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Three Very Short And Small Levels Of Sheep Pushing

  • Dyluck
  • 08/12/2018 03:02 AM
  • 1092 views
This game is about herding sheep from a brown fenced area into a teal fenced area. Since the sheep does not actually move or anything, it is essentially the same as pushing boulders. Maybe it would be slightly more interesting if the sheep moved around or moved away from you, in a bigger area instead. There are only 3 levels with the same gameplay mechanics and each level is a single screen only, so it will only take a few minutes to finish the game. All 3 levels are very simple and easy.

A purple crystal is included in each level for your convenience, which lets your reset the level if you mess up. It can also be used to turn the "baa" sound from the sheep on and off, which is a good idea since I can imagine the sound getting annoying after a while for some people. The short story scene for the dog at the start and end of the game was kind of cute too.

The sheep is pushed by simply walking up against it, so it can be easy to accidentally over-push or push while you're trying to walk. I would suggest using the action key to push instead. Sometimes it can be hard to tell where you can or cannot walk, because the width of some sprites are either undersized (like the tree stump) or oversized (like the animals). There's also a graphical glitch that the dog can walk on top of the bottom fences.

Since this seems to be someone's first game, and made for an event, it feels more like a demo, so I don't think I'll give it a score. I hope this review helps you with some insight for thinking about design choices. It was a good effort for a first game, but I do hope you'll think of a few more creative levels for your next game.

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Pages: 1
author=Dyluck
There's also a graphical glitch that the dog can walk on top of the bottom fences.
Ackpth. I’ll fix that. Thanks for pointing it out. The issue with the animal sizes is due to importing XP’s sprites into VX Ace because I liked the look better with the tileset I was using. But of course, those sprites weren’t made to work in VX Ace, so the collision is a bit messed up. :T I’ll see if I might be able to resize them to a more appropriate size.

author=Dyluck
The sheep is pushed by simply walking up against it, so it can be easy to accidentally over-push or push while you're trying to walk. I would suggest using the action key to push instead.
No one has given me that feedback yet, but I haven’t had many people give me feedback, period. If that’s a common feeling amongst people who’ve played the game, I might update it so that moving the sheep is only done by pressing the action button.

But anyway, yes, you are correct. This is my first completed game (I don’t count what I submitted for the RMN event as an actual game). It didn’t turn out how I wanted: even as I was developing it I knew that there really wasn’t a sense of evolution of the game mechanics as the game progressed, but by the time I had realized that fact, the deadline was coming up fast and I had to settle to make it. In the end, participating in the jam ended up being a lesson in prioritizing and time management, so it was a worthwhile experience. (And glad you found the opening and ending scenes cute - that's what I was going for.)

Tl;dr Thank you so much for the review! I really appreciate you taking the time to play my game and especially to give feedback♥
the idea of a sheep having the physics of a boulder somehow reminds me of Saints Row 3 where the chariots pulled by human "ponies" (gimps) set on fire then exploded just like any normal car when you shot them enough
You're giving me ideas for a (better) puzzle game that would take sheep functioning like boulders to its logical extreme.
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