THE SCREENSHOT TOPIC RETURNS

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Nightowl
Remember when I actually used to make games? Me neither.
1577
The earthbound maps look really nice.
What's with that stumpless/woodless tree in lower middle, though?
I guess lifeless wasn't the best term. I dunno. In my opinion, those tiles all look so bland and dull to me. Despite the high resolution they just look DEFAULT for back of a better word. Almost like this is a world where cartoon bratz dolls would live ...
I posted several different shots of his games and to me, they all look like they could be different areas of the same game.

they are not all, in fact, the default tiles : P if my discerning eye is correct the former is Mack and the latter two are RTP.

and i'm biased, a lot of my own gams are made using the same tiles. tiles aren't everything, and those games look reasonably distinct to me, and the comparision to 'bratz' of all things doesn't take the sting out at all, but whateva.

your stuff looks very nice, as before. i notice all your roads are diagonal: how are you handling isometric movement in 2k3? it seems like going "up one, right one, up one, right one" on that big highway would be really annoying.

if those graphics are direct rips you should share them, i've never seen a high quality set of eartbound/mother rips floating around before, it would be a cool thing for people to have access to.


oh um, CRIT icisim. that line on the lower right looks really, really weird. like where the cliff edge just becomes a line between the same shade of green and green? edit: hmm i should probably quote image



author=Dookie


this is good digital imagery. craze is bad sorry

have the 'upvote' and 'karma'. you deserve it
i guess i just have a stigma against those high res vx square looking tiles. im no better than craze judging my mother-esque maps.



thanks for the tips guys, you're right about the leaves lining up looking weird. Made some varying tiles and it already looks way better.

Fugue- they are not direct rips. original work + heavy heavy edits + a few direct rips for consistancys sake (it IS an EB FANGAME- original game, set in the same "world" as mother 2) plus I doubt my tilesets would be of much use because-

UPRC- I use a blend of panorama, tilesets and pictures. Panorama for the grass/roads (no reason to clutter my tileset with these things I can set in stone on a fixed bg). tilesets for trees and objects (which gives me now 2 layers with transparency OVER my panorama,) and pictures for the tops of buildings and stuff that goes over the heros. then will come events and NPCs and animated objects and hopefully really bring these to life.

and yes these maps are all very new and still being filled in which accoutns for a few of the errors i missed. thanks for the comments everyone!

(if anyone has any experience creating mother-esque tiles get in touch with me)



At least dookie actually edits and plays around with the color pallete. It's how i got into custom art in the first place. RIP in peace...
author=Dookie


These are awesome! My only critique is the color of the shadows in the bridge supports. I think the light gray is fine on the right-hand side, but the "white" side is technically under the bridge, so there should be shadows cast on that side too.
Ocean
Resident foodmonster
11991
Yeah that looks pretty neat! I have to admit I didn't play much earthbound yet but it matches very well!
Really interesting and nostalgic graphic style! Great work
Hey all!

Here is a screen from our little game. I'm testing our Yumi's overalay mapping, but I'm not getting the results I am looking for. I'm going to have to find a way to get the shadow to not saturate the colours so much. I want it to look dark, not burnt D:

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It really does look kinda burnt. Not that that's a bad thing, since it's ancient ruins. Temple was burned to the ground a hundred years ago and now vines have crept up everywhere. Totally reasonable. Probably don't want the entire game to look burnt, though! (Though you might, depending on the setting)
Craze
why would i heal when i could equip a morningstar
15170
I really like that, including the "burnt" look. My only issue is that a lot of the lily pads are overlapping the land -- I'd put them into character sets in such a way that they're not so stuck on the grid.

EDIT: Oh look, my Halloween project entry. I'm using Promised Abyss's battle system, except I tore out most of the fluffy extra stuff and replaced it with Francisco, the fabulous skeleton lord who narrates your adventure.



Very, very open to suggestions for the HUD.
Solitayre
Circumstance penalty for being the bard.
18257
Is that a...monocle?

Craze if you don't finish this game I'm coming after you.
chana
(Socrates would certainly not contadict me!)
1584
@Craze : once again quite a beautiful combat scene
Hahah well from an art direction standpoint I want to be able to control the colours of the lighting to bring across different moods. Basic art theories like Saturation changed in the shadow and light, plus warm light with cool shadows or cool light with warm shadows.

I think it has something to do with the blending modes. As I'm sure that's where the 'colour' is coming through.

Craze: Looking good! Portraits are nice :D
janussenpre
愛・おぼえていますか
1274
author=Craze
I really like that, including the "burnt" look. My only issue is that a lot of the lily pads are overlapping the land -- I'd put them into character sets in such a way that they're not so stuck on the grid.

EDIT: Oh look, my Halloween project entry. I'm using Promised Abyss's battle system, except I tore out most of the fluffy extra stuff and replaced it with Francisco, the fabulous skeleton lord who narrates your adventure.



Very, very open to suggestions for the HUD.


Looks good Craze!

As a suggestion... how about lowering the character boxes down to the edge of the screen so the faces aren't as partially obscured by the statistics and then removing the top picture boundary so the entire portrait head can be shown? The black background behind your portraits can end in a fade to transparency like in your Obelisk Devilkiller's battle hud.

Also, if you're planning on sticking with the 3 member party, how about enlarging each character hud "station" and then spreading them out a bit more so you encompass more of the screen's width?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Not being able to see max HP/Energy makes me kind of angry. I can see that it's not full, but that's almost never the only information that I need to know. The difference between being at 1543/2700 HP vs. 1543/3000 HP is actually pretty big when games are as hard as you make them, and affects which healing skill/item I'm gonna use. And although I can take a few seconds to estimate it based on the bar, I don't really want to have to take a few seconds to estimate it, I want it to just be visible. The max HP/Energy digits could be a lot smaller than the current HP/Energy digits, though.

...Wait. How can someone be more than 100% sane!? I DO NOT UNDERSTAND
I suppose Sanity affects your stats. Therefore I would understand how you can get over 100%, but yeah maybe "sanity" isn't the best term to use.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, having sanity as a percentage is fine, having sanity that can go up beyond the percentage it starts at is also fine, but having sanity that can go up beyond 100% is not fine. If you want characters to be able to buff their sanity up to a maximum of twice the starting value, then start them at 50% sanity. (They are fighting spirits while a gentlemanly skeleton lord narrates their adventure like a sporting event, starting with only 50% sanity is pretty understandable)
author=Avee
I suppose Sanity affects your stats. Therefore I would understand how you can get over 100%, but yeah maybe "sanity" isn't the best term to use.


many insane people in fact believe they are "supersane"