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The simple act of putting on a suit can cause drastic changes to a timeline. Travel through two alternate worlds and craft items together to restore the balance of time!

In this game, you'll play as Clove, a time traveler, who with the help of her friend Megumi, must find a way back to her home world. As you interact with characters, you'll notice that their personalities have split between the two timelines where they act completely different!

This is a survival action game where you craft resources together to solve puzzles and progress through the game. Switch between two timelines to gain hints and gather specific resources needed to progress forward in this game.

We created this for the Global Game Jam 2022. The entire game and all of its artwork were created in a single weekend by Steve Rakar and Michelle Rakar.

The theme this year was "Duality", which fit perfectly for the alternate timelines in our bigger story, The Nays!

Performance Notes:

For the best experience and the performance we've thoroughly tested most, we recommend playing in Full Screen Mode. Press F4 to enter that mode or toggle it in the Options.

Latest Blog

Version 1.1: Various Game Updates

We spent some time updating the game based on feedback we received from friends who played the game.

Here are some of the updates we made:

  • Added more context to the opening scene of the game

  • Added Dark UI versions of the Inventory and Crafting Menus

  • Updated the Map Menus to show finished maps and highlight which one you're currently in (as well as versions for both timelines)

  • Added a Full Meter for a temporary power-up when you eat popcorn

  • Updated the game logic so that you can no longer skip ahead and go out of order with objectives or various aspects of the game

  • Finalized Gregorn's Condo map (as well as the image on the Title Screen and End Credits)

  • Updated balloon sprites to fit with the timeline color schemes

  • Rearranged the UI elements on the screen so they're more title-safe and block less of the background

  • Updated all interactable elements to activate when touched by the player instead of requiring a button press

  • Created a sprite for the Factory Panel (both timelines)

This is the first GGJ project we dedicated a full day to fixing up bugs for, but let us know if you encounter anymore!
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