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Showcase Demo / Changes (Up till Chapter 8 ONLY)

  • Raze
  • 08/09/2019 09:30 AM
  • 295 views
Finally! A showcase demo! Anddd it's already August, even though I said I'll release a Demo on June. Welp, better late than never right? This showcase demo only contains Chapter 7.5 (For those who has yet to complete) and Chapter 8.

The stats of the boss of Chapter 7.5 has been nerfed by ~10%!

The objective of this showcase demo is to showcase some of the new stuff that is added into Rewrite, testing Save File Compatibility while gathering feedback on certain design choices. PLEASE READ THIS BEFORE PLAYING. Very Important!

Would appreciate some feedback and bug reports if any! Thank you! The 'recap' at the start is just a text placeholder. At the end, there will be events and images accompanying a full complete recap of Revert's events.

Now...

What's added? GUI:
For Rewrite, I've used Luna Engine to create a custom battle GUI. It's still very much work-in-progress and I'll like to get some opinion on how I can make it better. Below is a demo of the Battle System GUI:



As you can see from the image, there are Four HP States. I'll elaborate a bit more below.

What's added? Battles:

HP Break System
From here on out, most of the bosses you encounter will usually have more than one HP Bar. When broken, without going too complicated, enemies can throw new gimmicks or attacks at you. An enemy can have up to five HP Bars.

State Report/Turn Counter
Now, you're able to view detailed description of your status ailments IN BATTLE via Party Command! You can access them in the 'Fight/Escape/Party' menu. A turn counter is also added for all battles, you can find them on the top right hand corner.

Reserve Buffs
Party members in the reserve party can aid you in combat via Passive Reserve Buffs. Different party members in the reserve can provide different kinds of buffs!

AI/Guarding
Some enemies now have proper targeting AI that fits the routine of their battle gimmicks/theme. Guarding now reduces susceptibility to Critical Damage and Radiation Poisoning!

Field/Passive Effects/Critical
Mainly in combat heavy chapters. Rewrite introduces Field Effects and Passive Enemy Buffs. One of the passive buffs introduces Critical Damage to the enemy side. While in Revert, enemies won't deal critical damage. Now, they do!

Force Swap/Death Mark
A state similar to 'Branding' in many MMORPGs or RPGs. When branded, or Death Marked, enemies can deal extra debuffs/damage or even outright kick your party members out of battle permanently. The only way to avoid this is via swapping.

There are more interesting stuff, but I won't pad this section with too much examples and keep it to the more notable changes.

What's added? General:

'Crafting'
For Rewrite, I've added a graphical interface to your trading with Limit Minute Crafting shop! You can now have a better idea on what ingredients you'll need to craft a certain item! You can experience a demo of this at the bottom left of Vizrel City!

New Wildlife
Enemy wildlife has DOUBLED! Which means there is a greater variety of enemies to encounter in Rewrite!

Increased EXP Curve + Increased level Cap
When you enter battle, you'll notice that most of your characters have 'deleveled'. Not to worry, that's because the EXP curve has increased together with the Level cap. The Level Cap now is the proper Level 50!

And there are A LOT more additions and changes! Too bad they will only come AFTER Chapter 8 which is what is demo is limited to. Hey, you can't reveal everything so quickly! You'll run out of stuff to talk about!

Overall Notes:
As you can see, the biggest changes to Rewrite is its Battle System! While it still keeps the original default Turn-based system from RPG Maker, it has received many changes that make fights not only more complicated, but significantly harder!

That's all for now, have a great day!