We spent some time updating the game based on feedback we received from friends who played the game.
Here are some of the updates we made:
- Added more context to the opening scene of the game
- Added Dark UI versions of the Inventory and Crafting Menus
- Updated the Map Menus to show finished maps and highlight which one you're currently in (as well as versions for both timelines)
- Added a Full Meter for a temporary power-up when you eat popcorn
- Updated the game logic so that you can no longer skip ahead and go out of order with objectives or various aspects of the game
- Finalized Gregorn's Condo map (as well as the image on the Title Screen and End Credits)
- Updated balloon sprites to fit with the timeline color schemes
- Rearranged the UI elements on the screen so they're more title-safe and block less of the background
- Updated all interactable elements to activate when touched by the player instead of requiring a button press
- Created a sprite for the Factory Panel (both timelines)
This is the first GGJ project we dedicated a full day to fixing up bugs for, but let us know if you encounter anymore!