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THE SCREENSHOT TOPIC RETURNS

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author=LockeZ
Is your question "how do I make a bridge" or "how do I make maps that have diagonal tiles"?


Something like "How do I make a bridge that looks diagonal?" :3
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well the way that screenshot did it was to have an entire game that looks diagonal, made up of diagonal tiles placed on a diagonal grid.

The way you could do it would just be to, um, take a horizontal bridge and then use the "skew" option in Photoshop to slant it 45 degrees. Rotating it will not look right so don't do that.

And then if you don't have 8-directional movement in your game, you should probably use events to make it so that when you're on the bridge, pressing either the left or up arrow key will move you up-left diagonally, and pressing either the down or right arrow key will move you down-right diagonally.
author=Mr_Detective
Something like "How do I make a bridge that looks diagonal?" :3


My suggestion is not to do it. Everything about RPG Maker is designed around perfectly square tiles, and you should design your content within your technical limitations.
I'll consider the options, thanks. :D



This looks a bit hard on the eyes, I guess? Should I find something else instead? :O
Marrend
Guardian of the Description Thread
21806
Yeah, I think a different water tile would be appropriate, Mr_D.
I don't think different water tiles will make much of a difference. It's more likely the design that seems awkward. :O
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The design looks fine to me.


A very quickly done classroom that still needs it's final touches. (Better tile shading, more details, lighting effects etc.) I kinda like it, though.
Door?
Looks okay, but instead of lockers, why not a bookshelf or cupboards. I guess it depends on the kind of school, too. If it's primary there's usually big cupboards or a line of half-height ones. If high school then there should be either no cupboards or some taller ones. Usually they're in the back of the room. Also depends on what is being taught in the room. Is it art? Science? Math and English? Written subjects like maths or english don't need much in the way of storage, but science requires lab equipment (unless there's a separate lab) and art requires a lot of storage for different art techniques - crafts, photography, painting, sculpture, etc.

So... it looks okay as a bare classroom for learning, though it looks like a smaller school thanks to amount of seats (18 in a class at maximum?) and is fine for an english or maths room (or geography, social studies and the like).
@Liberty: The door will be pointed to with an arrow, since it's on the right side. I still have to make these arrows, however. =) There will be cupboards added once I made them, but for now I placed the lockers there in order to know what free space is left in the room. It's a simple, bare classroom for normal subjects. And it's a small highschool, that's why there are only 18 places for students. =)
Maybe you should put a dent in the wall where the door is too? Even if you don't do this for all the maps in your games, newer schools in the USA have classroom doors indented in the wall for the sake of safety (like a lockdown procedure).
unity
You're magical to me.
12540
author=Schwer-von-Begriff
A very quickly done classroom that still needs it's final touches. (Better tile shading, more details, lighting effects etc.) I kinda like it, though.


I like it. Good job! :D

Though I am curious about one thing. The potted plant has a thicker lineweight than everything else. Makes it look a little different than everything else.
@Gourd_Clae: That seems like a good idea! Thanks. =)

@unity: I did the outlines of everything but the plant pixel by pixel - but I drew the plant. I might make the outline of the plant a little bit less thick. Still unsure what looks better...
Marrend
Guardian of the Description Thread
21806
author=Schwer-von-Begriff


A very quickly done classroom that still needs it's final touches. (Better tile shading, more details, lighting effects etc.) I kinda like it, though.


Outside of putting in a door indentation, which Gourd_Clae mentioned, that chalkboard looks insanely small? I dunno.

I do like me some school settings, though. You definitely got my attention with this screenshot.


…This didn't turn out as well as I thought it would; It’s gotten to the point where,
if I try edit this any further it just won’t look as good as it did before…
So I’d be very interested to know what you guys think of this…

I was thinking of scrapping it altogether and just do something else…
@LordBlueRouge - That was pretty good, but I see what you mean about the editing, a bunch of sliding and zooms. But I liked how you place the msgs into it.

I finished putting my menus together tonight.

Lots of place holding images ( The portrait for Eric is from Gungnir, it's just a placeholder, since my portraits will take about the same amount of size. )
Also, I probably won't use that first main menu after reading some of the comments on the trpg exploration thread. Or I'll change it to something different.
Marrend
Guardian of the Description Thread
21806
@Liberty: Hrm... Frosty needs a hat!

*Edit: I know you did an LP of that game, but, of course, I haven't seen it.
@Quasi Hm, the only advice that came to mind is that you should center your shapes in the box. Otherwise, looking good!


Should I remove those chairs on the side? It doesn't really seem right for them to be there, considering the size of the table. And I can't make the table any bigger due to space issue. :-?