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Formerly the Third Place Winner of the Indie Game Maker Contest 2014's RPG section, Cope Island returns rebuilt from scratch and better than ever.


Happy or sad.
When one is faced with a desire to better themselves they are drawn to Cope Island. Take a limited amount of randomized weapons and battle your way through a series of trials in order to have a showdown with Your Demon. There are vast amounts of possible weapon combos and stat bonuses you may find per visit.
Cope Island is full of secrets and it is up to you to stay on track or break your way through the forgotten.
Take the plunge. Discover one's self.


Fast-Paced Turn-Based Battles
Randomly Generated Weapons
Multiple Branching Paths
All Original Pixel Art
All Original Music


Cope Island has gone through many shades of development. This version is all new from the original and features vastly more amount of content. There are secret areas to find, a hub to view your progress of collection after each run, and over triple the content of the original.

The game will be released commercially when finished, though I plan on eventually adding a demo that covers roughly what the original game did. (though it will be vastly different)


I eventually plan on releasing/having a page up for Cope Island: Adrift on other places than rmn but as of now this is the only home for it other than my twitter. I will announce on my blog here each time I put it up somewhere else and list it here.

Latest Blog

May 1st 2019

4 and a half years. And then...

Insert picture of King Kong dead here.

Assuming the build stuff goes well with steam, I will release the game May 1st 2019. I plan on making a release date trailer and an itch page in the upcoming weeks. Steam achievements have already been implemented.

Exclusively to rmn, I plan on releasing a demo on the same day as Commercial release. The demo will let you play the remade versions of the original 3 trials but it will stop you before you unlock the remaining 80% of the game. I will make sure save files transfer properly to commercial version and that those who played the demo will get the achivement unlocked upon playing.

Cope Island is finally done. Just gotta get it released. Your turn, George R.R. Martin.



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The all around prick
I've been waiting for this ever since you posted about polishing the original version. Super excited!
Self-proclaimed Puzzle Snob
Such an exciting game to look forward to with all anticipation! My friend has painstakingly crafted a marvellous sculpture with his mere intentions and a mouse, keyboard and monitor. And his brain. I can't wait to sink my teeth into this proverbial sandwich of a game. To admire its soft, succulent lettuce in the game. To inspect its tomatoes of game. To thoroughly investigate the nooks and crannies of its game-y sesame seed buns, and condiments game. This game is like a sandwich you won't belieeeeeeeeeeeeeeeeeeeeeeeve. Thoroughly looking forward, backward, sideways and upwards to this game. I never look down. That's where the - okay, I must go. There is danger lurking. On Cope Island: Tokyo Drift: The Game: The Gamepage: The CashmereCat Comment: The Movie. It's a game.

Edit: Edit.
i think this will be zds' best game since mownt
Wow, good work! Glad to see this getting cared for the way it should be!
Suddenly, a summer breeze...
You've done it. You've finally gotten this far. You glorious bastard, you. When I have disposable income again, I shall take the plunge once more when all is said and done. *_*

EDIT: Thought it was ready by now. My B. ^^;
I guess I gotta play it

Wait fuck, I don’t have money
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