to the game, you find out a secret about the world as such the title fits well to me. But as LockeZ pointed out Im simply changing the name to Revelations. Lastly theres nothing wrong with Generic, kentona proved the fact right there. :)
In Other News: Been reworking the battle system for the game. New gameplay features will speed up battles, allow for player customization, add an emphasis to team work (through predefined battle roles, which can be changed through progression of skills), and actually calls for the use of strategy as opposed to spamming the attack selection. In the graphics department I have improved many enemy animations, EXFont, and will redue the Battle System 2 graphic. After I finish up this semester I'll create a topic for my game and post so info for members especially any members who remember the game back in my GW days.
@Max: Do I detect a bit of hostility in your post ^_^? I changed the name of the world to Gaia simply because I liked the sound of it better. Secondly the "Revelations" is something that is key to the game, you find out a secret about the world as such the title fits well to me. But as LockeZ pointed out Im simply changing the name to Revelations. Lastly theres nothing wrong with Generic, kentona proved the fact right there. :)
In Other News: Been reworking the battle system for the game. New gameplay features will speed up battles, allow for player customization, add an emphasis to team work (through predefined battle roles, which can be changed through progression of skills), and actually calls for the use of strategy as opposed to spamming the attack selection. In the graphics department I have improved many enemy animations, EXFont, and will redue the Battle System 2 graphic. After I finish up this semester I'll create a topic for my game and post so info for members especially any members who remember the game back in my GW days.
@Max: Do I detect a bit of hostility in your post ^_^? I changed the name of the world to Gaia simply because I liked the sound of it better. Secondly the "Revelations" is something that is key to the game, you find out a secret about the world as such the title fits well to me. But as LockeZ pointed out Im simply changing the name to Revelations. Lastly theres nothing wrong with Generic, kentona proved the fact right there.
If you do, your hostility detector's on the fritz. You are all by all appearances very new here, and probably shouldn't make any assumptions about anyone's motivations. You'll have to do a lot to earn my ire. I'm just discussing one of my pet peeves since time immemorial: overly generic and vague titles.
The title of a game should differentiate it from every other game and make me want to play it.
"Revelations of Gaia" doesn't do the former, and therefore doesn't do the latter. It's a meaningless title like "Secrets of Mana". "Tales of Falonia" does not tell me anything, because Falonia is a meaningless word to me.
"Revelations" on its own is a pretty alright name, I completely agree with removing the Gaia because it added nothing.
Revelations actually is the name of my first (and so far only) professionally published piece of short fiction.
But it's still not a great title; it doesn't really tell you much about the game or how it's different from other games. Every work of fiction by its very nature contains secrets and the revelation of those secrets. It's endemic to the very concept of plot.
Other words I really hate in game titles: fate, destiny, quest, journey, tales, legacy, etcetera.
Hero's Realm is not a great name for a game, but at least it told me something about it: it hinted that it would be lite fantasy, cheesy, campy.
author=Max McGee
The title of a game should differentiate it from every other game and make me want to play it.
"Revelations of Gaia" doesn't do the former, and therefore doesn't do the latter. It's a meaningless title like "Secrets of Mana". "Tales of Falonia" does not tell me anything, because Falonia is a meaningless word to me.
"Revelations" on its own is a pretty alright name, I completely agree with removing the Gaia because it added nothing.
But it's still not a great title; it doesn't really tell you much about the game or how it's different from other games. Every work of fiction by its very nature contains secrets and the revelation of those secrets. It's endemic to the very concept of plot.
Hero's Realm is not a great name for a game, but at least it told me something about it: it hinted that it would be lite fantasy, cheesy, campy.
Titles don't need to tell you anything.
Max Payne tells you absolutely nothing. The name means nothing to anyone who doesn't know who Max Payne is. But there isn't a more appropriate title for that game. He's not just the main character; he's responsible for the entire game experience (particularly the film noir). A more descriptive title for that game, such as Sin City, or NYPD Black, or Genocide Detective, would not do it justice. As a matter of fact, having played the game, a more descriptive title would be much worse.
I can make similar arguments for many titles. However, I won't say a title can't be bad. They can be horrible and without justification. But you can't tell if a title is poor without knowledge of the game.
For example, you already know what Hero's Realm is like. Otherwise, if you heard someone use a similar title for another game, say for example Realm of the Heroes, you'd say that was an awful title. Tells you nothing. Doesn't differentiate itself from other titles. It's meaningless.
For all we know, Tales of Falonia could be the perfect title. Or Revelations of Gaia could be perfect. Probably not, but you don't know.
I don't really want to entertain the idea that the only purpose of a title is to attract consumers. Books, movies, etc need to sell to make more money. Let's not pretend that authors aren't forced to compromise their preferred title or other things in their work/writing for the sake of business. RM is a nonprofit hobby(I think, for most people anyway). Creative freedom all the way, or at least it should be that way.
If the purpose of art is to sell, then Michael Bay is the greatest director of all time.
But I'm talking to some people who start threads on how to gain more attention, questioning how many unethical methods are used to do so, cursing his poor luck at getting more noticed. So, nevermind what I just said. Hook. Attention grabber. Titles are important.
@Ashley
Max wasn't being hostile.
"I mean what kind of jerk is using "Gaia" in the name of their game at this point, how generic can you get?"
He's got a game called Iron Gaia. He was joking.
Max Payne tells you nothing about the game? I beg to differ, good sir. In fact, it tells you everything you need to know about the game.
But I'm talking to some people who start threads on how to gain more attention, questioning how many unethical methods are used to do so, cursing his poor luck at getting more noticed. So, nevermind what I just said. Hook. Attention grabber. Titles are important.
Uh...why are you starting shit with me here?
Trying to be one of the cool kids?
In any case, I think it possible that you mistake my nature and intent completely and absolutely.
I don't really want to entertain the idea that the only purpose of a title is to attract consumers. Books, movies, etc need to sell to make more money. Let's not pretend that authors aren't forced to compromise their preferred title or other things in their work/writing for the sake of business. RM is a nonprofit hobby(I think, for most people anyway). Creative freedom all the way, or at least it should be that way.
It would be a very cynical viewpoint to say that the only reason you'd want a title that's clever and snappy and suited to the game it adorns is to attract attention. A good title is an artistic merit. (Honestly, the first thing I do before I begin working on anything is title it, which is, as conventional wisdom dictates, as backwards. But I do this even for things that no one will never see, so it's certainly not some appendage of advertising.)
I kinda agree Max McGee. Don't use a word just because it sounds cool. It should have something to do with the game, otherwise it's misleading...
Gaia is the earth personified as a goddess. If you don't have an earth goddess in your game or a major event that involves the earth, please don't use it. I've haven't played Iron Gaia and I don't know if Max did the same thing, so don't try to snap at me with that argument.
Gaia is the earth personified as a goddess. If you don't have an earth goddess in your game or a major event that involves the earth, please don't use it. I've haven't played Iron Gaia and I don't know if Max did the same thing, so don't try to snap at me with that argument.
Group Artificial Intelligence Actualization. G.A.I.A.
It was an AI named by a lot of scientists who thought they were very clever with their classical Greek mythology references and whatnot. (It was also female, effectively a planet, and batshit crazy. So as allusions go, it wasn't chosen without some forethought on my part. As initially conceived, the game was about a space station/sleepership designed like a big metal planet. "Death Star" was taken and "Iron Earth" and "Iron Planet" all sounded stupid...not sure why I went with Iron anyway, as opposed to a more modern metal. I was like 15 or something. I digress.)
It was an AI named by a lot of scientists who thought they were very clever with their classical Greek mythology references and whatnot. (It was also female, effectively a planet, and batshit crazy. So as allusions go, it wasn't chosen without some forethought on my part. As initially conceived, the game was about a space station/sleepership designed like a big metal planet. "Death Star" was taken and "Iron Earth" and "Iron Planet" all sounded stupid...not sure why I went with Iron anyway, as opposed to a more modern metal. I was like 15 or something. I digress.)
Be warned: it is very old. As a game qua game, the sequel is far superior. But story-wise, some folks actually seem to prefer the original. It certainly isn't as well written, but I'm open to the possibility it might be better plotted, or something.
author=Max McGeeTales of Falonia which has since been renamed Revelations of Gaiafrom bad to terribad
This would be why.
author=Max McGee
The name change was from "generic title that tells you nothing about the game" to "even more generic title that tells you even less". At least with the first title, you had a proper noun to individuate it to some small degree, rather than Gaia which like everyone uses.
Then to defend your completely unnecessary dig. This is why I 'started shit.' I don't care about your intentions. Ashley seems to like his title. Of course, he's gotta change it "due to feedback from the community" as he put it. I took issue with your reasons.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
If he likes it, feedback isn't going to make him "gotta" change it. I disagree with feedback all the time.
ON TOPIC:
I cannot write scenes that introduce new characters for the life of me. How do I portray a character as sarcastic, confrontational, analytical, a good detective, and crippled in a 2 minute cut scene? Which qualities can I leave out of the first scene he's in, and how long can I leave them out for before introducing them makes him feel like his character has shifted?
ON TOPIC:
I cannot write scenes that introduce new characters for the life of me. How do I portray a character as sarcastic, confrontational, analytical, a good detective, and crippled in a 2 minute cut scene? Which qualities can I leave out of the first scene he's in, and how long can I leave them out for before introducing them makes him feel like his character has shifted?
Ashley seems to like his title. Of course, he's gotta change it "due to feedback from the community" as he put it.
Of course he doesn't have to change it. No one is ever compelled to change anything about their game.
I don't care about your intentions
I took issue with your reasons.
Does not compute. Intentions and reasons might not be the same exact concept, but they're similar enough (and joined by the concept of motive/rationale) that these two statements abutted are a nonsensical contradiction. tl;dr you are quite correct as a newcomer to observe that there are "bad guys" in this community. However, I am not one of them.