THE SCREENSHOT TOPIC RETURNS
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My current super secret project has over 100+ standard size maps and I use arrows for up down left right, since it's very exploration based.
I like the use of arrows, instead of having the entire side have teleport events or having to make the player guess where they can teleport on a single event.
I like the use of arrows, instead of having the entire side have teleport events or having to make the player guess where they can teleport on a single event.
i like arrows for teleports, cleaner and less laggy! :D
In my Final Fantasy Legend remake (lol) i used coordinates and parallel event checks to see if the character was out of town because using events would be ridiculous, since the player could leave by touching every corner of the map
also, actual screenshots because back then /i had no internet connection, neither usb, on that PC. Actually I didn't even remember I took those pics, I'm so happy to have found them T^T
In my Final Fantasy Legend remake (lol) i used coordinates and parallel event checks to see if the character was out of town because using events would be ridiculous, since the player could leave by touching every corner of the map
also, actual screenshots because back then /i had no internet connection, neither usb, on that PC. Actually I didn't even remember I took those pics, I'm so happy to have found them T^T

Speaking of arrow teleport events hah.
I'm frustrated with this whole forest area. = ^ =
I don't think it looks bad. But it's not great. I can't quite figure out what I need to do with it. Are the colors off? Do I need to add something to the tileset? Any suggestions would be juuust wonderful.
@nurvuss: Wow, thank you so much! The arrows are kind of needed in some places, like the arrow that points to the left in Hisao's Bathroom. It shows where the light switch is, after all. I could make them smaller, but I don't want to get rid of them completely. =)
@InfectionFiles and JosephSeraph: I like the arrows, too. Some of them, the black ones, point to things you can interact with. In this case a door and a light switch. Red arrows will show that these are teleports. I think it works kinda nice. =)
@GoatBoy: Maybe add a few larger plants into the swamp (?). Or some ducks or something.
@InfectionFiles and JosephSeraph: I like the arrows, too. Some of them, the black ones, point to things you can interact with. In this case a door and a light switch. Red arrows will show that these are teleports. I think it works kinda nice. =)
@GoatBoy: Maybe add a few larger plants into the swamp (?). Or some ducks or something.
Even better! If you're using arrows for more than teleports then it just makes sense to have all interactive objects have arrows. Besides NPCs of.course :p
I'm absolutely in love with that last screen. It's just that the palette is not very solid, but... but
;_;
;_;
@InfectionFiles: Well, not everything you can interact with. But basically every door and things you can't see (well) because of the perspective. It would be too much otherwise, since almost everything is interactive, but I like to point out that there are other things you can click on too. =)

Paddys Pub :P. First parallax map I made.
Some of the stuff I just scaled down and traced pictures from Google search. Like the sign and the bottles.
Oh gosh thanks guys.
I'm tweaking the palette now.
I do think some wildlife might add to the area too. Maybe fireflies or ambiguous creatures swimming around...
@trentinxd
Are the green circles light fixtures? Their perspective seems off... but maybe I'm just nitpicking. Otherwise it's a neat map style.
I'm tweaking the palette now.
I do think some wildlife might add to the area too. Maybe fireflies or ambiguous creatures swimming around...
@trentinxd
Are the green circles light fixtures? Their perspective seems off... but maybe I'm just nitpicking. Otherwise it's a neat map style.
author=trentinxd
@goatboy
Thanks, I took them out.
<image>
Sweet! Looks a lot better without the green tint, in my opinion. You can see the colours more brighter, and has a really "warm" atmosphere. This looks like a kind of western oRPG. Love the style.
author=CashmereCatauthor=trentinxdSweet! Looks a lot better without the green tint, in my opinion. You can see the colours more brighter, and has a really "warm" atmosphere. This looks like a kind of western oRPG. Love the style.
@goatboy
Thanks, I took them out.
<image>
Thanks very much! That encourages me to make more :D
@trentin Yes. Very much like. Love all the custom art. Are you going to reformat the hotkey bar along the bottom so that it's not blocking everything? And change the default icons?
@CashmereCat Ive never seen graphics so crap and yet so awesome at the same time.
Im looking forward to it
Im looking forward to it
@Trentin - Is that a Always Sunny in Philadelphia game? I'm just saying that because of the Paddy's Pub sign and building.
@Cashmere - Grindalf couldn't have worded it better. But I've yet to see a sprite or character for this game of yours, unless it's like point and click or something along those lines?
@Cashmere - Grindalf couldn't have worded it better. But I've yet to see a sprite or character for this game of yours, unless it's like point and click or something along those lines?
some screen of a game we're working on.
it has a rather excessive HUD, but that's on purpose.
is it me or is the ground tile a little "too much" in this dungeon?
it has a rather excessive HUD, but that's on purpose.

is it me or is the ground tile a little "too much" in this dungeon?




























