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THE SCREENSHOT TOPIC RETURNS

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From the first town of Act II, Mainz.
Popping one here for fun! Many thanks to LOS's execution charset. :D
author=Schwer-von-Begriff
@nurvuss: Wow, thank you so much! The arrows are kind of needed in some places, like the arrow that points to the left in Hisao's Bathroom. It shows where the light switch is, after all. I could make them smaller, but I don't want to get rid of them completely. =)


Understandable. Despite what I said, I certainly don't see them to be an eyesore or anything. :]
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '



This introduces the new race, Minotaurs. Mostly damage dealing tanks that deal and absorb attacks. They also have some good blacksmiths
...and are ripped as fuck. Wow.
@NebelSoft
I really just love the artistic style of your maps/tilesets in general.
Marrend
Guardian of the Description Thread
21806
Here's an event-less version of the Library of Lost Souls that I'm doing for Wyrm Warriors



Note that bookshelves are supposed to be traversed upon, and that this is an attempt feeble as it is to get that idea across.
Would you like me to make some edits to make their tops thicker? Also... uh, they're on the walls. I can fix that too.
Marrend
Guardian of the Description Thread
21806
If the bookcases being walls is an issue, I can move 'em down myself. However, I didn't think that would necessarily "work" with the idea of the player being able to walk on them?

Either way, I should really look at the Ancient Library of FF5. I'm 95% sure that the idea of this area came from there.
That's why I was offering to whip up an edit that would move them down but also thicken the top 'walkable' area. Then again, there would still be a gap. IIRC the walkable ones in FF5 were shelves in their own right, not up against walls. And the few that were against walls had actual jutting out balconies and ladders to move around on. ;p

Marrend
Guardian of the Description Thread
21806
Strangely enough, unity offered to give me bookshelf edits too. I, uh, should probably take you guys up on them!

and this is why I never finish anything
CashmereCat
Self-proclaimed Puzzle Snob
11638


Me making the in-game puzzle console for Lexical Node. Try to figure out what it all means. Hint: It's a spoiler.
author=CashmereCat
Me making the in-game puzzle console for Lexical Node. Try to figure out what it all means. Hint: It's a spoiler.


I.. I am clueless... is it a terminal that displays a map..? or, maybe some circuit you have to connect with tetris-like blocks..? ^^
author=NebelSoft
oh foggy and dark execution place...
to brighten up the gloomy mood after this, here's another screenshot from my game stuff.. ' 3 '


I really like the mise en scène you've developed for your game. It reminds me of unknown NEC PC-98 RPGs--something I have a real soft spot for. Or like a lost instalment of Falcom's Legend of Heroes Gagharv Trilogy!
CashmereCat
Self-proclaimed Puzzle Snob
11638
@NebelSoft Close! I don't want to ruin it, though. ;)
Cashmere, I really really love the style you're doin' for this project, it's FABULOUS *U*

and some more rm2k3 rtp hd 'cuz i'm not made of iron
I'm obviously not gonna finish this


...me wanty... ;^;