THE SCREENSHOT TOPIC RETURNS
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is this how you write essays for school
i work with college freshmen as a writing adviser and i wouldn't even know where to begin with these arguments
i work with college freshmen as a writing adviser and i wouldn't even know where to begin with these arguments
I didn't particularly care to do an essay per say, so short explanations instead. That, and I've never been one to ever do good with arguments in the first place so eh.
EDIT - Although looking over Exorcism, it's meant to do more damage to youkai-type enemies....yet everything is pretty much a youkai enemy so that one can go away. Absorb is still on the fence. Everything else though, is probably going to stick around.
EDIT - Although looking over Exorcism, it's meant to do more damage to youkai-type enemies....yet everything is pretty much a youkai enemy so that one can go away. Absorb is still on the fence. Everything else though, is probably going to stick around.
That's a nice looking ghost town (I'm assuming it's a ghost town? Or just a town that got destroyed).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The way you did the higher and lower areas with the grass and pavement is kinda neat, though I'm not sure that--
wait
that thing under the bridge
is that a birdbath filled with coffee
wait
that thing under the bridge
is that a birdbath filled with coffee
I feel like the shadow under the bridge should be a bit taller. Also, I assume the space between the barrels and the crate is supposed to be impassable? I'd do some edits to throw in extra barrels and crates, the openings are really wide right now.
Aye; as good as the map looks, all I can focus on is the fact that the bridge's shadow is smaller than the bridge D:
I wanna say it's perspective there, but I think I can understand what everyone else is feeling there.
author=Craze
I feel like the shadow under the bridge should be a bit taller. Also, I assume the space between the barrels and the crate is supposed to be impassable? I'd do some edits to throw in extra barrels and crates, the openings are really wide right now.
Yeah, those crates etc. blocking the path are temporary. As for the shadow, yeah, I guess a 3-tile-wide shadow would be better.

Phylomortis difficulty mode: equip names are randomly generated.
(No, they're just testing items. But your equip slots for your party members are randomly generated at the start of the game! Everybody has two Soul slots, but the rest are randomly pulled from an array that makes sure you don't get, like, only one Comet slot ever. Characters could, potentially (verrrrrry unlikely) get six of the same slot, but the rest of the party would focus on different slots, so you'd still have an overall balance.)

I've shown this before since I wrote this particular script months ago, but hey, customize your characters' names and looks anytime in the status menu.

Same old thing coming from me, but still, wooo killin' shit. Will probably make the command menu fit the size of having three options.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Unless the differences between soul/sun/moon/comet/star tie in strongly with the plot and are constantly reinforced throughout the game, I'm going to have a lot of difficulty keeping track of which is which mentally. (If they aren't meaningful distinctions at all and are just equipment slot names for otherwise extremely similar equipment, I probably won't ever care, though. Could even call them A/B/C/D/E in that case, and would make little difference.)
hujiokjg is a great name for a dagger (flute? electric toothbrush? dildo?) but the bottoms of the j and g letters are being clipped off.
hujiokjg is a great name for a dagger (flute? electric toothbrush? dildo?) but the bottoms of the j and g letters are being clipped off.
They tie into different stats. I color-coded them so that you can tell now!

The j/g's overlap the selection bar a bit... hmm. Also, they're color-coded everywhere, not just in the Essence menu. Celia here has no Star slots but many Comet slots, so she gets a lot of physical stats but her speed stats hurt. One Sun and one Moon slot counteract each other, but the additional Moon slot skews her Lunar stat up while hindering her Solar stat.

The j/g's overlap the selection bar a bit... hmm. Also, they're color-coded everywhere, not just in the Essence menu. Celia here has no Star slots but many Comet slots, so she gets a lot of physical stats but her speed stats hurt. One Sun and one Moon slot counteract each other, but the additional Moon slot skews her Lunar stat up while hindering her Solar stat.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Overlapping the selection bar looks fine.
Another update to the bio page thing. Spreads across 3 pages thus far (might be a 4th page, depending on circumstances). I think it's turning out good so far (note again, I'm not the one making these either).
Don't ask why he thinks going into negatives is weakness when it's generally resistance but eh.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It seems like negative values should be, uh, absorb? That's a little confusing to some people perhaps, so just writing "Absorb" is probably fine, but. If you want the rest of it to be clear, 0% is immune, 50% is half damage, 100% is normal damage, 200% is double damage. That's how people will expect and understand it.



















