It's always good to receive even a small form of accomplishment. PSYCHE Locke was made in one month for the Theme Roulette Event but, despite the short time that I had, I tried my best in order to deliver a fun, deep and polished experience.
I'm glad, very, very glad the game got noticed and people gave their support. I never thought it could reach this level of attention. Actually, I never thought it could gain any sort of attention at all.
Not because I think the game doesn't deserve it but... because I'm a nobody in a big community with tons, TONS of extremely good games.
I'm not good with expressing my gratitude in Italian, let alone in English. All I wanted to say is, thank you thank you and again thank you for your support!
2019 will bring more ORUDOPATTO's games. I'll try my best to always release quality stuff and I will never stop improving!
I want to thank you all for playing my game. Lots of you played it and gave me your thoughts about it. That made me really, really happy. I hope I will receive more of your feedback in order to improve further, so that I will be able to make even better games that you'll enjoy.
The new version brings some bug fixes.
Here's the full changelog:
Fixed an issue with some of the game's windows
Fixed an issue where the names of dead NPCs were still visible while in Psyche Lock mode
Fixed an issue where some characters' portraits and visual effects were not visible in the final scene
Fixed some issues with tile passability.
Possessed characters will now face their former direction when de-possession occurs.
Fixed a game-breaking bug in the final battle, where you could've potentially set off a Game Over and a Save at the same time, making it
impossible to finish the game!
(A special thanks goes to richter_h for finding the issue and testing the game after the fix!)
PSYCHE Locke released
Thank you for your time and your patience.
Finally, PSYCHE Locke has been released! Aw, yeah!
The game was initially planned to be released for the Theme Roulette event held by the community, but I couldn't finish it in time.
Still, I completed it and released it later on. It's always a good thing, a satisfying feeling, when you manage to complete a game, whether is a short one or a lenghty one.
What is PSYCHE Locke? It's a 2D Puzzle/Adventure game with some simple Stealth Elements and a dark and cyberpunk-y setting. The game is about possessing other people and using their abilities to progress through the game.
It's an experimental and very short game, where I wanted to test new gameplay stuff, new scripts and also a new way to tell a story. I always try to make intricate plots, this time I wanted to make a simple one that conveys a certain meaning. I hope it will be understandable. Most of the gameplay functions I used in this game will be somehow carried over to Karma Flow 2 (actually, some of those I used in here come from that game).
But above all, I hope you'll have fun playin' it.
I had fun making it^^