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What is Wildsilver Zero?

Wildsilver Zero is the fourth JRPG created by Great Potion Games. It features …

  • about 4 hours of playtime
  • a turn-based battle system with an active-time option
  • a four-character party with a female protagonist
  • a lot of character customisation in terms of stats and abilities
  • medium difficulty with optional challenges
  • legendary equipment
  • collectibles
  • secrets
  • breakable urns
  • British English
  • continuous support (as always)


This prototype game could be considered a condensed version of Wildsilver in terms of gameplay. It includes many of the characters, skills, items and enemies that are in the full game. There's no plot, however, no quests, no puzzles. It is a few hours long, though, and does have a final boss and credits.

Why did you release a Prototype?

Before actually working on a project of a larger scale, the basic design should be perfect. Feedback from actual players (you guys) was extremely valuable in determining what works and what doesn’t. Releasing a free prototype on Steam seemed like the best way to get as much feedback as possible in the shortest time before working on Wildsilver (One).

What’s included in the Prototype?

The prototype could be considered a condensed version in terms of gameplay. It includes most of the characters, skills, equipment, items and enemies that were planned for the full game. There’s no plot, however, no quests, no puzzles. Some game elements and locations can also be found in the full game, some can’t.

When will you release the full Game?

Wildsilver is planned to be released in autumn 2022 winter 2023. There may will be an early-access version.

Latest Blog

Patch 0.4.2

  • Equipment menu: Removed the 'Optimise' command, because it could be a little confusing.
  • Guard: Renamed to 'Barrier'.
  • Rush: Now deals 150% damage as stated.
  • Raze: Now also removes Prepare (guaranteed) and Mutate.
  • Retaliate: Now also removes Armour.
  • Mend: Now restores HP to 75% (up from 50%).
  • Pierce: Now also removes Amour.
  • Regen: Now regenerates different rates of HP for bosses (2%), heroes (5%) and common enemies (20%).
  • Fierce Friar: Now deals 75% damage per hit (up from 50%).
  • Clog: Now staggers instead of slows.
  • Whip & Snare: Now works as a melee tech (not a ranged one).
  • Barrier of Branches: Renamed to 'Bullwark Branches'.
  • Poison ★ (renamed to 'Stench'): Now persists even after being K.O.ed, but only degenerates HP by 5% (down from 20%). Has a new icon.
  • Red Mark: Now has a unique icon and turns characters red.
  • Wind damage now deals double damage to floating enemies as intended.
  • Bloodlust: Now lowers DEF only by 25% (down from 50%).
  • Mjölnir: Now deals wind damage as stated. Doesn't remove positive status effects anymore (except for Armour).
  • Ghost Shell: Now lowers max HP only by 25% (down from 50%).
  • Champion's Corslet: No longer raises RES by 40.
  • Skywalkers: The description now states that they raise Evasion Rate.
  • Minotaur: Now attacks with the hammer animation.
  • Crazy Treant: Now has Armour.
  • Ruby/Sapphire Drake: Adjusted the position of the HP gauge and state display.
  • HP of heroes at max Level are now fully restored after battle.
  • Hazy Lake: Added fog to the battle background.
  • Fairy Grotto: Added a sound effect for the fairy appearing (voice actor: girlfriend).
  • Great Wilds: Now have birds as background sound instead of insects.
  • Tess: Now has some new text and refers to the game as 'Demo' instead of 'Prototype'.
  • Arthele: Now gives you a proper quest for finding her tome that can be checked in the quest menu and tracked with the quest tracker. Also trades Extra Lives for 15 Herbs now (up from 10) if you have at least 30 Herbs (up from 10).
  • Astarte: Now met in the Village first. She moves on once you have entered the Fairy Grotto for the first time.
  • Lindo: Now has a new hint.
  • Changed the music in the final boss battle.
  • The battle-start sound effect should now reset after a game over.
  • Fixed and optimised some maps.
  • Fixed some minor bugs.
  • Fixed some texts.
  • Updated the credits.
  • Completed
  • Saireau
  • RPG Maker MZ
  • RPG
  • 06/15/2021 05:26 AM
  • 09/23/2023 09:11 AM
  • 05/29/2021
  • 19848
  • 8
  • 83

Posts

Pages: 1
Nice! I love the way you handle the maps, it's neat and cute. I'll give it a shot. Subscribed! *Quick question, is this still a demo or completed? You say it's a demo in the game description, but the thread status is completed.
author=cradth
Nice! I love the way you handle the maps, it's neat and cute. I'll give it a shot. Subscribed! *Quick question, is this still a demo or completed? You say it's a demo in the game description, but the thread status is completed.


Thank you! :) I'm glad you like it!

As far as the status is concerned: It's complicated. :D You see, this demo is a bit different. While most demos are simply the first x minutes/hours of the full game, this one is its own thing.

I've just started working on the full game, and the first area — the forest — turned out quite similar to the demo version, but after that, the areas will be completely different. The full version may or may not contain some of the maps and NPCs the demo contains. It will be very similar in terms of gameplay, however — unless your feedback tells me I'm on a completely wrong track. Thus far, people seem to like it, though. :)
Gameplay wise, the game is fine.

The frame rate goes down in the forest due to the light. In my opinion, the lights in the forest are unnecessary, because you are outside, and it's not like the forest gives a feel that it has so many trees. I would leave that light for caves and the houses, which I like that look in the houses you visit. But to be honest, those overlays used in the game, the frame rate to go down.

Aside from that I enjoyed the game.

The difficulty goes up in the cave, though, freaking annoying LOL.
author=Bandito
The frame rate goes down in the forest due to the light.


Does turning off 'Special Effects' in the options menu help? :)
author=Saireau
author=Bandito
The frame rate goes down in the forest due to the light.
Does turning off 'Special Effects' in the options menu help? :)
That helps, and since a beta for another game I close my internet browser while playing MV and MZ games.
So at least those games don't crash anymore because of the memory leak.

I am nearing the end (only the boss in the cathedral is still undefeated) but curious if the special fountain has a secret.

If not I will tackle the final boss and post two links here.
A guide and a bug report (yeah, there are bugs).
author=Firefly84
I am nearing the end (only the boss in the cathedral is still undefeated) but curious if the special fountain has a secret.


The fountain can be used to get (back) rare items you have missed or sold. The 'blanks' (in this 'lottery') give you random premium prizes (like Extra Lives). There's nothing exclusive, though.

And yes, please post your bug report! Version 0.4.2 is already in development, so I might have found and fixed a few of your bugs already, but you never know. :)

Thanks for playing! Hope you enjoyed it!
Guide Version 0.4.1
Bug Report

I was a bit disappointed of the level cap, but for a demo it was ok.
In my guide you see how I tackled problems with bosses.

As you really get so many different items from the Village fountain, I was really disappointed that the Cathedral fountain has only 3 different draws.

I only grinded there to get money for Rusty Coins.
Whoa, Firefly! :O Thanks for the bug report, but thanks even more for the guide! It's so detailled! I love guides — remember when SNES RPGs had guide books? —, and it's very cool to see one for your own game.
author=d757darkman
https://youtu.be/tDsXFWbCfJswill be going live with the game, come join us if u can


Awesome, thank you! :) It's on my watchlist!
A pretty extensive update has been released!

Patchlog 0.4.2

Do you like the changes? :) Anything else you would like me to have a look at?
There have been two updates recently. :)

0.4.3
  • Fixed a bug that would allow you to recruit 5 party members and thus deactivate enemy encounters entirely (because the enemy troops are selected based on the number of party members, and the case of 5 party members is undefined).
  • Added the Fairy of Fixes, found in front of the Cathedral, who can remove the 5th party member (and swap between the two options).
  • Fixed a minor bug.


0.4.4
  • Attack Seal: Fixed an error that would crash the game when a battler with this state tried to counterattack.
  • Mila: Added a new hint explaining the encounter cooldown.
  • Hazy Lake: Added the missing jump to the southwestern island.
  • Fairy of Fixes: You can now properly cancel out of the character choice presented to you by the fairy in front of the Cathedral.
Another update!
Wildsilver Demo is now called Wildsilver Zero. It is a stand-alone experience, after all, and there will be a new demo for the actual story-driven game Wildsilver soon. The title screen and some plugins have been updated. The version number is now 1.0.0 to indicate that I consider Wildsilver Zero a completed project. There will still be bugfixes when necessary, of course.
WILDSILVER EARLY ACCESS IS OUT NOW ON ITCH.IO!

Hooray!

After 3 years of hard work, version 0.9.x of Wildsilver is now available on itch.io!

It contains the complete story, all skills, items, equipment, enemies, locations et cetera.

It’s a full gaming experience, but there will be regular patches with improvements.

Version 1.0.0 will be released once I feel like development is practically done and there are no ‘should-dos’ anymore. A piece of art is never finished, only abandoned, but this will be the point where I don’t make changes proactively anymore (while still reacting to feedback). Version 0.9.x is priced at 4,99 USD, while version 1.0.x will be 9,99 USD.

Here's the link:

Wildsilver on itch.io

Play it now and let me know what you think!
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