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Checklist for Day 15 build.

  • Volrath
  • 03/14/2024 09:16 PM
  • 89 views
Nothing elaborate today, just a breakdown of what needs to be done before a new version of this game is ready. This is just as much for my sake as yours. With such a non-linear game, it's easy to get distracted from one aspect by working on a different one.

Main Story
  • Day 11 - Nearly done.
  • Days 12 to 15 - Lots to do and not just the usual process. Day 12 is a break from the typical schedule and Day 14 is when shit really hits the fan.


New Areas
  • Great Swamp - exterior mapping done, some interiors done, needs monsters and quests.
  • The Highlands - This is a two-part region (with less time lost by traveling between them). The Western side mapping is partially done, haven't started the East one yet. These will need monsters and quests too.
  • Mount Magyar - Not sure whether or not I'll have this in the next build yet. It's the last area to do and meant to be the toughest.
  • Evendusk Island - An extension of the Azure Bay area that can be accessed through the lodite grotto. This area will feature in a sidequest. It's mostly mapped already.


Misc
  • More sidequests, including one where you interview some of the council candidates. Bring along the classmate they represent (i.e. Blaze while interviewing the North Gallia candidates) for additional fun!
  • Guild quests - Need to do the boss fights in the Pit (entered from the Grasslands) that are required for the second guild spell. Then there is another quest where you have to meditate in a special spot connected to your chosen school of magic (i.e. deep underground for Earth).
  • Specializations - See the last blog for many more details, but I have to get all these skills working.
  • Art needs - Ronove has already taken care of most of these, hence her new official title on this page.


That should cover it for now. Here's an early look at the Highlands and a new way to find treasure chests. Peace bros!