SEX IN GAMES
Posts
An interesting thought. If a genuine connection is made between two characters and it would only make sense for the progression, I would probably accept - and even enjoy - a scene like Feldschlacht IV described... in fact, I employ it in my upcoming book Young Remnant, the first in the saga of The Guardian of Deceit. I just don't like in-front-of-camera sex scenes. I think they break the story up too much.
Edit: Rescinded. I just realized you were talking about prose, not RPG Maker.
Also why is only a 'genuine connection' and not random fucking acceptably literary? There is nothing more innately artistic about sex between people who are in love than there is about sex between people who aren't.
author=supremewarrior
I think there isn't sex in games because it doesn't make much of a difference, and most people don't care because it doesn't add to the entertainment value unless your really perverted and really into seeing things like pixellated intercourse.
stfu btw
author=Darken
i wish this was a video game
That is the most terrifying thing in the history of the human race.
Thank you for that well thought out argument Max!
I think the real reason being that Sex among other things like religion and what not are controversial.
I think the real reason being that Sex among other things like religion and what not are controversial.
author=supremewarrior
Thank you for that well thought out argument Max!
I think the real reason being that Sex among other things like religion and what not are controversial.
I don't really feel compelled to deploy well thought out arguments versus people who can't keep straight the difference between 'your' and 'you're'.
author=Mitsuhide_The_Vagrant
If there was a mass RMN orgy scheduled...
Surprised no jumped on this. (lol)
author=calunio
The way people deal with Religion in games is not nearly as touchy as it happens with sex.
Yeah, and that's really a shame as both should be considered equally controversial/uncontroversial.
author=Mitsuhide_The_Vagrantauthor=Mitsuhide_The_VagrantSurprised no jumped on this. (lol)
If there was a mass RMN orgy scheduled...
author=calunio
The way people deal with Religion in games is not nearly as touchy as it happens with sex.
Yeah, and that's really a shame as both should be considered equally controversial/uncontroversial.
How so? They are 2 totally different things. How should they be equal? They should both be dealt with maturely, but they shouldn't be thought as being both equally controversial.
Telling/talking to a child about religion is less likely to cause a stir than talking to a kid about sex, who is too young to know about it. Games in this society can talk about Religion, but if it isn't the 'parents' whom are bringing up sex in any aspect, people get pissed off.
If you want to put love and sex in a game's narrative and have it be meaningful, you have to know how love and sex are inherently meaningful. You can't write about love if you don't know how it works. If you don't and you try, it will be trite and shallow. I'd venture a guess and say this is the main reason why it isn't handled or handled welll.
So... go figure it out.
So... go figure it out.
author=Max McGeeNo need to be a grammer nazi, just because you have a degree in writing doesn't mean it is your sworn duty to uphold grammatical law.author=supremewarriorI don't really feel compelled to deploy well thought out arguments versus people who can't keep straight the difference between 'your' and 'you're'.
Thank you for that well thought out argument Max!
I think the real reason being that Sex among other things like religion and what not are controversial.
I guess you could add more "hooker action" in the GTA games because people did complain about that...
As a game player, the random inclusion of nudity/sex into a game is starting to fall into eye-roll territory. I think it was the Bulletstorm demo, or something else I tried right around the same time, that acted as the straw that broke the camel's back. I'm about to play some fps or whatever, and the ratings screen warns about partial nudity. It just felt tacked on, like the required strip club sequence in an 80's detective/action/martial arts/crime film.
Then, at the other end of the spectrum, you have something like L.A. Noire. The nudity in that game was handled maturely. It was something that factored into the story, and it would have made less sense to edit around it than it did to include it. I don't have a problem with sex/nudity in games, as long as it feels like it belongs and is handled well.
Now, in my own game making history, I've had a couple games that featured sex/nudity. The most prominent would have to be my serial killer game.
Then, at the other end of the spectrum, you have something like L.A. Noire. The nudity in that game was handled maturely. It was something that factored into the story, and it would have made less sense to edit around it than it did to include it. I don't have a problem with sex/nudity in games, as long as it feels like it belongs and is handled well.
Now, in my own game making history, I've had a couple games that featured sex/nudity. The most prominent would have to be my serial killer game.
Since it revolved around a killer's psychosexual development and subsequent paraphilia, in theory at least, it all fit in context. I did find myself falling into what I'll call the 80's trap though. Since domination/bondage was an aspect of the killings, the detective did take a trip to a place called "The Kitten Club", which was basically women in revealing catsuits acting as waitresses, with a dominatrix and her girls operating out of the top floor for vip clients. I thought the dominatrix character was interesting, she was a former medical student who had a relationship with one of her professors. He turned her onto the whole domination/pain scene, and she discovered that she liked causing pain more than healing, coming to the realization that of the ways she could help people, she stuck with what amused her the most. Of course, she was also a red herring for the detective to get sidetracked with, due to her medical knowledge and the fact she used the same type of scalpels for cutting as the killer did.
Of course, as per the 80's trap, I also had the detective traipse through a mafia owned brothel. I framed things in such a way that there was always more implied to be going on than the player ever saw.
The detective also had a bit of the Gillian Seed disease, which is to say he tended to lech after every female in the game - but this was more of a gameplay convention. If the player put the hand icon over the chest of one of the female characters, the response was something along the lines of "You're not required to check them for ripeness." The 'action' icon usually reported, "She's not that easily operated." Every now and then, I'd throw in a ringer, where the person in question would respond as if they'd been groped/kissed/'operated', instead of it just seeming like another section of the detective's inner monologue. I also tried to have the characters react to the player's prospective pervert behavior. In one scene, if you click the eye icon on a woman's breasts, she suggests you take a picture as it will last longer. Since the game included a camera, the player had the option to do just that. Later, the tech assistant would comment on the player taking a photo of the receptionist's chest. If the player then takes a picture of HER, the response was 'What are you, twelve years old? Three women were brutally murdered and you're collecting glamour shots?"
The justification for me writing all the stupid little one liners was that the player's ending was effected by how many times they did it. If they perved their way through every conversation they had with a female victim or suspect, they were on a path the the ending that actually implicated them as almost a co-killer.
Also, the detective was not entirely stable. An email the player could read early on indicated that he had been in counseling after his last case. Some his of flirting/behavior was not player optional. Him being kind of an ass was part of the story, since he was trying to cover up for feeling out of his depth. Instead of letting on how much he was messed up, he was covering with sex and bravado.
In any case, when I was thinking of releasing a demo of the first three days of the investigation, I put in an option to view the scenes either cut or un-cut. The uncut version was all the original art, with the cut version toning down the gore and nudity. It made a hell of a lot of work for me, remaking almost every scene. I think that was another nail in the game's coffin. I was willing to water it down for release. Then, I figured out how to change the story so that the victims could justifiably be found clothed instead of nude. Since it altered the killer's method and psychology, I decided that the cut version of the game was the REAL version.
There was also a focus on female/female and male/male relationships. Since the killer was trying to transition from female to male, at least in her mind, this included the half-steps: girls who liked other girls, and guys who liked other guys. It seems kind of embarrassing looking back on the fact that discovering one of the victims was a lesbian was a "big" part of the case. Also, the way the gay male victim was killed was probably one of the most brutal murders in the game, at least display wise, his face was hacked into a hash and his genitals were removed, leaving him tied up by his neck to either choke or bleed to death after the killer left. The in game explanation was that it happened that way because he discovered the killer, whom he had been seeing, was actually a woman pretending to be a man, and she flew off the handle because it was the first rejection of her new male persona. She hadn't intended to kill him, but he'd forced her hand and made her angry, which was important because the passionate nature of the crime contributed to her first real mistake. When I wrote it, it fit with the story, but looking back it seems like an unfair attack on homosexuals.
I think maybe I was just too young to make the game at the time I started. Years later, by the time I did the final upgrade, which was the new art style and new control mechanics, it felt like I was constantly making changes to try and apologize for what the game was intended to be.
Of course, as per the 80's trap, I also had the detective traipse through a mafia owned brothel. I framed things in such a way that there was always more implied to be going on than the player ever saw.
The detective also had a bit of the Gillian Seed disease, which is to say he tended to lech after every female in the game - but this was more of a gameplay convention. If the player put the hand icon over the chest of one of the female characters, the response was something along the lines of "You're not required to check them for ripeness." The 'action' icon usually reported, "She's not that easily operated." Every now and then, I'd throw in a ringer, where the person in question would respond as if they'd been groped/kissed/'operated', instead of it just seeming like another section of the detective's inner monologue. I also tried to have the characters react to the player's prospective pervert behavior. In one scene, if you click the eye icon on a woman's breasts, she suggests you take a picture as it will last longer. Since the game included a camera, the player had the option to do just that. Later, the tech assistant would comment on the player taking a photo of the receptionist's chest. If the player then takes a picture of HER, the response was 'What are you, twelve years old? Three women were brutally murdered and you're collecting glamour shots?"
The justification for me writing all the stupid little one liners was that the player's ending was effected by how many times they did it. If they perved their way through every conversation they had with a female victim or suspect, they were on a path the the ending that actually implicated them as almost a co-killer.
Also, the detective was not entirely stable. An email the player could read early on indicated that he had been in counseling after his last case. Some his of flirting/behavior was not player optional. Him being kind of an ass was part of the story, since he was trying to cover up for feeling out of his depth. Instead of letting on how much he was messed up, he was covering with sex and bravado.
In any case, when I was thinking of releasing a demo of the first three days of the investigation, I put in an option to view the scenes either cut or un-cut. The uncut version was all the original art, with the cut version toning down the gore and nudity. It made a hell of a lot of work for me, remaking almost every scene. I think that was another nail in the game's coffin. I was willing to water it down for release. Then, I figured out how to change the story so that the victims could justifiably be found clothed instead of nude. Since it altered the killer's method and psychology, I decided that the cut version of the game was the REAL version.
There was also a focus on female/female and male/male relationships. Since the killer was trying to transition from female to male, at least in her mind, this included the half-steps: girls who liked other girls, and guys who liked other guys. It seems kind of embarrassing looking back on the fact that discovering one of the victims was a lesbian was a "big" part of the case. Also, the way the gay male victim was killed was probably one of the most brutal murders in the game, at least display wise, his face was hacked into a hash and his genitals were removed, leaving him tied up by his neck to either choke or bleed to death after the killer left. The in game explanation was that it happened that way because he discovered the killer, whom he had been seeing, was actually a woman pretending to be a man, and she flew off the handle because it was the first rejection of her new male persona. She hadn't intended to kill him, but he'd forced her hand and made her angry, which was important because the passionate nature of the crime contributed to her first real mistake. When I wrote it, it fit with the story, but looking back it seems like an unfair attack on homosexuals.
I think maybe I was just too young to make the game at the time I started. Years later, by the time I did the final upgrade, which was the new art style and new control mechanics, it felt like I was constantly making changes to try and apologize for what the game was intended to be.
author=Killer Wolf
As a game player, the random inclusion of nudity/sex into a game is starting to fall into eye-roll territory. I think it was the Bulletstorm demo, or something else I tried right around the same time, that acted as the straw that broke the camel's back. I'm about to play some fps or whatever, and the ratings screen warns about partial nudity. It just felt tacked on, like the required strip club sequence in an 80's detective/action/martial arts/crime film.
That may be the reason few tries to include serious sex in a game, the pool has been peed in. I have a hard time buying controversy as a reason for not including it. For big companies, there may be a loss of profit involved, but there's no reason for us here to care about some zealots being up in arms over it. However, if I read that it's possible to have sex with various NPCs, my initial suspicion will be that it works like The Witcher or something, where the sex is treated as conquests or collectibles.
Red Dead Redemption does it in the way that is in the 'Eye Rolling' category. No story involved with it (Well this part that I've seen) and when they show it, it just HAPPENS out of nowhere, and very little dialogue to go with it happening.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Darken
i wish this was a video game
It is, it's called Kingdom Hearts
author=LockeZthat's an insult to that awesome game, and I'm saying that and haven't even played it!author=DarkenIt is, it's called Kingdom Hearts
i wish this was a video game
I'd also like to add that Wild Arms 2 is an unlikely game where a relationship between the protagonist and his girl (and the eventual consummation of such) is handled very well.
Watching the main character and his love interest argue back and forth about the cost of his military duties/job as a badass to them seeing each other sounds like a very real argument that happens in real life all the time.
Watching the main character and his love interest argue back and forth about the cost of his military duties/job as a badass to them seeing each other sounds like a very real argument that happens in real life all the time.
























