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Previous Sweet Middleground releases:
https://rpgmaker.net/games/11013/
https://rpgmaker.net/games/11140/
https://rpgmaker.net/games/11140/blog/21879/

Antigone is asked to display her clock as the center piece of an exposition, bringing about technical issues and emotional distress. For which she typically garners Vincent's help.
But when Vincent goes back to his apartment, he finds that his keys are gone, and the doors were unlocked. As he inherits the issues and distress, Antigone now must provide the help.

_________________________________

Let's do a proper presentation this time.



If you've played the previous games, this one is the chronological sequel.
Although playing the previous ones isn't required to understand, it helps understanding the character development.



The graphics got a fully custom update, and the animated portraits are still here. The game is still the same kind of puzzle-ish visual novel, this time with a mystery oriented plot in addition to the slice of life core.



The series sees the introduction of several new characters, but the focus is still on Vincent and Antigone, and the romance side of things gets developed too. I'm mostly expanding for the future, the main focus didn't change.

Estimated playtime: 2 hours.

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Hey! Finally! I played this & I looooved the development and the dialogues!! I liked the mystery solving part of it..
Although...
I kinda thought the motivation for the suspects to actually do all that stuff was a bit far-fetched. For the landlord to be even involved in such a scheme was kinda nosey and as for the friend, he went to such great lengths for a such a simple thing. I mean I would have just locked them in a closet or something :P


But, awesome game as usual and looking forward to the next one!! (Great! now I have to wait extra long coz I finished playing this sooo quickly!! :P )

P.S: I didn't like Antigone's extra THICC and bouncy map sprite. Not fair to the other girls in the game :P
(These and Eevee's are pretty huge spoilers, please nobody click mindlessly:)
Oh it was far-fetched alright =D that's how they realized it was a sort of game after all. It was all about stress and overreaction, not just getting them to fuck.


I'm NEVER apologizing for Antigone's bouncy graphics, never! I shall even embrace this unfairness as part of the plot.
Glad you played though, and flattered you did so so fast. Don't expect a new one too soon, they're increasingly harder to make xD
Im definetely gonna play this. I remember i really enjoyed the first one.
author=NoBody13
Im definetely gonna play this. I remember i really enjoyed the first one.

Great =D did you play the second one too?
Hi! I just finished playing the 3 Sweet Middleground games. Actually, just the first and this one, I gave up on the second after that chicken. I actually had a lot of complains from the first game, but I thought the other games would be improved. And it did, I was actually surprised to see animated busts. Never thought about usig it like that. It seems like a lot of work to do, and it is amazing. Also, the drawings improved a lot from the first to the second game. Said that, there is only a few things that kept bothering me during all of the games.

1. There are some lines that are not useful to the overall story and neither to the characters itself.

2. During the first game, I thought of it as a walking RPG because the player has to walk a long way to do simple stuff that wouldn't even affect the game. This happenned less during the 3rd game, thankfully, but still I think you should be carefull with that.

3. I liked the graphics and animation from the second game, but the third one was kind of weird. It isn't bad but it could use a lot of improvement. Some of the tiles and the sprites doesn't seem to fit together. It just seemed like two different graphics mixed. The characters sprites especifically seemed like it was made by a totally differennt person, it didnt fit the map at all.

Aside that, I enjoyed the games. I thought the mystery was kind of cheesy, but Antigone is cute and I liked the characters interations. I love the illumination of the maps in this game too. If you make a fourth game of this series I would totally play it!
Ooh, thanks for the in depth feedback =D let's see...

1 - I understand where that's coming from, I do like embroidering randomly. I'll be careful to not go overboard, although... Let's be honest, I won't part with it completely =P

2 - It was. In fact, I'd say all 3 are, to a certain extent. My efficiency will grow with time, but here again, I think the series will always stay fetch questy.

3 - You can say that again xD these animated portraits are more than half the work, just by themselves. And you're right, the first two games were a mix between RTP graphics, and my own work. (yours truly is still a beginner)

I'm grateful, really, (especially for the "Antigone is cute", that's the very best compliment of all) and rest assured that the series will continue. I just like these two too much~
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