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THE SCREENSHOT TOPIC RETURNS

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958


Disclaimer: This is not for a Phoenix Wright RPG, sorry. (it's for my shark game you probably thought I abandoned because it's been like a year since I publically updated it)

Combination of free and custom tiles. I'm not sure I'm happy about the colors. Too many types of wood? I don't know how to make the benches not look like crap.
CashmereCat
Self-proclaimed Puzzle Snob
11638
@SnowOwl Hmm.. we didn't sing songs in class. If there was a piano, then all the kids would probably play on it and it'd be hell for the teacher. Maybe I went to a far less strict school than you did.

@LockeZ I very much like the feel that you got going on. I think the number of different woods might actually add a charm to it. A kind of realism. It reminds me of how SnowOwl uses textures in his maps.

Maybe I'm a bit of a stinge but I think, for the solo pulpit, you could still see the standing block from this view? I don't know, I'm just guessing. Plus, those benches are pretty alright. I think it's hard to do the back of a chair properly.

My only regret is that it isn't the Phoenix Wright RPG. Or even a real-life courtroom drama like Judge Judy where all of the game happens in one single room.


@LockeZ: Looks great! But I have to agree with the many types of wood. You could probably just re-color the parts that you think are unfitting. Having two to three different types of wood should be enough, I think. (I still think that only the really light type of wood seems unfitting, though.) The benches are okay. But I think the blue-grey-ish chair looks a bit weird. The arms are just plain blue, maybe adding a bit of a shadow there or making the color difference a bit more sublte would work.

Currently working on the entry of my small little hospital. Still looks a bit bland. It needs NPC's and the upper floor isn't done just yet, but I would like to know what you guys think so far. Is it too big?

@Locke- Something about the bench legs is whats throwing it off for me. Maybe even recolour/repurpose the table legs above for bench legs? Also the side angle chairs look a little large compared to the back.

Begriff- you could maybe tighten up both floors by reducing the height by a tile or two.(especially the upper landing)

The counter top is bugging me. Looks like its not deep enough. It should be at least the same size as the tabletop neat the tv.

I'd also recommend more consistency with the dark outline. If you're gonna do it on the furniture, the steps and walls should also have the same bold outline. As it is, those elevator doors seem to pop right off the walls cause the outlines so stark.

My only other gripe is the white negative ceiling space. I think it pulls the eye away from the rooms and takes away that interior feeling. maybe its just me though.

overall looking better.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Ended up redoing the tables to be made of the same kind of wood as the podiums and barriers. That reduces the map from seven types of wood to six, but the tables were the most glaringly different one (mostly because they were the only texture more than two pixels wide that was pixel art instead of a realistic texture). Added a chair in the witness stand too.
@Nebelsoft: Yeah the run is based on acceleration so it takes him a while, but as WIP 2 below shows...I have switched it so now auto-run is enabled and if you want to walk you can hold space. Thanks!
Ratty524
The 524 is for 524 Stone Crabs
12986
@Lotus: Grass is not really reflective enough to show a mirror-like reflection of a person when it's wet. That's the only real problem I see with that vid.
@Ratty: Right I realize that, I was thinking the amount of reflection is based on more location and amount of rain. This place rains a lot and the amount when it rains can be a lot, enough to turn the grasslands into a marsh. Do you think it's still too reflective for that? Considering the water when it's super reflective is probably a good couple of inches above the ground. I appreciate the feedback and would love to hear your response/critique.
CashmereCat
Self-proclaimed Puzzle Snob
11638
@Lotus_Games I think in a marsh you don't see yourself that clearly, except in a fairly deep puddle. That kind of reflection I'd save for recently cleaned floors, actually. It would look nice on recently mopped floors.
@CashmereCat: Perfect, posting this definitely paid off. I'll lower the opacity then and save this for truly reflective surfaces. Thanks!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A marsh might be reflective enough that you'd see your reflection that clearly, in places, with enough rain. However, at that point you wouldn't see the grass any more. You'd see a reflection of the sky instead.

If your script supports it and you want to put in a bunch of work to make it look totally baller, what I would actually recommend doing in a marsh-type zone is to have the ground just be brown water. The reflection script will reflect the player onto the inch-deep water. And then have patches of grass as events on the map so that they are on top of the reflective water. Ideally the grass, like the player, gets reflected on the mucky water, which is why it's an event.

If you just meant this to be a rainy grassland and not a marsh, then save that method for a real marsh.

Or just disable/tune-down the script for this zone, that works too. XD





@Lockez: That's a very detailed description. Thanks for taking the time to do that. Your idea is definitely do-able, I think in a true marsh I can implement something like that. When I have an area like that I'll post it and you can tell me if it's to your liking. Thanks again!
I don't know the last time I posted anything from Blackmoon Prophecy II, so...



A colour oriented puzzle in Echo Temple. Step on the gemmed tile in the center and a colour combination will flash on the displays by the door. Touch the orbs in the order the colours appear to unlock the door.
author=JosephSeraph
@GreatRedSpirit instead of fading into black, you could fade to a base color that`s the darkest tone of a few specific panoramas. It looks good, depending on the way you do it -- if all the panoramas share the same color, it looks pretty natural.
Another way would be to make a 2-tile transition as a sort of fog or something -- one to hide the tile, and another to show the background. It'd probably look pretty good :3
Depending on how you do it, thoguh.


I tried the two-transition fog (well, more of a fade, not sure how to do a fog) and grabbed a similar panorama and put it together for this:



It looks better than my previous attempts of trying to mix the two! I might try this, I don't have the final look of the area down yet beyond mapping. The side edge looks a bit weird but I could live with that. Thanks for the help :)
That court room is awesome! A lot of stuff could happen there.


author=LockeZ
Disclaimer: This is not for a Phoenix Wright RPG, sorry. (it's for my shark game you probably thought I abandoned because it's been like a year since I publically updated it)

Combination of free and custom tiles. I'm not sure I'm happy about the colors. Too many types of wood? I don't know how to make the benches not look like crap.
@LockeZ
It feels a bit too spacious. Alot of the space is just wooden floor, and there's not really much that spices the room up. Maybe make the room a bit smaller and put painting or something on the walls, and put a carpet in the middle walkway.

Also, yes, too much wood with really bleak colors, making it seem like a house in the ghetto. The white chairs kinda stick out like a sore thumb, too. never seen that type of chair in a courtroom before.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Since I have Chrono Trigger style battles happening in the room I do need those open areas. A carpet and some paintings are good ideas.

I'll see if I can find better chairs. I sort of agree with you, those were just what I had available.

It's actually part of a HAUNTED courthouse so I'm not too worried about it looking bleak. The west courtroom (this room) is still intact but some of the rooms will be in shambles.
@Dookie: Thank you. I changed the size of the map a little bit, looks a lot better now. I see what I can do about the counter top. Well, I want the objects to have a dark outline to draw attention to them - I already tried how it would look like if everything had black outlines and I never really liked it. The negative ceiling space isn't that worrying in-game. But I see if I will change that in the future. =)

@GreatRedSpritit: I think it looks alright. The hole in the wall seems a bit...off and I would make the waterfall a bit longer. It looks really good for RTP stuff. =)

I've been working on a cafeteria recently. Don't really know if I like the enterior as it is now... I also need to sprite a lot of atmospheric stuff, like glasses, a clock, food and all that good stuff. And NPC's. God, I can't wait to insert all the NPC's. Don't really know if it's too big for a simple cafeteria. Or too small. Or...stuff.



@LockeZ I think it would look nice if you oould zoom out that far in game.
@Schwer: Very cute, it makes me think of pokemon but with better graphics.
I find counters to be really annoying when using bigger sprites.
@UPRC I wish I had Simon. My health would deteriorate like on American Dad.
CashmereCat
Self-proclaimed Puzzle Snob
11638
For those who thought I was joking about making an RMN fangame - I'm super serious.



OK, maybe it's not so serious. o_o