THE SCREENSHOT TOPIC RETURNS
Posts
@Avee
Why not try some nice bitmap/pixel fonts instead?
They're designed to look good at small sizes:
http://www.dafont.com/bitmap.php
Why not try some nice bitmap/pixel fonts instead?
They're designed to look good at small sizes:
http://www.dafont.com/bitmap.php
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Felipe, you're making a game that's already been made. You're doing an extremely exceptional job of recreating it faithfully, but at the same time, when I see your screenshots I am totally unexcited because it makes me feel like I've seen it all before. It's not a new upcoming game to me, it's a game I've already played for 600 hours. (I'll totally play your version when it comes out, if you can give me any kind of reason to at all. The reason I played the real Smash Bros. games for 600 hours wasn't because I hated them.)
That said, good job on Goku, though I only saw him use three of his four special attacks in that video (kamehameha, energy ball, faster-than-eye movement). I think videos just showing a character using each of his attacks one by one would be more interesting to me than videos showing real battles (where it's often hard to tell exactly what's going on).
Also, what was that stage supposed to be?
That said, good job on Goku, though I only saw him use three of his four special attacks in that video (kamehameha, energy ball, faster-than-eye movement). I think videos just showing a character using each of his attacks one by one would be more interesting to me than videos showing real battles (where it's often hard to tell exactly what's going on).
Also, what was that stage supposed to be?
Despain, was that a joke? Why do you think the first one's better?
it's a million times cleaner and easy to understand.
the second one is cluttered and has a shitload of little windows floating around all over the place. it's not instantly readable. it would be fine if you got rid of the world map and arranged the character details in a less cluttered way.
maximize your space. function should always come first.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I do agree that the world map looks kinda bad compared to the clean white background, though if that's the only way to easily see the world map it might be useful enough to make up for looking worse.
I also think having both the face and sprite of the char is redundant and messy, I would remove the sprite, just show the face.
As far as the style of buttons and everything I do prefer the second one, I just think it needs a couple edits because there were things the first one was doing right also. They each do different things better.
I also think having both the face and sprite of the char is redundant and messy, I would remove the sprite, just show the face.
As far as the style of buttons and everything I do prefer the second one, I just think it needs a couple edits because there were things the first one was doing right also. They each do different things better.
author=LockeZ
Felipe, you're making a game that's already been made. You're doing an extremely exceptional job of recreating it faithfully, but at the same time, when I see your screenshots I am totally unexcited because it makes me feel like I've seen it all before. It's not a new upcoming game to me, it's a game I've already played for 600 hours. (I'll totally play your version when it comes out, if you can give me any kind of reason to at all. The reason I played the real Smash Bros. games for 600 hours wasn't because I hated them.)
That said, good job on Goku, though I only saw him use three of his four special attacks in that video (kamehameha, energy ball, faster-than-eye movement). I think videos just showing a character using each of his attacks one by one would be more interesting to me than videos showing real battles (where it's often hard to tell exactly what's going on).
Also, what was that stage supposed to be?
Derped, i thought i posted another video XDDD its Good Egg galaxy from Super Mario Galaxy
You can download demo 0.7 (check my submitted games), when i said the demo was almost done, i meant to say the demo 0.8 is almost done xD
Dude, it is Metal Slug.
You need to flip the background too; right now the train's perspective does not match the tracks'.
You need to flip the background too; right now the train's perspective does not match the tracks'.
@Avee - It just goes to show you that there is no right answer. I think the second one is better and that every aspect of it is FINE. The background, the empty character slots(with 0's or no numbers), the font, the info, having the faceset+sprite(I really like that, actually. Does it change based on what equips they have? That's always cool).
Basically everything each person is complaining about, to me, is a non-issue. It's just their preference and essentially nit-picking. It hits the mark for everything I like to see in a menu. It's got lots of info, it's clear and well organized. Me likey.
Since everyone else is nit-picking, I think I will too. In the bottom middle box that shows location, I think the position of stuff could be better. Mainly having the 00% so far away from the other words. I know that it's connected because it's in the same box, but I would like to see it in the same eyeshot of the name of the place. I would assume that the first line saying location is static and the bottom line will be different sizes, so maybe attach the % to the word location "Location - 00%". Have you tried underlining "Location" and maybe "Objective"? Just to see how it looks.
There are aspects of the first one that I like; the large character graphic...well, that's the only one really. And, it's different than your typical menu so it has that going for it. The way that the boxes are all jammed together looks cluttered, imo. It's because they are all different sizes, hard to differentiate into clear categories(stats, menu options, more stats). I don't like the use of colors; too many different colors(although I guess it helps differentiate).
I'm not saying it can't be improved, just that you shouldn't flat out listen to what everyone is saying(not that you said you are ^.^).
Basically everything each person is complaining about, to me, is a non-issue. It's just their preference and essentially nit-picking. It hits the mark for everything I like to see in a menu. It's got lots of info, it's clear and well organized. Me likey.
Since everyone else is nit-picking, I think I will too. In the bottom middle box that shows location, I think the position of stuff could be better. Mainly having the 00% so far away from the other words. I know that it's connected because it's in the same box, but I would like to see it in the same eyeshot of the name of the place. I would assume that the first line saying location is static and the bottom line will be different sizes, so maybe attach the % to the word location "Location - 00%". Have you tried underlining "Location" and maybe "Objective"? Just to see how it looks.
There are aspects of the first one that I like; the large character graphic...well, that's the only one really. And, it's different than your typical menu so it has that going for it. The way that the boxes are all jammed together looks cluttered, imo. It's because they are all different sizes, hard to differentiate into clear categories(stats, menu options, more stats). I don't like the use of colors; too many different colors(although I guess it helps differentiate).
I'm not saying it can't be improved, just that you shouldn't flat out listen to what everyone is saying(not that you said you are ^.^).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Tau: N.O.E.S.C.A.P.E.
wait, wrong train
wait, wrong train
author=Natook
Second is better. Much more consistent and shows an objective. I like having easy access to what I should be doing. First is kinda cluttered.
it is impossible to add an objective to the first menu, the world would implode and Mayans would attack
Tau: When all you do is rip something from Metal Slug and use the Show Picture command, is it really worth a screenshot when it's entirely somebody else's work?
author=Craze
it is impossible to add an objective to the first menu, the world would implode and Mayans would attack
Lol.
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Well, it is already decided that I will keep the second version of the menu. I do consider everyone's feedback in making this version easier to look at though.
Here's a quick little change for now: The background image could be all black, all white (appears grey because of the black semi transparent pic I put on top of it, but we could remove it), or show the battle background of the current dungeon like I first planned.
What bg do you guys prefer, considering how it affects the info on the menu?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I prefer the battle background even though I didn't like the world map. Having an image looks nice, the world map image was just really busy.
@Craze - Y'know that same thing could very well be said about a lot of the stuff posted on this site? But I get you're point.
@Avee - It looks fine, one thing though that I just don't get is how it somehow(could just be me?)looks untidy. I honestly don't know why.
@Avee - It looks fine, one thing though that I just don't get is how it somehow(could just be me?)looks untidy. I honestly don't know why.
I'll stick with the menu's background image then.
@Link_2112: I'll play around with the location % to see what's best, as you suggested. Character sprites changing depending on equipment would be cool but I'll be using them in an Action RPG battle system, so it would be too much work to draw all poses with different outfits.
Here is something that should satisfy those who liked the big portrait and clean white background: it is the status screen (inspired by Valkyrie Profile)
I really like the Ether hexagon which shows elemental affinity.

@Link_2112: I'll play around with the location % to see what's best, as you suggested. Character sprites changing depending on equipment would be cool but I'll be using them in an Action RPG battle system, so it would be too much work to draw all poses with different outfits.
Here is something that should satisfy those who liked the big portrait and clean white background: it is the status screen (inspired by Valkyrie Profile)
I really like the Ether hexagon which shows elemental affinity.






















