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AI/Partner System and Decision Making

A couple new features I'm adding in Chapter 2 of Shadow Seeker is the introduction of AI partner gameplay, and game changing decision making!


Your partner will Crouch along with you to make less noise and susceptible to being spotted by your enemies.


While Sprinting, your partner will do the same. Movement is based off of your own but no fear about her getting
you stuck as she will move away from ever blocking you.


While not engaging with an enemy, when you aim with a weapon, Carolina will cover your blindspot and fire her
gun whenever you fire yours. If you are engaged with an enemy, she will turn her attention to the enemy instead!


In combat, she can help you with extra damage and shots, both her damage and hitboxes are evented
and determined as well. She can also Headshot as well!

Currently there is no friendly fire and enemies cannot attack her, nor does she have
finite ammo or health. This may be subject to change as I oversee the rest of the gameplay.



While observing the environment, your partner may come across something interesting if she happens to be
close by. An exclamation mark will appear and she'll either give you her thoughts or perhaps advice for certain
situations.

As for Game Changing Decision Making, there will be multiple instances in which you must make heavy choices,
each come with their own actions. For example, having your partner along with you in Chapter 2 is entirely optional,
you can choose to go solo.

But how will this affect the story, and what will play out? That's for you to find out :D

Posts

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Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
First of all, this is absolutely epic. Holy crap, the amount of work that must be going into this system is absolute madness.

Second, the graphics are so pretty. How do you manage to keep this many visual effects on screen, plus the AI, plus everything else, without lagging? I was playing through the demo again these days, and it's surprising how well it runs.
Man, you're really going all out! I can only imagine the coding you put into this.
So freaking impressed! Keep up the great work, can't wait to try this out!
@Gretgor
Thanks man, and you´re definitely right, it´s a whole lot of coding and eventing to get all of this working correctly ha. It´s taking a bit to get it all done, but I feel like the outcome is worth it! I really want your partner to feel immersive and helpful, not just mindlessly following you the whole time and becoming an annoyance XD

Well, to manage the lag, I usually use the standard 0.0 wait time before running all my parallel processes, pictures and effects and stuff are usually never constantly refreshed, they just appear once on a map and that´s it. Some games will have pictures running on a parallel process with no wait times and this will definitely generate lag!


@Giznads
Hell yeah man, I decided that I´m in no rush to release this project, so I´m definitely gonna take my time will all the tedious stuff hah, I hope it´ll show how much work is being put into the details :D Thanks a lot dude, the support always goes a long way <3

OzzyTheOne
Future Ruler of Gam Mak
4696
Well freaking damn, that looks amazing! You never cease to amaze me with these features :O
@OzzyTheOne
Thank you very much for the continued support man, it means a lot and goes along way with the development of the project honestly.I just hope to impress and leave a great impression on people with this game :D it definitely is a labor of love, and I want that to show greatly!
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