THE SCREENSHOT TOPIC RETURNS
Posts
author=Schwer-von-Begriff
@nurvuss: Wow, thank you so much! The arrows are kind of needed in some places, like the arrow that points to the left in Hisao's Bathroom. It shows where the light switch is, after all. I could make them smaller, but I don't want to get rid of them completely. =)
Understandable. Despite what I said, I certainly don't see them to be an eyesore or anything. :]
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '

to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '

This introduces the new race, Minotaurs. Mostly damage dealing tanks that deal and absorb attacks. They also have some good blacksmiths
Here's an event-less version of the Library of Lost Souls that I'm doing for Wyrm Warriors
Note that bookshelves are supposed to be traversed upon, and that this is an attemptfeeble as it is to get that idea across.
Note that bookshelves are supposed to be traversed upon, and that this is an attempt
Would you like me to make some edits to make their tops thicker? Also... uh, they're on the walls. I can fix that too.
If the bookcases being walls is an issue, I can move 'em down myself. However, I didn't think that would necessarily "work" with the idea of the player being able to walk on them?
Either way, I should really look at the Ancient Library of FF5. I'm 95% sure that the idea of this area came from there.
Either way, I should really look at the Ancient Library of FF5. I'm 95% sure that the idea of this area came from there.
That's why I was offering to whip up an edit that would move them down but also thicken the top 'walkable' area. Then again, there would still be a gap. IIRC the walkable ones in FF5 were shelves in their own right, not up against walls. And the few that were against walls had actual jutting out balconies and ladders to move around on. ;p
Strangely enough, unity offered to give me bookshelf edits too. I, uh, should probably take you guys up on them!

Me making the in-game puzzle console for Lexical Node. Try to figure out what it all means. Hint: It's a spoiler.
author=CashmereCatMe making the in-game puzzle console for Lexical Node. Try to figure out what it all means. Hint: It's a spoiler.
I.. I am clueless... is it a terminal that displays a map..? or, maybe some circuit you have to connect with tetris-like blocks..? ^^
author=NebelSoft
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '
I really like the mise en scène you've developed for your game. It reminds me of unknown NEC PC-98 RPGs--something I have a real soft spot for. Or like a lost instalment of Falcom's Legend of Heroes Gagharv Trilogy!
Cashmere, I really really love the style you're doin' for this project, it's FABULOUS *U*
and some more rm2k3 rtp hd 'cuz i'm not made of iron
I'm obviously not gonna finish this
and some more rm2k3 rtp hd 'cuz i'm not made of iron
I'm obviously not gonna finish this
























