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THE SCREENSHOT TOPIC RETURNS

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@Liberty: I was thinking of using your staircase too, but that lends to problems in itself in the style of map I was going for I think (which means I had those diagonal railings on the sheet for nothing lol...). I'm debating if I should keep the bottom left room the way it is with the entrance since none of my other entrances in buildings are like that personally (it's nice asthetically though).

Hmm....that sounds kinda like what I did with the upper floor. The map is large, but the east wing and west wing are not connected by hallways, they're just on the same map. That hallway will be dreadfully boring if it's by itself though but oh well I suppose~

Yeah, that dining area is a bit of a pickle for me. I did have one big table in there and a couple smaller ones, but I think (and Locke pointed this out to me) that one of my issues with mapping tends to be that I want to keep the original design and layout while fixing up the maps (as you could probably tell by the original front foyer and probably from the bottom floors right now). I don't know, I just like where the exits are for the most part (that, and I don't wanna deal with moving events around. THAT part gives me headaches enough as it is ;_; ).

@Sana: What! Y...yer yanking my chain, right? Right!? D: But in all seriousness, I have completely scrapped maps before (including some that I redid. For instance, the 100x100 cave room that became the 40x40 lava room that you had to jump from rock to rock to). There's a few others right now that'll need completely redone from scratch but alas, I don't have to worry about them too much because 1) Cave and 2) Hardly any events in them thank god. ^^;
author=Trujin
Ok, I so recognise that logo. Wasn't that from a rm2k3 game?

Looks great though, love the rock texture =).

Edit: So it was, just found it at my harddrive =). Though it was rm2k not 2003 XD.

ahh trujin your still around!
author=ReMiX
author=Trujin
Ok, I so recognise that logo. Wasn't that from a rm2k3 game?

Looks great though, love the rock texture =).

Edit: So it was, just found it at my harddrive =). Though it was rm2k not 2003 XD.
ahh trujin your still around!


Well actually I just came back after a 3 year break from gamemaking =D. It's a bit confusing how oldskool members changed their nicknames though XD.



DemonicHobo attempting to make a bio page for my playable characters. It's a start, though not sure what he can do to improve it. Statuses that can be inflicted to players are: Death, Poison, Blind, Silence, Berserk, Confusion, Sleep, Paralyze, Amnesia, Venom, Petrify, Freeze, Slow, Stop, Fear, Power Break, Armor Break, Magic Break, Cursed, Charm, Sap, MP Sap, Disable, Heat, and Lock. Elements missing are Poison and Mystic. So yeah, there's a LOT of things that need to be on that page, if not split across pages, for the player to get the information. On top of that, I might want to have a page for the characters command abilities too.


Yes, I'm trying to have a bestiary going for my game. This is using pictures too (since it's the only way that I think this can work), and for now this is going with playable characters. I would like to have this for enemies later, using the Scan entries for them (though I'm not sure how to make them appear in a bestiary without using scan first, or having an option to choose via locations and whatnot). Any suggestions or whatnot for this to make it actually work?? @_@;
I'm so going to lose track of all those statuses and elements XD.
Yeah, there's a lot of em. It ended up just going on and on and on...but hey, that's the fun of the game! At least the elements will be more useful than in some FF games where they're completely useless, and I plan on making statuses a bit more useful for characters too so that they're not complete garbage, like in most games.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You have so much room, please don't abbreviate the ailments on this screen
Craze
why would i heal when i could equip a morningstar
15170
please stop before you hurt yourself
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Xenomic
http://puu.sh/2gyz3


you seem so keen on abbreviating words to five letters

why don't you abbreviate your game to five elements
no don't you see craze and chaos enemies that are weak to ghost damage are strong to gravity because ghosts are ethereal and don't care

also enemies with large ears are weak to 'thndr' because loud noises are scary

ps. please remove at least half of your elementals, no one will miss them
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Karsuman
no don't you see craze and chaos enemies that are weak to ghost damage are strong to gravity because ghosts are ethereal and don't care

also enemies with large ears are weak to 'thndr' because loud noises are scary

ps. please remove at least half of your elementals, no one will miss them


half your elementals DIED FOR YOUR SINS
sorry chuchu's only weakness is bad rpgmaker games

also crucifixion
I actually didn't make this so I didn't abbreviate anything. But they are what they are...he did make a template for this, so it's easy to change things here and there if need be (and no, I'm not actually going to remove elements because no real reason to do so).
Craze
why would i heal when i could equip a morningstar
15170
you say you're going to do elemental damage better than final fantasy. i would like you to please write a few paragraphs explaining why specific FF games' elemental systems are flawed (many ARE flawed, but I would like your opinions and justifications), and then please explain why your ~14 elements improve your own game's experience and you have no reason whatsoever not to consider consolidating

thank you and have a nice day

edit: i would like several concessions as to why you believe the FF designers decided to implement the flawed systems in the games you examine
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Due by 11:59 PM on thursday, and make sure it is double-spaced and the citations follow APA guidelines
Well obviously the main issue is that some of the elements just aren't used at all (Wind, Water, Poison, Gravity, and Holy just to name a few are never used but in like...a couple spells, and maybe using Elemental with some very specific materia, and even then there's hardly any enemies weak to it to make it worth using) in the FF series.

Of note, some of those "elements" are more like slayers in a way. They're just a way to inflict more damage to a specific type of enemy (youkai are generally weak to Exorcism, ghosts are weak to Ghosts despite the fact they themselves use Ghost attacks). Things like that. I generally have my elements counteract one another (Fire and Ice are weak and strong against one another, and this goes true for Wind/Earth, Water/Thunder, and Holy/Shadow), with the exception of Poison, Gravity, and Mystic which are the three Advanced Elements (Mystic is neutral and cannot have its resistance changed from abilities or equipment, Gravity deals damage based on size of the enemy, and Poison is more of a slayer effect against Human-type enemies).

Absorb is the odd one out of the bunch as it's only given to drain-type moves anyways. THAT one I'm considering dropping because I can't think of any reason why anything would be weak to absorption, but they could possibly resist it in some fashion.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Xenomic
Well obviously the main issue is that some of the elements just aren't used at all (Wind, Water, Poison, Gravity, and Holy just to name a few are never used but in like...a couple spells, and maybe using Elemental with some very specific materia, and even then there's hardly any enemies weak to it to make it worth using) in the FF series.

So you have four characters on your team at a time and each one has a single element, and twice as many elements as FF, and you somehow think this is going to fix the problem of the player not having access to elements?

author=Xenomic
Of note, some of those "elements" are more like slayers in a way. They're just a way to inflict more damage to a specific type of enemy (youkai are generally weak to Exorcism, ghosts are weak to Ghosts despite the fact they themselves use Ghost attacks). Things like that.
That is what all elements are. That is the definition of an element. An attribute that deals more damage to specific enemies.
Some characters have access to more than just one element, mind you. A few have access to pretty close to 3/4 of the elements themselves, others do only have one element (but are generally not meant for attacking anyways). I plan on having skills usable per character depending on the type of equipment they have on them at some point (mostly geared towards craftable weapons and whatnot) that they would not be able to use otherwise.


Eh...I suppose so. I always considered slayer-type effects separate from regular elements like Fire for some reason.
LouisCyphre
can't make a bad game if you don't finish any games
4523
author=Xenomic
Some characters have access to more than just one element, mind you.


assuming your spells are firagaga (as they most likely are...), this serves zero purpose

Monsters weak to George's elements are weak to George, no matter which of his fire/blizzard/thunder they happen to be weak to. This literally only serves to waste 1-3 of the player's turns the first time they fight that monster.
How would it serve zero purpose? The element is the same regardless of the character using it, despite whether or not if the character is that element. From what I can tell as well, 7 characters generally have access to only one element themselves. Everyone else has access to at least 2 or more elements