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Version 2.0 Update

I apologize for this taking so long. I was originally just going to fix a bug that some people found and then things spiraled out of control. I should have just fixed the bug first and released that right away instead of rolling out a big update.

Anyway, quite a few changes here, notably that buff and debuffs now change raw damage dealt and damage taken values rather than stat percentages. My reasoning is that making a buff percentage based means that it's less effective if the stat is low and more effective if the stat is high. Same goes for Speed, so the buff for that increases Speed by a set amount instead of a percentage.

Also, the Life Tap skill is gone and replaced with the simpler Holy Nova. Enjoy.

Map touchups, minor corrections, slight enemy AI adjustments, and a bug fix round everything out. Thank you for playing. And please let me know if there are any bugs, I promise to iron them out within days rather than months.