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Awakening in a white void and encouraged to name himself, Almari learns he was born incomplete, lacking any and all Emotions. Bestowed with merely a pen and paper, he is tasked with traversing the nine Emotion Worlds to defeat their rulers and claim their Emotions for himself while making friend and foe along the way.

Almari is an exploration-focused surreal RPG in which skills (referred to as “Words”) are found rather than leveled for. Stock up on supplies, learn the lay of the land, and watch the movement patterns of your enemies to prevail!

FEATURES

  • Over 100 unique enemies.

  • Touch-based enemy encounters.

  • Nine levels to explore filled with dungeons and puzzles.

  • Unhelpful NPCs that are sometimes helpful.

  • Helpful NPCs...?

  • TV Channels



  • Stan


DEMO FEATURES

  • The first half of the Bravery World.

  • 1 Secret Ending.

  • 2 bosses, 1 dungeon, and 2 mini dungeons.

  • About ~2.5 hours worth of content.

  • Less than 100 unique enemies.

  • Stan


Influences: Yume Nikki, OFF, EarthBound, and Megami Tensei.

LINKS

Tumblr

itch.io

Soundtrack

Latest Blog

v1.3 Update - Small QOL Changes

v1.3 Changes

  • Xal has been nerfed.

  • The Two Corners puzzle in the North Cave has been redone.


  • Minor bug fixes.


For those who have already finished the demo: there's now also a series of hints at the end of the bridge to help you find all the hidden things you might have missed! Saves should be able to transfer from v1.2 to v1.3!

-DemonClaus
  • Production
  • DemonClaus
  • RPG Maker 2003
  • Puzzle RPG
  • 05/19/2018 08:18 PM
  • 02/12/2024 01:59 AM
  • N/A
  • 81239
  • 34
  • 23

Posts

Pages: 1
I played a little bit and I like it so far!! Stylish and strange!
Love the style! Seeing that SMT influence really gets me hype. I'll be sure to check out the demo when I get the chance!
I think i played some 2 hours or so of the game. Played through most part of the "bed realm" (i hope) and i'll share some opinions of what i thought.

First, kind of a minor thing, but i noticed the random encounters sound a bit off. Sometimes i give two steps and i'm already into another fight. After some time i started to run of some battles due to that. Another thing that relates to that is that i think facing four enemies at the beginning is kind of slow and takes time (although just the scribbles are fine, stan and "frog" and another two randoms take quite some time to beat). Putting more enemies to battle would work better if Almari had another member in his party and i don't know if you want to do that so soon. Also, i don't know if you want the player to grind,if it is the intention, it's fine as it is.

Almari seems to be a silent protagonist. If that's the case, putting a partner that interacts with him is a good choice. The npcs doesn't really have interesting dialogues in this beginning and a talkative character would both be good for comedy and for the player to grasp better the changes in Almari in comparison to him.

In the other bed part where there's a lot of bed with dialogues, i decided to check each one of them and, instead of a interesting dialogue about the world of the game or anything that would get me interested, i got a death as a punishment instead of a reward for exploring. I had climbed the stairs first instead of going to the left and i thought i would get a heal. When i got the game over after i have explored most of the cavern and i haven't came back to the old man to save in quite some time, i closed the game and just came back to play today. Be cautious of punishing the player for exploring when exploration is a key in the game.

To sum up, the fights are a bit slow when we face 3 or more enemies and sometimes the random encounters happen a lot. The npcs have kind of vague dialogues and is not too interesting in general. As you said you take inspiration in OFF i would recommend you think the following: In OFF, the batter speaks, but not that much, most the purification thing (that's what i remember, at least). So, to compensate that, the world has a really interesting development, the elements and stuff. In Almari, you have a silent protagonist and didn't develop the world besides that there's thoughtforms and emotion holders.

I know it may seem i didn't liked the game, but that's not the case. The beginning of the game is really important since that's the part where you have to make the player keep at your game. After that, you have to keep consistent and interesting. So, in my opinion, you should put some more efforts at the beginning so the game doesn't seem too plain. I know that almari doesn't have any feelings at the beginning and because of that he isn't that useful of a protagonist right now, but i'm pretty sure you can think of something to make that first part better.

When i get to play more of it i may give you more opinions. For now, i think that's all i can think of.

@RicardoLogi

My apologies for the misleading description on exploration being a key factor. I've updated the description to try to be more accurate of the game. I wasn't sure on the best way to describe it but I hope this change will be helpful for future players. Sorry the beds killed you. :(

Thank you for the criticism. I only really took visual aesthetic and some puzzle inspiration from OFF but I see your point about the interesting world building that OFF had.
Punkitt
notorious rpgmaker 2k3 shill
3341
Oh man, how'd I ever miss this??? I loved seeing this on Starmen, I adore how you accomplished the art style
Hey, this looks like it has its own uniqueness. I subscribed. Any hint on when is it going to be complete?-
author=NNOIZZ
Hey, this looks like it has its own uniqueness. I subscribed. Any hint on when is it going to be complete?-


Not at this time, but I'm glad it caught your interest! :)
Hey Demon it's been a whole year I want to play the thing :XXXX
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