I find that in game dev, it is best to let your creativity breathe a bit. I have been working at least an hour every day on this project and on most days off from my job I have been working 2 hours a day. The pace I am currently at is doing wonders for me and honestly feels like I can breathe in air again after being clogged for so long.
Content is being made most every day, yet I am not rushing and forcing stuff out unnecessarily. I feel I've hit a healthy balance. I'm not procrastinating and I'm not rushing to no end. I'm always moving forward but not at a break neck pace.
All in all, Cope Island progress is still going great.
Balance between creating content while not overdoing it... definitely glad to hear you've got that down-pat, especially on a day-by-day frequency. Keep up the good work. :D