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Please give feedback!

I would like to get some feedback on how I may improve the gameplay. I would like to know what you think about the balance, ability progression, enemy difficulty, etc. Are you having problems getting past a certain enemy? Is something in the Hint Book not clear enough? Let me know!

(This blog is for suggestions, positive feedback, & constructive criticism. Please refrain from putdowns, hateful remarks, or trolling.)

***UPDATE***
Arena Mode has been added so that you may focus on testing the combat system without being distracted by the exploration & summarized storytelling elements present in Demo Mode. When you start a new game, you will be given the choice between playing Arena Mode or Demo Mode. Have fun!

Posts

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I don't think this is the best way to go about making your game. Once you go back and redo all your dungeons, that will affect how many enemies you encounter, which will change your level. If you add treasures, that will affect your balancing even more.

It's okay to use placeholders for some things, or go back and make some maps prettier, but not make a big chunk of your game and then go back a redo a lot of it.
author=meteomage
Once you go back and redo all your dungeons, that will affect how many enemies you encounter, which will change your level.
The dungeons are designed so that some enemies will respawn when the player returns, allowing players to farm enemies for dops & experience, so the current number of encounters versus the final version shouldn't matter.

author=meteomage
If you add treasures, that will affect your balancing even more.
That is a good point.

author=meteomage
It's okay to use placeholders for some things, or go back and make some maps prettier, but not make a big chunk of your game and then go back a redo a lot of it.
I'm using placeholders so that I can focus on what's important at the moment. I'm trying to avoid the endless cycle of having to go back and improve older maps as my skills progress through the game making process. The main purpose of the placeholder maps in Demo Mode is to keep track of what will go where in the final version, not to make an accurate simulation of what will appear in the final game.

Thanks for the comment! I appreciate any feedback I can get, be it praise or constructive criticism. Your comment helped me realize that the maps in Demo Mode were distracting people from the combat system (which I'm currently focusing on developing) inspiring me to make Arena Mode.
I don't mind giving the demo a try, though it'll probably be on Sunday as I'll be busy for most of the day tomorrow.
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