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Political Commentary: Legacy vs. Master of the Wind

  • Volrath
  • 04/27/2021 04:16 PM
  • 2018 views
Before we get into the meat of this, I wanted to take an informal little vote. There are a few different topics I've thought about getting into for a future blog entry, which one interests you?

-Major NPCs
-Unique services in Gallia
-Peri and the Midnight Guild
-Learning skills and skill trees

Back to our regularly scheduled post:

One thing I learned from MotW was that people won't necessarily perceive the themes and commentary in the same way I do. I lost count of how many times I read someone discussing the politics of it and thought "that is not what I was trying to say at all." But there's only so much we can do about stuff like that. The episodic nature of the game didn't help in that regard. Those who turned off Arc II because they were sick of Cade's ranting never got to see the full scope of his character arc take shape in Arc VI and Arc VII.

Opinions vary but I think everyone figured out that when ArtBane and I started that game, I was spoiling for a fight - with the Bush administration, with big business, with the Christian Right and Al Qaeda. But a lot happened during the six years we worked on it. I realized after the fact that it ended up not as a singular product of the Bush era but of the Bush/Obama transition. The preoccupation with holding on to fragile progress, the fear of a resurgence of hate and violence, the question of how much change is feasible at any given time.

Of course, a lot has changed since then as well. Much of MotW feels different ten years out. Recently, a player who goes by Fleshwit completed a mostly text-based LP of the game, the first LP of any sort to actually finish it. In addition to being a nice way to refresh your memory about MotW without having to play it again, it was a chance to see how it looks to people who were kids during the Bush era and don't have strong feelings about it like I do. Many of the folks who followed the LP as it was being compiled made comments like "this game is way too timely for being like 10 years old."

When people learn that I've been working in the Solest universe again, I often get asked "so is this one going to be about Trump?" It's a complicated question to answer. For the most part, no. I am not going to have a story about some self-absorbed moron who comes to power and lets a deadly plague wipe out people across Solest. They've been through enough. But from what I've already written, it's shaping up to be about some of the issues I think are rooted in the Trump era - generational conflict and an unavoidable reckoning with the sins of the past.

Legacy is a fairly common and generic title for a game, but I also can't really think of a better one for this story. It is actually about grappling with the legacy of those who came before us, not just a word slapped on because it sounds suitably dramatic and RPG-ish.

I think (and I may be wrong about this, see the first paragraph) that a big difference between the two games that people will notice is that Legacy is not trying to convince you of anything in the way that MotW was. I'm a different and older man now and somewhere along the way, I lost my faith in the idea that a well-reasoned and thoughtful argument could persuade other people. I don't hunger for debate the way I used to. Probably better for my health that way, but it also sometimes makes me sad.

Anything I write will be applicable to the world I live in. My characters will talk frankly about the issues they deal with since I've found that to be good for building character. That's not going to change. But my goal this time is for all the discussions and debates within the game to be organic to the setting rather than an obvious reach for real world significance. It should all make total sense for those living in Solest to have these discussions. If I can manage that, I think I'll be pleased. Peace bros.

Posts

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Ronove
More like Misao Stealing Prince
2867
I think in the end, anything anyone writes is applicable to the world they live in. Whether they intend to or not, whatever is going on around them does influence the way one thinks and a lot of times, writing is an escape from whatever is going on. If you can't win in real life, you're gonna win in writing, in that sense. Most of the time it's a lot more subtle than that, haha. It's only natural that things like that find their way into your writing in some form or another.

I hope the organic approach works! It probably helps since these people ARE in a kind of school and school is supposed to promote thought and debate, so it'll probably feel a bit more natural for them to get into it if they do!

As for what interests me, I'd like to see what you have in mind for learning skills and skill trees! Although I'd love to learn more about Peri too. Tough choices!
I'm interested in, "Learning skills and skill trees" particularly if we'll be able to branch out e.g. pick up summoning magic, or whether if you took Lightning magic you'll gain the ability to see in the dark, develop one of the sub-magics like illusion magic.

As for the themes of legacy, I assumed Tor Lamorack was an ancestor of Bradley. Obviously having your (great?)grandad being one of the top Gallian officials (during the genocide days) would come with a certain amount of baggage. As for Master of the Wind still being timely, the politics of division have never gone away, and as for business, they're more than happy for people to do their bit for global warming but when it comes to them, nothing.
NeverSilent
Got any Dexreth amulets?
6299
There's kind of an amusing irony in the gist of this blog post, in that I was a child during the Bush presidency (though my family was very anti-Bush) and only ended up playing Master of the Wind in 2012, long after he was gone from that position. At least to me, it didn't feel that dated, and most of the game's themes still seem pretty universally applicable to me.

I do want to say, even if it might not be helpful now, that the well-reasoned and thoughtful arguments I found in MotW did in fact work for me, and playing your game legitimately changed me as a person (and for the better, I believe). Of course, my personal political views were / are already pretty close to yours, so it's no surprise I felt encouraged rather than discouraged to consider the food for thought the game presented me with, and to continue playing with even more enthusiasm.

Still, your talent in writing dialogue and plots that are both engaging and have real-world significance has always been a major aspect of why I admire your work so much. Whether or not that last part will play as big of a role in Legacy, I'm confident me and other fans of your style will get a lot out of it when the game is released.
Other than that, Ronove and Fomar pretty much said everything relevant already.


As for the vote: I'm interested to find out what exactly "unique services in Gallia" entails. Especially since Gallia plays more of a role as a symbol than as a city in most of MotW, I'm curious to see what makes it special post-genocidal-empire.
Thanks for the thoughtful responses, everyone.

author=Ronove
If you can't win in real life, you're gonna win in writing, in that sense.
I never heard it worded quite like that, but it's totally accurate. It also might be part of the reason some people have a bad reaction to it. Since you have total control over the setting, you can basically stack the deck against a viewpoint you're critical of.

author=Fomar0153
I assumed Tor Lamorack was an ancestor of Bradley. Obviously having your (great?)grandad being one of the top Gallian officials (during the genocide days) would come with a certain amount of baggage.
Tor Lamorak was Bradley's great-uncle. His grandfather is Grayson Lamorak, who isn't as famous but is no saint. Tor actually has a complicated life story - when it was clear that the Empire was truly finished, he opted to leave the old ways behind and help his former enemies in the rebellion stabilize the city. Grayson never quite forgave him for that.

author=NeverSilent
Whether or not that last part will play as big of a role in Legacy, I'm confident me and other fans of your style will get a lot out of it when the game is released.
I hope that's the case. I'm not sure how many people who played MotW will come back, it's just been so long.
Solitayre
Circumstance penalty for being the bard.
18257
I'll chime in here. As someone close to the same age as you, I agree that the game feels like it hews a little closer to the post-Bush era ('Bridge to Nowhere' jokes notwithstanding)in more of a 'where do we go from here?' sense. The world is at peace on the surface, but a lot of ugliness still roils underneath.

I think a lot of what I saw as the 'problems' with MotW's politics was the delivery method. Cade's a good dude but there's often a sense he hasn't really examined what he's talking about very thoroughly and much of what he says comes across as callous and shallow, but the plot conspires to make him right about everything. This especially comes across with how he and Stoic treat Finley, who disagrees with them on some things but is pretty much never anything but a supportive and helpful ally from Arc II onward.

The religion angle in particular I always felt got oversimplified, to the point where it felt like religion was at the crux of every bad thing that had ever happened in Solest's history, and the people who had the most power in its structure were supervillains wearing badguy masks. "Good" religious figures like Dasani don't really exist, they're just ideals the character look up to, to create a narrative that religion isn't all bad.

However, then I have to examine how much of what you projected onto the "right" came true in the Trump era and I can only assume you really were a prophet all along. I kind of agree with the LPer you linked up that that in a lot of ways, MotW feels more relevant to the Trump era than the Bush era.

Anyhow I feel like the idea of exploring heritage, both good and bad, is definitely an interesting idea to look into and Gallia is a great way to examine it. Gallia did some bad stuff not too long ago and how the various characters interact with that history, whether they deny or embrace it or rail against it, decide whether or not to be defined by it, is a timely and interesting idea.
NeverSilent
Got any Dexreth amulets?
6299
Whoah, Solitayre, you came back for this?! Awesome!

author=Solitayre
The religion angle in particular I always felt got oversimplified, to the point where it felt like religion was at the crux of every bad thing that had ever happened in Solest's history, and the people who had the most power in its structure were supervillains wearing badguy masks. "Good" religious figures like Dasani don't really exist, they're just ideals the character look up to, to create a narrative that religion isn't all bad.


Ironically enough (and I'll stop derailing after this point), MotW worked the exact other way around for me. As a person who admittedly used to have fairly anti-religion viewpoints, the game was one of the main influences that helped me realise I had been seeing religion in too much of a black-and-white fashion - especially thanks to its (in my opinion) complex, believable characters who showed diverse interpretations of religion. The portrayals of Gabriella, Laurel, Dasani, the people at the Sacred River Monastery, and even extremists like Ketsu who believed they were genuinely doing the work of good, helped me realise I had been oversimplifying religion and its impact on people's behaviour and morals.
So I guess it can really vary depending on where you start out, heh.
author=Solitayre
However, then I have to examine how much of what you projected onto the "right" came true in the Trump era and I can only assume you really were a prophet all along. I kind of agree with the LPer you linked up that that in a lot of ways, MotW feels more relevant to the Trump era than the Bush era.


If only it wasn't. On the one hand, I did have the sense that those violent impulses were buried not that deep even while they were pretending to be civil. On the other hand, until 2016 I don't think I ever truly believed it could get so bad. You're not the only one who has noticed either. Several people told me they had deja vu for the rise of Gallia at some point during the last few years.
Solitayre
Circumstance penalty for being the bard.
18257
author=NeverSilent
Whoah, Solitayre, you came back for this?! Awesome!


I never really left. Twitter is just a more convenient way for me to follow creators nowadays. But you should always assume I'm here.

Watching you.
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