A couple new features I'm adding in
Chapter 2 of
Shadow Seeker is the introduction of
AI partner gameplay, and
game changing decision making!
Your partner will
Crouch along with you to make less noise and susceptible to being spotted by your enemies.
While
Sprinting, your partner will do the same. Movement is based off of your own but no fear about her getting
you stuck as she will move away from ever blocking you.
While not engaging with an enemy, when you aim with a weapon, Carolina will cover your blindspot and fire her
gun whenever you fire yours. If you are engaged with an enemy, she will turn her attention to the enemy instead!
In combat, she can help you with extra damage and shots, both her damage and hitboxes are evented
and determined as well. She can also
Headshot as well!
Currently there is no friendly fire and enemies cannot attack her, nor does she have
finite ammo or health. This may be subject to change as I oversee the rest of the gameplay.
While observing the environment, your partner may come across something interesting if she happens to be
close by. An exclamation mark will appear and she'll either give you her thoughts or perhaps advice for certain
situations.
As for
Game Changing Decision Making, there will be multiple instances in which you must make heavy choices,
each come with their own actions. For example, having your partner along with you in
Chapter 2 is entirely optional,
you can choose to go solo.
But how will this affect the story, and what will play out? That's for you to find out :D