[youtube]https://youtu.be/t6Yb3XzGYro[/youtube] ::STORYLINE:: It's only been a few years since the Cybernetics unleashed a virus that destroyed all planetary life in the galaxy. The survivors have adapted to live as Offworlders on the few ships and space stations left from the war. Rumor has it that there is one planet left, a lush paradise immune to the virus. The coordinates are said to be on an old data disc somewhere in what is now Cybernetic space. You will write your own story as you become a product of your environment. Will you sink to a life of crime? Will you rise to fame? Or will you save Humanity and track down the coordinates of the lost planet? ::DEVELOPER NOTES:: Update 1/25/2019 There will be 3 game modes available on release: [b]Normal RPG Mode Timed Trial[/b] The current download (only available through RMN) is the Open Beta for Stellar Punk [b]Normal Mode[/b]. Both [b]Normal Mode[/b] and [b]Timed Trial[/b] will be available on official release. The completed project, including [b]RPG Mode[/b], will later be available as a $0.99 commercial game. (Looking at [i]Steam, GoG, etc.[/i]) Currently a dedicated PC release but may trim down a separate mobile version depending on feedback. [u][b]GAMEPLAY[/b][/u] The object of the game is to stay alive long enough to decide the fate of humanity's remains. Build up enough fame to join the Authority, earn enough infamy to run the Underworld Alliance, or recover the technology to reach Cybernetic Space and take the offensive. Throughout your captaincy you will need to maintain your money ([b]Credits[/b]), your [b]Crew[/b] count, your ship's rooms, and your HP. [b]Crew[/b] will need [b]Food[/b] to survive or they will starve to death. You also need to pay them with [b]Credits[/b] or they will desert you. Though you start with some [b]Food[/b], you will need to replenish your stores either by trading with colonies or building [b]Greenhouse[/b] rooms onboard your ship. You will also need to buy ship upgrades and pay your [b]Crew[/b]. Earn credits by trading with colonies, robbing transports, or running missions for the Authority. Space is a dangerous place and there are many ways to meet a bad end. Avoid black holes and shooting pulsars. Build a [b]Sick Bay[/b] room to guard against space plague. Watch out for space pirates (or [b]Authority[/b] vessels if you are [b]Wanted[/b] and/or carrying [b]Contraband[/b]) and be wary of boarding ghost ships. The game world is rather reactive to the player's behavior. At the start of a new game, the galaxy will be in relative balance. The [b]Authority[/b] and the [b]Underworld Alliance[/b] will both start to quickly gain influence. That influence will also be modified by what the player does. For example, every ship the [b]Authority[/b] loses makes them slightly weaker and the [b]Underworld Alliance[/b] slightly stronger, and visa versa. There is a set number of space stations spread throughout the galaxy and they will change between [b]High Security[/b] and [b]Low Security[/b] depending on the balance of influence. It is possible to find oneself in a galaxy fully controlled by one side or the other. This can be either a good or a bad thing, depending. A player who goes around raiding colonies and shooting down transports will find themselves [b]Wanted[/b] rather quickly. [b]Wanted[/b] players can not dock at [b]High Security[/b] stations and they will be pursued by any nearby [b]Authority[/b] ships.