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SpaceSave Version 1.3 has been released!

Hello there!

Exactly one year ago, my game - SpaceSave - has been released. For that occassion - let’s celebrate! With an update!

In addition to the new version of the game, an instruction manual has been remade to update its contents and add some new stuff to it, so give it a read if you want!

I apologize, but old saves will not work with the new version of the game

And here’s a changelog(as always, possible spoilers):

- Graphical improvements have been implemented:

= Added more sprite variations for townspeople and students

= Tilesets have been slightly reworked

= Fixed a slight graphical hiccup in a city tileset

= Gary’s Dad sprite(Present-day version) has received a slight design change

= A new battler variation for “Deliquent” has been added

= Replaced statuses’ icons

= Redrawn a few more blurrier battlers

= As a bonus - addes some more color variations for dogs’ overworld sprites

= Some slight graphical effects have been added

- NEW CONTENT has been added:

= Added a new school faction - The Lodge - with its own questline

= Added 3 new longer quest available to be accessed in town

= Added two new enemy types: “Yoyoslinger”(4 variations) and “Punk”(2 variations)

- Added a new item - Mobile Phone - which can be accessed with “Q” key(default) or from the Inventory(when the Player has it). It has following functionalities:

= Check the Main Quest goal

= Chech all the active Side Quests

= Set the phone’s wallpaper with 7 different variations to choose from

- Optional dungeon: Added an ability to skip the optional dungeon, while learning the story bits from it - for a price - works both on Day 3 and 4

- Optional dungeon: the locks are now automatically released after completing a puzzle - no need to use the computer with a puzzle again

- Balance change: Raised the level cap to 15

- Balance change : Gary’s PWR skills cost more SP now

- Balance change: Ollie’s “Frickin’ Serenade” now restores slightly less HP(50) and requires less SP(40), while “Flockin’ Serenade” restores more HP(150)

- Added a new area in town - second “Block of flats” - available to explore since Day 1

- Fixed bugs in the Chinese Restaurant quest that would make the first part of the quest impossible, if the Player started it on Day 2

- Fixed Saint Dog’s dialogue in the Chinese Restaurant Quest on Day 2, where it had a line that was meant for Day 1

- Fixed a bug which deals 50 damage to player’s party at the start of Jenkins battle, when Magnificent Manuel shows to help out

- Updated a cutscene with Gary’s Dad on Day 3 after Ollie’s quest - now The Saint Dog of The Dosfield Chapel is called differently if the Player haven’t met it yet

- (Most of) the cutscenes, where the whole scene could not be visible now have a darkened window

- Added a prompt in a certain place to check it out later

- A Mysterious Man now repeats a hint, after the player talked with him before

- Fixed Streph’s name in the final cutscene of Ending A

- Fixed Someone’s animation in a Certain story scene - now it plays out properly

- Fixed Butch’s battler-sprite - added a scar which is visible on his overworld sprite, but was missing on the battler

- Fixed wrong names for the Bullies in one of the school factions quests

- Splitted skill types to “Skill” for normal skills and “POWER” for PWR-type skills

- Slight UI changes

- Added new names to the Special Thanks and Testing section in the credits

- Added new items and equipment, connected to new quests

- “Liqour” is now cheaper, because the player could get a lot of money by selling it

- Disabled sprinting in the big hall area of the Factory(Day 2) mini-dungeon

- Fixed minor issues


If there are any problems with the new version or if you have any questions - don't hesitate to contact me!
I hope you all will have fun with the game!

Posts

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Wowww that's an extensive list! That's awesome, thanks so much for all your work, this is a great game and going even greater~

I can only imagine the pain playtesting a game of this magnitude with different days results could be. xD
author=Knightowl
Wowww that's an extensive list! That's awesome, thanks so much for all your work, this is a great game and going even greater~

I can only imagine the pain playtesting a game of this magnitude with different days results could be. xD


Thank you! I'm very happy that you think of my game so highly!

Oh yes, the playtesting was definitely tough, even with helpers - took a good few months before release, a year ago. Thankfully, the worst part is done and players will find the rest : P .
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