THE SCREENSHOT TOPIC RETURNS
Posts
Now why didn't I think of looking at Earthbound graphics for inspiration u.u Maybe because I've never played any of those games...
That is pretty helpful. Thanks. I know that Dookie is making games in this style, too. I'll have to check out his stuff. I've just been so gung ho to make stuff I neglected the research stage.
That is pretty helpful. Thanks. I know that Dookie is making games in this style, too. I'll have to check out his stuff. I've just been so gung ho to make stuff I neglected the research stage.
Like others have said, don't worry so much about proportions and stuff, just about things looking right. For example, if you think the windows on your last attempt are too small just make them bigger and see how that works. Some details are more important than others, specially once things are in motion... Here, I made some adjustments to your sprite. Is not perfect but maybe it can help.



A little pic of a game idea I'm messing with! You have to reprogram a computer. "Reprogramming" is of course codeword for "platforming in an arena while dodging stuff and collecting other stuff".
author=alterego
Like others have said, don't worry so much about proportions and stuff, just about things looking right. For example, if you think the windows on your last attempt are too small just make them bigger and see how that works. Some details are more important than others, specially once things are in motion... Here, I made some adjustments to your sprite. Is not perfect but maybe it can help.
Yeah, parts of that definitely looks better. I guess I was too focused on a direct translation of the lines from the side view. Thanks! I'll do my research, tweak the graphics, and put it in the game to see it in motion.
I'll be back
@slashphoenix
It's very... simple.
Dunno how to put it better. Maybe add some kind of pattern to the borders and platforms and make the "blobs" more interesting.
It's very... simple.
Dunno how to put it better. Maybe add some kind of pattern to the borders and platforms and make the "blobs" more interesting.
author=SnowOwl
@slashphoenix
It's very... simple.
Dunno how to put it better. Maybe add some kind of pattern to the borders and platforms and make the "blobs" more interesting.
Yea, I agree. I like the simplicity of the shapes and colors, but maybe a little more detail on the walls and platforms would break it up a little.
author=Link_2112
Now why didn't I think of looking at Earthbound graphics for inspiration u.u Maybe because I've never played any of those games...
That is pretty helpful. Thanks. I know that Dookie is making games in this style, too. I'll have to check out his stuff. I've just been so gung ho to make stuff I neglected the research stage.
Note that earthbound uses oblique projection.
http://www.significant-bits.com/a-laymans-guide-to-projection-in-videogames
Just read this for more.
Darken - Thanks for the info!
Is that the mast or a tree growing out of it? Shouldn't it be centered, if mast?
Is that the mast or a tree growing out of it? Shouldn't it be centered, if mast?
it's a steam paddler and those are two of its chimneys. :D but I'm not happy with that perspective yet.
EDIT: I guess it's more clear now - changed the windows, too.

EDIT: I guess it's more clear now - changed the windows, too.

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like the solution for making the second pipe visible. I can tell what's going on now.
Preliminary mapping of a castle for a side-project. This is actually split into smaller maps (a 3 X 3 grid, as it were), but ensuring the space involved make sense is something of a priority.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I would adjust the three fatties in the front row so that they, uh, don't extend below the bottoms of their chairs.
Probably by replacing them with different sprites. If it's important that they're attending, though, then maybe make versions of their sprites that are 3-4 pixels higher up, so they are positioned correctly on the chairs.
Other than that, just center the piano and I think it'll look fine.
Probably by replacing them with different sprites. If it's important that they're attending, though, then maybe make versions of their sprites that are 3-4 pixels higher up, so they are positioned correctly on the chairs.
Other than that, just center the piano and I think it'll look fine.
I lengthened the piano (copy-pasted not stretched, so it has more keys).
I also made a fixed leg continuous animation, so it looks like she's playing.
What's the max height of charsets btw? I don't want them running off model due to being too high.
I also shortened the audience seats so it showed their upper body. Not sure I got it right though.
Oh, and I made the windows clear so I could either have reflection or have them be outdoor windows.

I also made a fixed leg continuous animation, so it looks like she's playing.
What's the max height of charsets btw? I don't want them running off model due to being too high.
I also shortened the audience seats so it showed their upper body. Not sure I got it right though.
Oh, and I made the windows clear so I could either have reflection or have them be outdoor windows.

I just created an auditorium, too. It isn't as fancy, so I feel it's a little lacking in comparison.
updated
Just disregard the weird TV, it's a place holder. :D
updated
Just disregard the weird TV, it's a place holder. :D
Something seems weird about that curtain, Mr_D. I dunno. Maybe it's just me.

























