• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Dev Log #7: June Report

  • Sgt M
  • 06/28/2020 12:54 AM
  • 953 views
Welcome once again!

Last week was a big week for Soma Union, as we've finally made the Prologue Demo available to download! If you missed it, you can find it here! In just one week, the demo has been downloaded almost 100 times between RPGmaker.net and itch.io, which I've been absolutely floored about how well this release has been received. If you've played the demo, or plan to, thank you so much for showing your support for this project!

This month's progress report will be a relatively short one, as most of my time on the project this month has been put towards the demo, so the chart doesn't look all too much different from last month's. However, a decent chunk of Area 5 has been worked on, including all of the encounters and about 2/3rds of the dungeon's layout. Let's take a look!



My goal is to have Chapter 2 wrapped up by the end of August, and then Chapter 3 completed by the end of the year. Eagle-eyed viewers may notice that Interlude 3 has been turned into a full-fledged dungeon, and this is because there was so much story content that I would need to cover in that segment that it would have been far too long of a section to have without any significant gameplay. As such, the events of this section will largely stay as intended, but now with combat, puzzles, and the other standard aspects of the game included.

Thank you all again for your continued support! And for those following Soma Union for the first time: Welcome!

Posts

Pages: 1
How long have you been working on this? From initial reveal to now the progress has been great, and the demo is so fun.

You’re doing great!
I started the game around July 2019 and the initial reveal was around September. So in total it's been about 11 months since I started working on it. Roughly the same amount of time that Soma Spirits took in its entirety!
Pages: 1