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Updated version uploaded

  • Erilex
  • 10/03/2022 12:07 PM
I'm no longer able to sustain the state of hyperfocus that allowed me to make a game in 1 month for the IGMC jam, so I want to reserve my gamedev energy for my main project, "This is Not My Final Form". For that reason, I've decided to cut short my initial plans for an extensively revamped version of Angelic Virtues. Still, this updated version has quite a few improvements. Here is a list of the changes:

-Filesize considerably reduced. I was very close to the jam's deadline when I submitted my entry, so I kept all the unused RTP sound and music files to avoid any potential game crashes in case I had somehow forgotten to remove FANFARE.WAV as the default victory theme or whatever. Now I no longer need to worry about that! Let me know if the game crashes.

-The first three battles (a.k.a. the "tutorial" battles) now have a "Retry with Full HP and MP" option if you die.

-All RTP icons have been replaced with custom icons.

-Finn's Refresh spell now costs only 1 item instead of 2, making it slightly more usable.

-Faye's big special spell now costs 2 items instead of 3. To compensate for this, its power has been considerably reduced, though it will still hit hard on account of being able to use it immediately after a spell that more than doubles your attack power.

-Three new spells added: Cross Slash (Attack combo spell for Finn and Faye), Pyroclastic Barrage (Attack combo spell for Irene and Gabrielle) and Blazing Heart (Support spell for Gabrielle that increases the party's attack)

-Flame Barrier now needs to be bought from Sandalphon's shop. Gabrielle starts with Pyroclastic Barrage equipped instead.

-You can now only buy a single "Egg's Blessing". Its effects don't stack so you were never meant to buy more than one.

-Faye's boss (who has 1 whopping line of dialogue in the entire game) and Melvin now have face portraits. Gabrielle now has a few minor, barely noticeable variations in her facial expressions. Irene still has a single facial expression because the default one fits every single one of her lines, bless her soul.

-I couldn't muster the motivation to design and write a bunch of NPCs, so the city is still mostly empty, with the exception of a cool guy in sunglasses that will be sometimes found lounging about in the bench next to the pizzeria.

-There's now a hot dog vendor at the beach's hot dog stand in Level 1. She sells HP and MP recovery items, though they cost a different currency than spells.

-Glitter clumps now give you a short blurb of text about the place you find them in, AND also some Pegadollars (the new currency used to buy hot dogs).

-To account for the considerable increase in damage potential from the new spells, the final boss' HP has been increased a bunch.

-The ending has been revised to be a bit less abrupt. There is a new CG scene. The plans for having a bunch of scenes setting up further plot points have been scrapped for now. I'll get back to that if I decide to continue the game in the future. On that note, the lines for the Celenin Soldier have been rewritten since I now have a completely different idea for where to take that character.

-I'm probably forgetting something, I'll edit this blog post if I remember what it was.

All in all, it's probably not worth playing through this updated version if you already played the jam version, unless you want to see the new ending CG scene (it's pretty cute).


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Wanted to give you a heads up: there's a game-breaking bug on the second day. When Finn looks in the mirror on the way out to school, we're just kind of...stuck on the CG. Even going to the Egg Sanctum can't escape it.

Edit: Okay, that's weird. I did it a second time to confirm it and couldn't recreate it. I don't know if I did something the first time to trigger the event to work like that or what.

Edit 2: I was able to recreate it again, but I'm not able to do it consistently. It appears to happen more often if I press another button other than enter to advance the text, but not always. Screencap:

Does the animation keep looping, or does it get stuck on a single frame? It looks like you can call the menu while the CG is stuck, can you move the cursor while in the menu? Asking to make sure it isn't a recurrence of a random freeze issue I had a while ago (which I supposedly fixed). That particular bug prevents the game from refreshing the screen though, so it shouldn't let you go to the menu (or rather, it would let you, but you wouldn't see it)

How frequently does it happen? I haven't been able to reproduce it so far.
Stuck on one frame, and I can move the cursor in the menu. All the options work, though going to the Egg Sanctum keeps me stuck on the CG.

I think I tried it about...ten times? And it happened three out of those ten times. So not super common, but I got it the very first time I tried to play.
Hmmmmm. I think I have an idea about what might be causing the issue. I have replaced the download with a version that should fix it, but let me know if it persists.
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