In Aurora Magica, the protagonist, Varek, is an aspiring Relic Hunter, a crown sanctioned adventurer. A position that allows him free travel, good pay, and a little courtly sway. In return, he clears nests of monsters, helps to protect villages, and will occasionally perform courier duties. Usually, this is an enviable position within the Kingdom of Kode, but it's a job that just became a little more dangerous.
Recently, one of the demi-human countries, The Zidrian Empire, has taken a new aggressive approach to the problem of needing human males to maintain a sustainable population. Any human male outside of the defensible borders of Kode Kingdom is at risk of capture and enslavement. The other demi-human country is in worse shape, as the Zidrians will openly raid their towns and villages.
This conflict is continuously escalating, and soon the two beast nations will be in open war with one another. Varek's country has tried to remain neutral, and has maintained a peace treaty with the two beast nations. A faction within The Zidrian Empire is pushing to utilize ancient spells to defeat their enemies. These SMDs, Spells of Mass Destruction, are a global threat, and it doesn't take long for Varek and his band of misfits to be drawn into world events.
How will Varek fare as a royal adventurer in a world that has a target on his back?
Varek - Quiet but tough. Tends to be the straight-man for the pandemonium that he attracts.
Themis - Varek's older sister, who seems to have one mission in life, getting her brother married off.
Mahrope - Childhood friend who is a little aloof and distant, but punishes Varek a little TOO often.
Rosa - A young lady with an attachment to the hero, but is otherwise sensible. Usually.
Aestair - A one quarter elf, and second cousin to Varek. She's frisky, obnoxious, and country-fried.
From classic anime titles like All Purpose Cultural Cat Girl Nuku Nuku, Girls Bravo, Infinite Stratos, or Everyday Life with Monster Girls - it’s hard to miss the anthropomorphic and harem story in anime, manga, or even general fantasy. In fact, these types of stories are within their own sub-genre; they’re usually light-hearted, fun, and filled with humor. The problem with the genre is the games; they’re mostly, well, a ta-ta-fest, smut, or a title that gets hidden under the bed. The video game take on the genre has more bounce than a truck-load of tennis balls.
This is where Aurora Magica is a little bit different. You can have a monster-girl-harem story, you can have a game, and you don’t have to send your room-mate away to have it. Innuendo? Sure. A little salty language? Fine, but only a little. More jiggle than a French night-club? Nope, that’s not going to happen here. In the world of Aurora Magica, it’s not about that; it’s about a world in which society suffers from the fallout of demi-humans being all female.