THE SCREENSHOT TOPIC RETURNS
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Took a break from assembling pixels for my own game to assemble maps for a friend's. I vastly prefer doing the maps. I feel way more productive after taking four hours to make a whole area than I do after taking eight hours to make a single enemy.
This was sort of an experiment to see how interesting of an area I could make out of a flat, barren desert. The tileset has some problems with tiles that don't match each-other, but I'm happy with the area layout.
@TheRexion: Is that a robotic sharkodile? Your game has my vote.
@TheRexion: http://i.minus.com/ib0S1lPItjjvy0.PNG
The menus don't look bad. But I really advice you against letting a window obstruct the visibility of the player of whatever it's behind it. It sounds silly, but it counts for presentation. Come up with a better layout so there are no overlappings.
@LockeZ: I really don't like the tiles. The textures they form are too uniform and dull; you need to break up that monotony somehow. And not just by changing the top of the platforms for no apparent reason, I mean... The layout is basically left-right-left, but that's not a bad thing, really. Oh, and I think the wooden bridges need some supports too, specially the longer ones.
@Anaryu: Man, that looks pretty cool. Being able to fuse different objects into better ones, is the perfect solution to having loads of the same item that sometimes are no use to even sell... If only I could do something like that for my game. :(
_
Not much to show on my part, just a 'then and now' screen comparison... (In case I had not shown it before.)

@Dyhalto: Those are rips from FF6 http://rpgmaker.net/media/content/users/6507/locker/FF6Flames.png
The menus don't look bad. But I really advice you against letting a window obstruct the visibility of the player of whatever it's behind it. It sounds silly, but it counts for presentation. Come up with a better layout so there are no overlappings.
@LockeZ: I really don't like the tiles. The textures they form are too uniform and dull; you need to break up that monotony somehow. And not just by changing the top of the platforms for no apparent reason, I mean... The layout is basically left-right-left, but that's not a bad thing, really. Oh, and I think the wooden bridges need some supports too, specially the longer ones.
@Anaryu: Man, that looks pretty cool. Being able to fuse different objects into better ones, is the perfect solution to having loads of the same item that sometimes are no use to even sell... If only I could do something like that for my game. :(
_
Not much to show on my part, just a 'then and now' screen comparison... (In case I had not shown it before.)

@Dyhalto: Those are rips from FF6 http://rpgmaker.net/media/content/users/6507/locker/FF6Flames.png
@alterego: is the one on the left the "now" screenshot?
Both look great, but I think the dead people on the right make it look more like an epic battle. Also, if the one on the right is indeed the old one, I guess I don't have to mention how three of the characters there are the same.
Both look great, but I think the dead people on the right make it look more like an epic battle. Also, if the one on the right is indeed the old one, I guess I don't have to mention how three of the characters there are the same.
@Alter: Omg thats looks aazing, really like the lighting.

A wip of the Homerun Contest. Jpg Sky and Paint sandbags are palceholders. The main platform and the terrain is almost definitive.

A wip of the Homerun Contest. Jpg Sky and Paint sandbags are palceholders. The main platform and the terrain is almost definitive.

Finished converting town01_b from the RM2K(3) REFMAP chipsets for VXA use~
Map as shown in the editor~:
The charasets are placeholders, I haven't gotten around to converting some RM2K(3) ones yet. ( ̄▽ ̄)ノ
author=Archeia_Nessiah
Whoa Anaryu, that reminds me so much of Mana Khemia's item synth effects <3
What's it called? (wanted to see a video of in action but they don't call it 'item synthesis it seems.) Moar to steeel~
@Kyrsty: That Hatter looks like he's about to have the time of his life.
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Took a break from chipset converting to convert some RM2K(3) charasets and facesets to replace my VX/Kaduki placeholders; Alex and co. really do finish up that majestic, classic feel. ( ̄▽ ̄)ノ
Great scot do I need a better windowskin though (and possibly an appropriate font). (屮゜Д゜)屮

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Took a break from chipset converting to convert some RM2K(3) charasets and facesets to replace my VX/Kaduki placeholders; Alex and co. really do finish up that majestic, classic feel. ( ̄▽ ̄)ノ
Great scot do I need a better windowskin though (and possibly an appropriate font). (屮゜Д゜)屮


Haven't posted a screenshot in a while.. not that this one is interesting. It's for the Contest Game. (yes I already got rid of the comma before 'in Lyria')
Kyrsty; I don't normally like those style of portrait, but when I do, that's it.
author=KingArthur
Took a break from chipset converting to convert some RM2K(3) charasets and facesets to replace my VX/Kaduki placeholders; Alex and co. really do finish up that majestic, classic feel. ( ̄▽ ̄)ノ
Oh, wow, so you're converting your RM2k3 resources into VXa? I never actually thought of that, I assume the methods of converting resources isn't exactly easy, though?
I really want to do that, now. But I have so many REFMAP resources I've created / recolored / edited. I'd be there for weeks, months, even.
Way to go though, I like how it's looking so far.
EssencebladeIt's somewhat tedius, but it becomes more easy of a routine once you start to understand how VXA chipsets are formatted.
Oh, wow, so you're converting your RM2k3 resources into VXa? I never actually thought of that, I assume the methods of converting resources isn't exactly easy, though?
The autotiles in A1~A4 are the most difficult and most of the time you don't have enough room in A5 to fit in all the non-autotile lower-layer chips (you'll need to move some to B~E), but everything beyond that is really simple.
EDIT: The other resources like charasets and facesets are even easier since the fundamental arrangement and formatting is the same.
EssencebladeThanks~ ( ̄▽ ̄)ノ
Way to go though, I like how it's looking so far.


























