• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

1.1 RMN event version Update!

Version 1.1 at 14/11/2019:

Fixes:
-Fixed an issue player could just smash all buttons to win. Now, pressing the wrong key or without the notes will damage the player instead.
-Fixed an issue where miss counter would not reset.
-Fixed an issue player could continue add-up misses when the game is over.
-Fixed an issue player would get damage when game is paused and keys are pressed.
-Fixed an issue player can continue get damaged when the game is over.


Stuff Added:
-Added a controls/how to play picture.(Still in progress, don't mind the placeholder XC)
-Added a picture of the game's logo on startup(The config before the game, the part where you select resolution and graphic settings.)
-Added gradient colour to Skill texts. (So instead of plain yellow, now it's yellow and orange gradient)
-Added a "Press Enter to Start" when entered a new game.


Balancing:
-Re-adjusted everyone's level, hp and damage. Hopefully now everyone will be more consistent and songs will play longer.(Everyone is now lv1 except Ozzy and LockeZ)
-Changed Zoey's "flare clear" to "Note clear" for better clarification.
-Pudding can no longer haste/slow notes. Now only have healing skill.(Pudding is a beginner friendly character. Thus, nerfing it)
-Ozzy and Odd now have 20% shield instead of 25%.(Their note haste/slow remains unchanged.)
-Nabeshin's damage skill multiplier increased from 3 to 4.(To balance it, he now have lower damage. So to compensate, higher skill damage)
-Most character's lv1 Hp have been adjusted to 1000, with some being 600.
-Exp gained is now compared by player and enemy's lv instead of a constant 5.
(E.g Lv1 vs Lv3, gain 2 exp per note, if same/below, a constant 1 exp will be given)

Internal change:
-Changed format of text in game into Textmeshpro. For players, less blurry text.
-Updated unity version from 2018 to 2019.2.11f