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"I have no voice! You have silenced me!"



The Premise

A young man receives a call from his girlfriend, inviting him over to watch a movie or two. The couple, laying about on the couch, watches the actors onscreen portray their roles as the hours pass. Midnight arrives.

The world ends.

The sky is cast a dark red, and the sun turns as black as coal. Where once the streets were walked by people, they are now host to beings of night, unclean creatures that seek the flesh of the living.

The couple discovers their talent to fend off these creatures, and they flee for their lives.

"What's going on? Are there any survivors? How did this happen? Is it just our city, or is it the entire state? The country? The world? What do we eat? Where do we sleep?

...Can we ever be safe again?
"

The Gameplay

Speak No Evil is styled after the Shin Megami Tensei model of gameplay, and is thus a battle-heavy, relatively difficult experience focused on elemental affinities; labyrinthine dungeons, and bosses that require an understanding of mechanics to defeat.

The most prevalent aspect of the game is the importance of elemental weaknesses. Striking a weakness deals five times more damage than normal - very rare are the occasions where this isn't an instant kill. So, the experimentation with elements, and the discovery of which are effective and which are not, is a central aspect of the game's design. As the player progresses, groups of enemies where one is immune to - or even absorbs - the other's weakness become increasingly common.

This might have proven frustrating, had new enemies with new sets of skills appeared in each area. However, Speak No Evil was built to prevent this by re-using enemy species - simply with higher levels. This, in turn, might have lead to a lack of enemy variety. Which is, technically, true - there aren't that many distinct enemy types in this game. There are, however, a large number of enemy troop configurations; and this is the biggest key to Speak No Evil's battles. Enemies that can berserk the player are paired with enemies that are immune to physical attacks; those that are highly vulnerable to magic are paired with those that sap the player's SP. It all comes together to create a situation where the player is constantly threatened, without being ball-bustingly hard.

The Sales Pitch

Speak No Evil is not for everyone. It wasn't designed with welcoming in new players to the RPG genre. Deaths, while not constant, are to be expected; explanations of what HP does or what Experience is aren't given nor expected to be necessary. The game was designed to provide the player with a decent challenge over the course of a mid-length eastern-style RPG. This game uses "fake difficulty" techniques at times, such as enemies that steal the player's SP or ones with unfair elemental affinities, and makes no attempt to hide it.

If you want a large about of story, or you absolutely hate dying, I would suggest you turn your attention elsewhere. This game is very light on story, and the difficulty starts high and climbs steadily.

For those of you who want a game that is capable of beating you once in a while, while being perfectly possible to progress in, I would recommend this game to you.

For the masochistic players, there's a HARDCORE mode available after achieving an ending. It's not even remotely fair, in any sense of the word.

Latest Blog

09-02-2009: And that's that. (Or at least it better be.)

...And the last SNE download is complete.

I'm basically posting this for my ego to make sure I move on to the next project to get suggestions on sites to export it to that aren't absolute RRR shit.
  • Completed
  • LouisCyphre
  • Relyt
  • RPG Tsukuru 2003
  • RPG
  • 06/20/2009 01:16 PM
  • 05/30/2021 11:36 PM
  • 09/01/2009
  • 188235
  • 20
  • 1903

Posts

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LouisCyphre
can't make a bad game if you don't finish any games
4523
I'll make this game's position meaningful by stressing how many ninja updates the download has received. You should have very few issues with the intro now.
This game is so...I can't even describe the amount of better-than-vanilla-ness this game has to offer. I LOVE IT!
This game is great, but when I downloaded and played it I got up to the part where you need to fight those creatures, and I die without fail on the red one.

Then again, that was a while ago, so maybe it'll work this time, or maybe did he just have a lot of HP? Because I was fighting him for like 10 minutes straight. But I'll try again.
Well, I guess I spoke too soon. It worked, for some reason there wasn't a red one. Not like it's a big deal because the game is finished but I think the introduction seems a bit quick, and the scenes at Nicole's house are kind of awkward. Like you have to walk up to the door to continue the game. I also can't really decide on what Alex's personality is towards Nicole or anyone else for that matter, it kind of switches around, I think...

Well, besides that, it's a good game. The graphics are really impressive and such, it's a little hard, and I would write a review, but I don't think I really have enough to say. >_<
This game is awesome. I just barely managed to beat the first "real" boss (The silenced one), and the introduction to the battle, when she speaks the "I have no voice! You have silenced me!" line had me at the edge of my seat. I'm a sucker for scenes like those, especially if awesome boss battle music plays in the background.

This reminds me of SMT: Nocturne in all the good ways.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Your short description should say, "Do you have the balls to play this game?"

And they would reply, "I have no balls! You have neutered me!"
LouisCyphre
can't make a bad game if you don't finish any games
4523
...I was enchuckled.
Hey. I've really enjoyed the challenge the game has to offer (Though Jevon was a little ridiculous), but I keep running into game-breaking bugs that hamper my progress far more than ten snakes ever could. I just re-downloaded yesterday, so I'm pretty sure I have the newest version. So far, I've encountered the following:

-In the cutscene with Alejandro, the first time he closes his eyes the game gets stuck, probably in an infinitely-looping fashion. I fixed it by deleting something from his movement command, some sort of "hold position" command.
-After defeating the 45th enemy in the subway, Alex may be unable to move after being teleported to the pre-boss area depending on where he was when you defeated the last enemy. That could be fixed by making the teleport also change "terrain" to 2, but I couldn't find the event that does that.
-As soon as you gain control of the party in the hospital, the game spits out an error message regarding an "access violation" and crashes. I think this has something to do with the deactivation of the "hide all enemies" switch, but I don't know how to fix it.

I know it's a little late to be pointing out bugs, but I'd appreciate it if you could take a look.

At the Office building, after the room on the first floor with all the potted plants, I can't move at all the moment I go through the door exiting it. Is there some way to fix this?

Other than that, this is an incredible game. SMT is my favorite series, so I feel right at home with this.
Similar to Persona 3? I'm sold. Downloading..... Now.
I swear I must be retarded, but I couldn't figure out where to go after leaving nicole's house in the very beginning. I tried to go all the way east, but the character would say "Where the hell am I going?" and then turn around before I could get anywhere, and everywhere else is blocked by swarms and swarms of monsters..

Maybe I've just got a real old download or something. Redownloading...
LouisCyphre
can't make a bad game if you don't finish any games
4523
Yeah, you have an exceedingly old download. D:

It was a bug involving the (very lame) barrier I set to prevent you from passing Nicole's house.
Ah, okay. New download fixed it.

This game is hard. :X
I had the same problem as Myotis, I think. After I go through a good portion of the office building I walk out of a room jam packed with little monsters and plants. and the door tries to close on me. The game doesn't progress after that, only the save point sphere moves. I can't open the game in rpg maker so...

The game was really good, though. At first it was exceedingly difficult, so I ignored the help screen that said to run and not to fight more than necessary. After the cluster of red "gigans" on the bridge it got pretty easy (in comparison at least). However the ‘red giants” (paraphrasing) didn't look big to me, or capable of breaking through a wall.
Do i have the balls? Well actually I have two nuts to try it....
I'm just wondering...Chaos were you even able to beat this game on HARDCORE? And I mean legitimately...

I tried it once. I encountered the first enemy. I attacked him with my sword for decent damage. The little guy then came over and kicked me in the shin; the kick was so powerful that my computer engulfed in flames and exploded, killing my best friend, destroying my house, and knocking me back in time to the year 1985. It then activated a switch that launched a nuclear warhead into the state of Texas, after which Skynet was activated and the red, hot fires of hell were unleashed upon the earth.

HARDCORE ruined my life....
LouisCyphre
can't make a bad game if you don't finish any games
4523
Hardcore is possible if you know exactly what you're doing, actually. And if you run from Knights until you get Gabriel.
What should I do about the shin-kicking?
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