The dialog system is more or less done.
Featuring fixed position parallel and serial, big and one line textboxes.
Plus some autoscroll one liners that follow their origin.
Nothing too fancy here, but since there is no default implementation in Godot like in rpg maker and I didn't want to use dialogic, there needed to be some implementation.
This one was meant to copy and expand on some of the features i liked from various Ace/MV/MZ textbox scripts/plugins.
Currently working on skill menu and battle system.
The former will likely see some form of video this year.
The battle system might take a while to be functional/presentable, so maybe December/early next year?