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Warning!
This game covers sensitive topics such as depression, death, and suicide! Viewer's discretion is advised!
Jean Black is a 52-year-old cop who has retired after 20 years of police work. He now resides in a hospital. All the color has been drained from his life. To him, every day is a painstaking experience.
One day, he is greeted by a young girl full of brightness and joy. She is an odd one and Mr. Black doesn't really know how to deal with her. Does he ignore her and simply sleep away his days, or should he attempt to talk to this passing eccentric? The choice is yours, and every choice is essential!
This game has 4 endings and a total play-time of 10-15 minutes.

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I gave this game a quick try and ended up playing through 3 different endings.

I can't say I really understand depression nor could I relate to the main character, but I enjoyed the tone and mood of the game. The way you used the screen tint and music to tacitly inform the player of their progress was nice.

Progression through the story felt a bit rushed though, to me anyway. I wish that there were more dialogue so I could have better understood the characters' minds, feel more involved and more empathetic towards them. But it might be a minor nitpick.

Overall, good job ;)
author=Avee
I gave this game a quick try and ended up playing through 3 different endings.

I can't say I really understand depression nor could I relate to the main character, but I enjoyed the tone and mood of the game. The way you used the screen tint and music to tacitly inform the player of their progress was nice.

Progression through the story felt a bit rushed though, to me anyway. I wish that there were more dialogue so I could have better understood the characters' minds, feel more involved and more empathetic towards them. But it might be a minor nitpick.

Overall, good job ;)

I do agree that more content definitely could've been added to the game, but alas this was a university project(psychology) that I decided to take upon myself in order to educate a population about depression which I had a time limit of 2 weeks so there some culling was done to get the main point across within a short time haha.

Also regarding your first point, Mr. Black was not really supposed to be a relatable character rather he was supposed to representative of individuals that people around the age of 18-30 don't particularly think about, the middle-aged population/elderly population (yes 65 is considered more elderly but you know).
Spoilers
Also the 4 ends are supposed to be: the good ending, the neutral ending, the bad ending, and the dead end. Good is when you make all the right choices, neutral is when you make a mix of good, bad, and neutral choices and you choose to wake up, the bad ending is where you choose to make all the bad choices, and the dead end is where you are on any path but the bad path and decide to not wake up.

Also, thank you for the feedback! Although The Story After is the main project that I'm working on, I may come back to this project and add more features if people want it enough.
So, I get what you were going for. But, the whole game seemed a bit forced and rushed. I think if you drew the story out a bit more, you would have a decent rpg.
Leave the player a "taste" in their mouth.
Pages: 1