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Progress Report:- 9th Edition - Officially more editions than DnD

A new overdue update may have just flung under your radar, and you may wonder to yourselves why it's relevant or even important, and the thing is, there is a lot of backend to be seen here. Near the end of the progress report I'll go over more about the tons of new art assets and sound design too.


Like Ellexial, the game was bleeding a bit but the wounds have been healed where they can be done. There were some genuinely awful things too. One of the bigger new ones was the status menus in the prologue crashing due to some name changes and some default assets present. The name changes were an easy one to deal with, but as for the default assets...



... They have been entirely replaced? Why settle for the standard when we can make our own? The art renders are all handled by myself, including the menu if you weren't sure.




New monster art! Mostly post-chapter 4 stuff, the Coater is a crazed drone that follows an Eyerus-like behaviour. Over time it can find hosts or scrap to grow in strength.

This is one of the many new art renders included in this build. There are some for future story events and the ending, so no peeking!

Finally, in terms of audio, I commissioned Dark-Grunt for two audio tracks, the opening theme, and one mystery theme. His music is fantastic, so please check him out.

Finally, round 2 of Casting Call has gone out. This covered the voice over for the main characters of the game! Mid-Februrary, I'll be recruiting for one final round of voice over in order to get the game ready in the best state it can be come April. I hope you look forward to the conclusion of the game then. For now, keep slamming me with bug reports!