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Progress Report

Full Version 1.0 out now!

Hey hey, it's been a while!
I'm really bad with updates and stuff, but today I can proudly present to you all the Full Version 1.0 of "Fröhliche Schatzjagd".

What has changed?

* The game now has a definitive "final boss" and "final floor" you can try to reach!
* Most of the scripting has been redone, with much of it being outsourced into DynRPG. This leads to a much better performance, smoother movement, more intelligent enemies with pixel movement of their own and much, much more!
* Many aspects of the game from the town to various items have been tweaked and re-balanced, improving the flow of the game both during a run and in terms of permanent progression.
* The game now has particles, leading to cool visual effects for some items and the town!
* More content! ~100 new items, new bosses and minibosses, a new, unlockable floor which poses the ultimate test to all Treasure Hunters and much, much more!


So, what are you waiting for? Venture into the Treasure Cave and find it - the Greatest Treasure of them all!

Progress Report

Version 0.2: New monsters, bosses and more!

It has been a while since the last update, but today I present you the new version of Fröhliche Schatzjagd with the motto "Everything tries to kill you more than ever!"


The modest lineup of 10 different monster types - which didn't change on later floors - is now expanded to a respectable 50, with every floor having its own unique roster!
Monsters on later floors are of course stronger, tankier and have meaner special abilities like inverting your controls or freezing you on hit. Basically, the monsters really want you dead now!

For example, these reapers are exclusive to the final floor and cover quite an area with their scythes.



Furthermore, every floor recieved a new boss dead set on preventing your progress!
These range from hired mercenaries over rival treasure hunters to actual demons and test your equipment as well as your skill.


Besides these additions, the new version also provides the following:

* Smoother movement
* A dozen new items
* 3 new unlockable classes
* General balancing changes to somewhat compensate for the stronger enemies (like more loot drops on later floors)
* Tons and tons of bugfixes
The game can actually be played without the 2003 RTP now!


The new version can now be downloaded. Old savefiles are of course compatible.

Have fun!

Progress Report

A very Christmassy Update

With Christmas just around the corner, a benevolent, gift giving figure awoke from his slumber and is awaiting good treasure hunters to give them presents:
Santa Klaus, also known as The Gifter has found his way into the Treasure Cave!



Whether or not he gives you a present - and what exactly he gives you - depends on whether or not you have been good and how good you have been - whatever that means...

Moreover, the Gifter brought with him over a dozen new items and distributed them in the Cave, one of which being A Candy Cane, a new melee weapon. It's so sticky, it slows down enemies it hits!





This, along with some minor balance changes and major bug fixes, is the first of hopefully many regular updates for Fröhliche Schatzjagd.
The newest version will always be downloadible as soon as the update-blog is written. Of course, all save files will always be compatible with all new versions!

Thanks for reading, have fun with the game, and happy holidays, everyone!
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