Welcome to the world of Eden.
Heavily inspired on my youth being surrounded by excellent RPGs, this effort was conjured after a long term myriad of ideas from my youth. Many ideas were borrowed even from childhood drawings and expanded upon. I would lay special mention to games like Legend of Dragoon or Breath of Fire as inspirational venues.
The story begins with the discovery of a new continent on the world of Eden; a location that none but Ruth Roberts and her crew were meant to find. By threads of fate, she encounters magical life when she thought hers was all but lost. In the years that follow, a quick establishment of power from the Cyber Mercenary Department/Destroyers (C.M.D). At conflict with the opposing Crusader faction for grip on the large land mass, tensions rise until the Liberation Act finally passes and all Drakon are expelled from the land. Many years later, the game takes the role of a boy called Riley who awakens from his tent one morning to make a visit to the town like any other.
The game has a turn based battle system, with four persistent party members and summonable assists. Elements play more weight into battle; inflicting status ailments and debuffs. Skills are used on a fatigue based system, which allows the regeneration of SP during battle which will allow you to regenerate SP without being near an inn.
Currently, this game spans about five and a half hours and ends at the final city of Staza Plateau.
- Four persistent party members.
- Two summonable creatures.
- Bookshelves crammed with lore.
- Nearly every single NPC has a name.
- Elements that provide different status advantages and disadvantages.
- A mostly narrative driven story with much attention to detail, complete with fully evented scenes.
Riley Wrean :- A boy who forgets most of his youth, but was raised by Zephyr on Kentauros mountains. Apparently at some point Zephyr claims that his mother offered him over to take care of him. Only familiar with quiet environments and gets mildly uncomfortable in large cities.
Zephyr :- Brought into the world by the way of a deadly witch summoning ritual; Zephyr was the byproduct of a witch trying to extend their own death. However, Hex Conjurers like herself have no memory of the event. She encountered Riley's mother at the foot of Staza Plateau and used the nearby village to help raise him. The most knowledgeable in the party; but ignores the calling of an awakening disaster because of her own attachment.
Tay Karas :- Sister to Allan Karas, she is nervous, shy and naive. Her vulnerable attributes were born from the domestic abuse her father gave her, and she miraculously escaped his clutches by way of miracle. However, she believes that she can still change her fathers ways back to the way they used to be.
Allan Karas :- The older brother of Tay. Completely the opposite personality wise; most often he is an outspoken person with a relatively brash personality. He dislikes Riley travelling with them.
Adena Krieger :- A wandering warrior in pursuit of an answer to her ailment; and a way to abolish it entirely. She's in a desperate search for the tunnels of Ankitor; as it may be the answer to ending her undeath.
Phinaxio :- A bright orange bird, that serves as a half of Agnisus, the Daeva of Order. Is Tay's guardian angel for as long as she holds the Ring of Ruby; and can be Spirit or Host Summoned when conditions are met.
Agu :- The other half of Agnisus. Encounters Ruth before his formal death and resides in the Emerald Ring after that point. It is said to be in Allan's possession, but the creature makes no such contact with him. Wise and noble.
Galadius :- Rival and enemy to Agnisus; the Daeva of Chaos. He too, was sealed within a Diamond Ring, but while still in a physical form. It is not known what occurred to this ring. Galadius seeks to annihilate Agnisus as is the will of Lord Blood.