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THE SCREENSHOT TOPIC RETURNS

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Personally I don't think VX Ace is very simplistic whenever you're doing anything else than using the RTP. When you're making your own sprites you have to put them all in different tilesets, and you're limited in how big those can be too.
Dunno why region tile setup is so special for scripts, you can do the same thing in XP with whatever that setting is called (don't remember).
Same with the settings for tiles, you can do those in XP too.
Not to mention how much easier it is with more layers.

Screenshot time:

Can you tell what time of day it is from this picture?
I'd guess early morning? 6:00 or 7:00 AM?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's an indoor room with no windows, so... no?

I can tell it's noticably brighter in the hallway outside. (At least I'm assuming there's a hallway outside, since this looks like a crappy run-down apartment or hotel room.
Yeah. I just deal with it though. I'm not out there to make realistic as fuck lighting games. I'm here for fun and cute and well, this map is from Seer Dell, so...

If it were from a more serious game I'd turn them off via a script, but yeah, not bothered with comedy game, so~ XD
While Liberty's screenshot doesn't reflect it, corners (in this case, where walls meet the floors) are darker than open surfaces because they are exposed to less ambient light. So you don't necessarily take window placement into consideration alone.
The sad thing about VXA and its shadowing is that it feels like such an afterthought. You can't even choose the direction the shadows fall from and in some areas it's so inappropriate for them to exist!

It shouldn't be one of those things you have to fix with scripting..

Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
To be fair, VX couldn't even store values in variables without a script fix on delivery. Combine this with the square nature of everything (even nature, go figure), the too-bad-so-sad all-in-one layer, and the aforementioned shadows and you've got something I've never put enough faith into to create a serious game. I need my default diagonals! I need my freedom!
I mean seriously.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Corfaisus
To be fair, VX couldn't even store values in variables without a script fix on delivery.
Is this seriously true? What the actual fuck? I've heard a lot of reasons to hate VX, but I haven't heard this one. Did they fix this in version 1.01 a week later or what?
RPG Maker VX was so advanced that it did away with variables entirely. It was only until seasoned creators started complaining that they couldn't envision a world without variables that anybody decided to do something about it. ^^
author=Gardenia
The sad thing about VXA and its shadowing is that it feels like such an afterthought. You can't even choose the direction the shadows fall from and in some areas it's so inappropriate for them to exist!

It shouldn't be one of those things you have to fix with scripting..


Well, you could just use the shadow pen to erase them but if you even put a tile near an autotile they will automatically reappear. The script just kills the entire autoshadow feature completely. For small games I don't care but yeah, for ones that depend on mood and lighting it's best to do ye olde and use overlays instead. At least there's that super sexy Sub/Add feature to pictures now too~<3
Here's the bugs with control variables in release VX:

1) There's no case for reading values from actors. All of it is stuck in the getting item count code. I think this would fuck up your variable if you did try to assign an actor parameter to a variable since the 'value' variable was never set, ergo it was nil, and it would be assigned to a variable. Stuff like "is 5 greater than nil" isn't defined and would cause an exception.

2) It tries to access the @parameters array which isn't defined (it's @params) which will cause VX to crash. Bonus: The correct reference to @params is literally the line right after the broken line.

3) Multiplication is mistakenly set at an assignment operation. So Variable 5 Multiply by 10 or something would just set Variable 5 to 10.


It was the dumbest goddamn thing. I think these were added when VX was localized, I think control variable worked fine in the Japanese release (citation seriously needed though)
author=Corfaisus
To be fair, VX couldn't even store values in variables without a script fix on delivery. Combine this with the square nature of everything (even nature, go figure), the too-bad-so-sad all-in-one layer, and the aforementioned shadows and you've got something I've never put enough faith into to create a serious game. I need my default diagonals! I need my freedom!
I mean seriously.
All rpgmaker's have been square natured since day 1 yet people manage to make great, even serious, games. Who cares what was broken in the past if it's fixed now.

It's funny how you started off that post with "to be fair" xD

If you rely on default anything from rpgmaker, that has nothing to do with freedom.
So, very very early days on A Traitor's Reasons, I'm starting to test out parallax mapping (got my custom sprite base in there for height reference)

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't think so. The two story house is two and a half dudes tall, so if he's six feet tall then each floor has a 7.5 foot ceiling. That's lower than a normal ceiling, but not weirdly low. (the floor of the second story is actually probably more than a millimeter thick though) (but if this is pre-modern then the second story probably doesn't have a ceiling at all and goes up into the roof, so the building is taller than it looks)
author=Corfaisus
To be fair, VX couldn't even store values in variables without a script fix on delivery. Combine this with the square nature of everything (even nature, go figure), the too-bad-so-sad all-in-one layer, and the aforementioned shadows and you've got something I've never put enough faith into to create a serious game. I need my default diagonals! I need my freedom!

I mean seriously.


You can totally do diagonals in Ace. You just have to edit the tiles or find the already numerous edits out there and, as is done with 2k/3, add the corner tiles to one of the upper layers. Easy`
CashmereCat
Self-proclaimed Puzzle Snob
11638
I like it, Sated. Very nice style with black as the overriding colour. People often avoid pure black like the plague, but you seem to use it nicely.