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Progress Report

cold trail demo v1.0.5 (also no more hiatus)

Heyo, it's been a while.
I was planning on holding off on releasing this update, but there were some bugs that needed fixin. (Thanks, thesacredlobo.)
Also, I'm taking off the hiatus status. There's no longer a need for it.

Anyway,
Update Notes:
The Big-ish Rebalance
-The damage formula was changed from Atk/2 - Def/4 to Atk - Def/2.
-The reason for this was to make buying new equipment more impactful and to make Power multipliers appear more impactful.
-The new formula required quite a few changes, so any adjustments made because of the formula are compiled in this section.

-The player characters all have about 50% more HP.

-Red Potion and Red Mist Potion:
-HP Recovery: 20 -> 30
-Purple Potion:
-HP Recovery: 40 -> 60
-Yellow Potion:
-HP Recovery: 30 -> 45

-The formula for all healing spells has been changed. It is now based on Mnd * Power, similar to most other skills.

-The stat difference between tiers of gear has increased for most equipment. This will matter more in the full game.

-Most enemies have had their HP doubled.
-The Giant Bat has a little less Atk.
-The Castghast has a little less MAtk.
-The Oldtown boss has lower Atk.

-The damage from Bleed has been increased:
-Agi - PartyLvl/2 -> Agi * 1.2

-The damage from Poison has been increased:
-Mnd * .5 -> Mnd * .75


Map Stuff
-Added part of a tree that was missing in Doya.


Equipment Stuff
-Golem Blade sword:
-Atk: 15 -> 16
-Poison inflict chance: 20% -> 30%
-Price: 190

-Changed the icon for the Drifter Knife weapon.


Skill and State Stuff
Radovan
-Twin Fangs now has a different battle message.
-Old: "Radovan strikes twice!" -> New: "Radovan's sword bites twice!"
-Flash Slash:
-Now inflicts Light-type damage
-Has a different animation.
-Act Spd: +10 -> +20
-Shield:
-Act Spd: 0 -> +5
-It was supposed to be +2 in demo v1.0.4, but i forgor.

-Mira's Steal no longer has a cost.

-Changed a couple of skill names.

-Changed the icon for the Bracing Blow skill.
-Changed the icon for the Reflective Edge skill.

-Dragonleap:
-TP Cost: 40 -> 50
-HighJump duration: 1 turn -> 2 actions
-If hit by a fatal attack midair, the user will now fall and fail to perform the landing attack before dying.
-If killed by slip damage (poison or bleed damage), the user will still attack before dying.
-This is technically a bug, but I haven't figured out how to fix it yet.
-If the HighJump status is removed before the user can attack, the user will fall and fail to do the landing attack.

-Changed the icon for the Blind status.

-Increased the minimum effect duration of Charm from 2 to 3.


Enemy Stuff
-Castghast now has a weakness and resistance.
-Spookum now has a weakness and resistance.


Item Stuff
-HP and MP recovery items now have animations.

-Changed some descriptions.

-Mana Flask:
-MP Recovery: 15 -> 20


Sprite Stuff
-Commander Chadomir got a palette swap. Now he's wearing red!


Map Stuff
-The Oldtown Old House is now bigger and less cramped. Plus, there are a few new things in there.

-Some smaller changes.


Other Stuff
-The default for Master Volume is now 90% instead of 100%.

-Some animations have had excess frames cut off to get rid of a delay between some animations and the effects of skills.

-The battle log is now a little slower.


Fixes
-Bleeding no longer makes enemies immortal in some cases.
-Radovan no longer knows the ABDCEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz skill. (What forbidden texts was he reading...?)

Progress Report

cold trail demo v1.0.4 patch notes (and hiatus discussion)

There are a lot of small changes, so I suppose that makes this a medium-size update.
What do you mean I'm not supposed to update the game when it's on hiatus?! Well, we'll talk about it. Anyway...

cold trail demo v1.0.4 patch notes
QoL Stuff
-The game files are now arranged differently. Basically, you don't have to fish for the nwjs app or credits anymore.
-The files come with a pre-made shortcut to the nwjs application. It even has its own icon! Wow!
-This shortcut and the_cooler_credits.txt are out in the open instead of being buried in the game files.

-Added WASD movement. Honestly, this should've been in from the start.


Balance/Gameplay Stuff
-Changed the order in which Radovan learns his first 4 skills.
-Mira now learns an additional skill at Lvl 4.

-Radovan's Shield spell now has +2 Act Spd. Enemies with the Shield spell do not get this bonus.
-Break TP cost decreased: 15 -> 10
-Shatter TP cost decreased: 15 -> 10
-Renamed Mira's Low Kick to Low Blow.

-The effect of buffs and nerfs is increased from 25% to 35%.

-Poison and Blind now persist after battle.

-Significantly decreased the amount of Sil obtained from the chests in Oldtown.
-x50 Sil -> x35 Sil
-x75 Sil -> x40 Sil
-x75 Sil -> x40 Sil

-Increased Sil dropped by the demo's boss: 100 -> 150
-This won't mean much for the demo, but it would in the full game, see...

-Increased the Sil cost of several consumables:
-Red Potion: 10 -> 15
-Red Mist Potion: 30 -> 45
-Purple Potion: 20 -> 25
-Antidote: 5 -> 10
-Bandage: 5 -> 10
-Nightlight: 5 -> 10
-Ancient Cheese: 100 -> 115

-Drake Knight Book Sil cost: 400 Sil -> 375

-Skeleton has a new resistance and weakness.


Audio/Visual/Text Stuff
-Edited the font so words don't get cut off.
-Every character is just moved up a pixel.

-Adjusted Radovan's first line of dialogue.
-Slightly changed the Studious Swordsman's dialogue.
-Adjusted the text in the hit and crit rates section of the battle formulas book.
-Adjusted the text in the book on parameters.
-Fixed the grammar of the Foeslayer skill's description.
-Skills with buffs and nerfs now show the buff/nerf rate in their skill description.
-Some other small text changes.

-Changed the text arrangement of the "item obtained" popups. Basically, it looks better now.
-"Obtained:" now appears in the 1st line of the box, and the item obtained appears in the 2nd line.

-The Radovan's Camp and the First Steppes - North map are now a couple tiles wider.
-This was to get rid of the black bars on the side of the screen. It didn't look good.

-The Rapier's basic attack animation now shows a pierce instead of a slash.

-The basic slash attack sfx is pitched down.
-SFX pitch: 140% -> 110%

-Adjusted the Foeslayer skill animation.
-Animation spd: 100% -> 80%
-Offset X: 5 -> 10
-Offset Y: 25 -> 20
-SFX pitch: 100% -> 95%


Other Stuff
-Added Blue Amulet key item to starting items.

-Removed my spot in the Plugins credits section.
-All I did was change some numbers, so giving myself credit doesn't make much sense.

About the hiatus
Now, if this is on hiatus, why did I release this update? And if I updated the game, is it out of hiatus? Nope. I just so happened to have a little time and decided to slap this update together. Plus, I did say I might do bug, typo, and balance fixes over the hiatus period, and this update is mostly stuff like that.

But, I'm not expecting to touch this game again till June (unless this update is brimming with bugs). As such, the hiatus is back in action, ongoing, in full effect, and etc... for now.


Anyway, thanks for reading this rambling.

Miscellaneous

The Deal With the Delays

tldr: the game's on dev hiatus until May/June 2023

I haven't been making many updates or progress reports for The Cold Trail. I like to think that part of the reason is that I've become a better dev since the last time I released a demo, meaning there were less things I needed to fix and add in post-release. The main reason, though, is just that I'm busy.
Since I'm busy, I won't be able to put much time into this for a while.
If there are any bugs I haven't found yet, or typos, or balance issues or whatever, I'll fix those, but don't expect much else for a while.
I plan to get back to working on this in May or June, depending on when I finish some other stuff.
Anyway, thanks for reading this rambling, and thanks to those who've showed interest in the project.

Announcement

cold trail demo now available

When you forge into the tundra, it pushes back...

The demo for The Cold Trail is now available! This is a submission for the RPG Mania III game jam.

It features about an hour of content, including a couple of dungeons and an introduction to the story and characters.

Progress Report

Blazing Edge and Flash Slash

Revealing a whole 2 skills today. Ain't that something?



For the record, Blazing Edge won't be available in the demo, but it will be in the full game.

Progress Report

Steal

Implemented a Steal skill for the party thief. Sometimes, you can get some neat stuff through stealing...

Progress Report

Dragonleap

Hey, you know how Dragoons can Jump? Yeah.
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