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The Linear Game is a short side-scroller adventure game featuring a being called "The Explorer" and various other critters that will guide them through their goal. Their mission is quite simple: they have to walk all the way through point B and finish the game. This is all they need to know.

Outside of the game context, The Linear Game is a fun little practice project I developed while working on my other bigger game, .defrag. The bulk of the game can be finished in less than 10 minutes, if you exclude any potential side activities.

The available build does not contain RPG Maker's trademark Runtime Package (RTP) and the good news is you won't need it. :D Just extract the archive, click on the executable and have fun!

Special thanks to:
Pancaek, for drawing the backgrounds, sharing feedback and playtesting
Uorriz, Geo, Nothy, Joke, psy_wombats, RaithSeinar, Allen, Dario Zubović, for playtesting and QA'ing

A Ukrainian translation is available at the following link, made by Romanchill: https://rpgukr.one/Linear_Game

This game also contains a deliberate hidden tribute/reference to Mortis Ghost's OFF. Happy hunting!

Latest Blog

Feature Downdate

  • Completed
  • ForgottenDawn
  • RPG Maker 2003
  • Adventure
  • 03/09/2018 12:43 PM
  • 06/05/2023 02:14 PM
  • 03/10/2018
  • 33171
  • 6
  • 537

Posts

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author=ForgottenDawn
author=Darken
stuff
Hi! Thanks for your feedback. To be honest, I'm fairly surprised this "game" has been receiving this amount of attention at all. It was really a spur-of-the-moment thingy I made while developing something else, and it's definitely nothing groundbreaking or thought-provoking to the likes of The Stanley Parable, Undertale, or The Beginner's Guide — I think it's made abundantly clear even in-game.

It is what it is. It was a fun project to make for as long as it lasted, and that's about it for me. There's no deeper meaning™, as far as I'm concerned, which doesn't and won't stop people from theorizing what could the game have been like. And that's fine. I'm already moving onto different projects and ideas for games.

It's still very nice and humbling to read all these comments, anyway, so thank you for stopping by.

It's not so much I was expecting ground-breaking 2deep4u meaning (really those games you mentioned are not what I consider even minimalist), but the moment you added the cheeky NPC dialogue, the author-to-viewer message at the end, and the secrets slightly contradicting the premise. You get users like me or ebunchikus looking into those elements as if there's some kind of commentary to read into (however basic it may be). Had you actually made an AtoB game where nothing extra happened, I would buy that yeah okay overthinking would be silly.

But idk, take those thoughts as they are I guess. I don't think anything is below or above discussion, games can be an interesting ice breaker no matter how small.
author=Darken
It's not so much I was expecting ground-breaking 2deep4u meaning (really those games you mentioned are not what I consider even minimalist), but the moment you added the cheeky NPC dialogue, the author-to-viewer message at the end, and the secrets slightly contradicting the premise. You get users like me or ebunchikus looking into those elements as if there's some kind of commentary to read into (however basic it may be). Had you actually made an AtoB game where nothing extra happened, I would buy that yeah okay overthinking would be silly.

But idk, take those thoughts as they are I guess. I don't think anything is below or above discussion, games can be an interesting ice breaker no matter how small.


Well, I do think you have raised an interesting point. At the same time, I don't think there's any "fix" that wouldn't dramatically change the game's direction or purpose. If I added more to the game, I don't think it would be as linear and purposeless, and if there wasn't any other extra, then there would be just that. I designed all those extras and endings as being nothing more than easter eggs rather than a core part of the in-game commentary or "lore". Why? Because it was fun, and I had fun making them, lol
Yeah I don't think the game needs to be "fixed" or changed or anything. I'm not saying "you should have done this". Just mentioning that the extras had a cause and effect of inviting people to find more than there is, intentional or not. Just explaining why someone would have a curious reaction.
Yeah, I gotcha. It's all good.

Here's a kitty.

Pages: first prev 12 last