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Sudden Release PC II Ancient Combat! yay~

I'm not much of an attention-seeker so I'm not making devlog every little changes, I only did it for major stuff, and of course explain it as whole are pain in the neck, without further ado here the summary:

New Battle Rules has been added such as Knockback effect that makes player/enemy unable to perform melee attack include basic attack, skills, and even a magic for a short duration.

Fractional Barrier does not reduce flat damage anymore but reduce it based on user max hp % instead and Fractional Barrier only react to Fractional damage only, but here you may ask What is that Fractional Damage?

Fractional Damage is a damage dealt based on certain formula, example is a skill that dealt damage equal to 50% of it's target current hp.

There also some new Ninjutsu added such as Stand Still that makes it's user to do nothing until it's either gain the Sage Mode buff which shorten Ninjutsu Charge as well increase base stats not to mention high Mana Regen but! with a risk of petrified if failed.

Petrify, become hard as a stone, unable to act until the effect is lifted however gain physical and magical resistance, "recover" when the effect is lifted.

Ability Xstal and Magic Flask feature can only be unlocked after the player get the note to the secret lab in the 3F of Pyramid left by Magic God.



Unique Skills that lacking description in game.

~Jump/Fly~

A term used when player or enemy jump really high that they are not seen in the screen anymore, during that moment they were INVICIBLE until they land back mostly to attack, however this effect can be negated by special effect such as when the enemy is still above but Alastor strike it first with Jump attack will cancel the enemy jump effect and their jump attack is also negated, other way to counter enemy jump is by useing certain Magic Flask.

~Chronos Cast~

Chronos Cast allow Alisia to INSTANTLY Re-Cast the last skill/magic used by everyone in the current battle as long as it's uses MP, however if there is no skill/magic is currently used or the skill/magic is beyond the limit of Alisia such as Spirits 4th skill which not possible for her to Cast will result a singularity which damage anyone around her as well as stop their time, Chronos Cast doesn't have MP cost however the magic casted by this still consume MP, should Alisia doesn't have enough MP to pay for the cast, she will be forced to pay with her bod- I mean HP instead, the amount of HP she must pay is equal to 10% HP for every 100 MP she lack, making it possible for her to died after casting it.

*Extra Note: This cast forcibly skip charging, therefore Final Fallen Down Magic first Heavy Damage Hit which gained from aggro charge will be negated.

~Darkness/Dark Wave~

Despite their name they dealt Non-Elemental damage or called Null in the game, this skill charge can't be flinched however does not affected by CSPD either, this skill consume HP after skill is casted which is possible for the user to died after useing this skill.

*Extra Note: Damage dealt by this skill is reduced if used agaisn't undead.

Ugh... there are still many things need to explain but I'll just left them out so you can learn it yourself in the game, isn't it better to figure it out yourself right?



Ah right almost forget that that there are EXTRA page for Status Menu, try to check them out by pressing:

Z, Shift, and A.

Yep there are 3 page for detailed status, I include one extra pages for those who complaint about the spirits elemental resistance is too vague, there you can check their elemental resistance.



Well... thanks for your time to read this even if I say so I doubt anyone would read this far, no I doubt they would read this to begin with, what the point of reading this anyway, the more you read the more you forget therefore play! Just play the game!