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Kissed By A Star


Kissed By A Star is a turn-based RPG with heavy novel elements. Traverse through several rapidly-paced chapters featuring a cycling cast of point of views. From fighting monstrosities in a smog filled forest, to lazing about on a passenger train. You never know where the journey will take you.

Features


-A huge cast of characters
-A detailed modern fantasy world, full of mystery and ominous occurrences
-Lite RPG elements that make it easy to jump into a chapter at anytime and not feel overwhelmed.
-Turn-based combat that is deep yet easy to understand
-FM Synth inspired soundtrack personally crafted by me
-All custom art drawn by me
-??? length. Who knows how long it will end up? Definitely vastly longer than my prior projects.


The Fall

In a world that was seemingly thriving. The Sun's light grew dim. Civilization as they knew it fell into a new era. A time where evil reemerges, evil long forgotten. Not only must people fight this forgotten evil. They must learn to coexist with it.

Aspira

Aspira is the central country of the world. It consist of four providences tied together by the Council of Lukas. Several natural disasters rage across the land, such as fires, terrible storms, and earthquakes. Though that is not the worst of it, for these disastrous came with evil much worse. Monsters, long forgotten, prowl the land. If one wishes to survive this world, they must learn to fight.

The Blue Jay

Once a luxury train, now repurposed to recruit people from all corners of the country of Aspira to the city of Brigitte Bay. Currently residing in the eastern providence of New Lynea, they must travel cross country towards the western providence of Helenia.

The Moore family are not scientiests and doctors, like the other passengers of the Blue Jay. They are a normal family. Jordan Moore was a truck driver. His wife, Samantha, was a stay at home mom. They have three daughters: Nicole, Leanne, and Melanie.

Nicole had just graduated high school before the Fall. Leanne had just started high school. Melanie was in middle school.

The Moore family were forced from their home in the central providence of Isabella due to severity of the storms that hit Isabella. Now they must prove their worth by fighting the dangerous monsters that far too often block the train tracks.

The Seagull

Hazel, a Seeker of Brigitte Bay, formed a team of fellow Seekers and Warriors to travel the Kinglands and recruit those willing to fight for Brigitte Bay's cause. They repurposed a small cruise ship, designed to be affordable, and set sail for the Kinglands.

It has been a very successful journey. Several refugees of the Kinglands happily joined, determined to place their mark on the fight for the future.

Hazel formed a small team to personally mentor. Vivica Blanch and Sean Larsen.

Vivica and her mother had to flee their home of Amias. Vivica, who was nearing the end of her high school years, was always eager to travel the world. She is intent on making the best of a bad situation. Her mother, however, is not doing so well due to the fact they lost contact with Vivica's older brothers.

Brigitte Bay

In Aspira's western providence of Helenia, its Capital City Newcastle fell to the enemy. Who was the enemy? No one really knows. A group of monsters and humans alike attack the city and claimed it for their own.

The Council of Lukas, the governing body that rules over Aspira, has done nothing to reclaim the country's largest city.

However, a man named Nathaniel Hall decided to take matters into his own hands. Once an actor of New Lynea, he gathered a group of willing fighters and marched towards Helenia. He did not reclaim Newcastle, but instead he reclaimed Brigitte Bay.

There he decided to gather people to the cause of reclaiming Newcastle and fighting the evil that plagues the land of Aspira.

The Warriors

Nathaniel Hall created four major factions of Brigitte Bay. The Seekers, fighters who are tasked with finding people willing to join Brigitte Bay's cause. The Ambassadors, diplomats who are tasked with the difficult task of making peace with the Council of Lukas that rules Aspira. The Defenders, who are to restore Brigitte Bay to a sense of normalcy and the areas that surround. The Warriors, who are building an army of fighters to take back Newcastle.

Alyssa Nabih is a Warrior who is exceptionally gifted with guns, much to her displeasure. She witnessed the invasion of Newcastle and lost everything. She has dedicated her life to taking the city back. Unfortunately, she does not play well with other people and she often clashes with her commanding officers.

Alyssa and her teammate Charlie Lewis have been relocated to help defend the small Helenia town of Westford. Alyssa, however, is not made to merely accept complacency. She is growing bolder by the day.

Latest Blog

4/23/23 MAPPING

The roaring crowd (of 2) have demanded I explain how I map for this game. I do it differently from my prior games.

I have a few things I use to work together to bring about this smooth way of mapping. TileD. GALV Layer Plugin (RPG Maker MV). Yanfly Region Restrictions.

You might ask me: why TileD and not the RPG Maker map maker?

Freedom. So much freedom.

Here's how I made a simple map today:



This is in TileD. A simple forest path. As you can tell, I used a LOT of layers here. I find it much easier just using a bunch of layers and using a SINGLE tree sprite than performing brain surgery on a sprite sheet to get the same result. It becomes super easy to make subtle variations to the repeating trees as well. (the trunk bottoms are current erased for a reason I’ll explain in a second)

With TileD you can use as many spritesheets as you want, with any size you want. It's just easy to make a base this way.

I export that as an image then use my preferred paint . net to add details.



You can do anything. Add details to the ground. Change colors around. I prefer to keep it simple for this game and add simple touches. I just paste the flowers and taller grass in a different layer. This allows for more freedom than doing it 24x24 at a time or whatever your sprite size is.

So when you are done with the map, flatten it and save it into your Parallax folder. ALWAYS make sure you add the ! at the start so it stays still.



To make this work, you also need to make use of GALV's Layer plugin, or something similar. So in TileD, I simply hide the ground layer and only use the trees. I also erase the bottom of the trunks. I save this in a Layer folder as GALV instructs for the plugin.



So what does this do? I'LL GET THERE, HOLD ON.

You add it in the engine by doing this in the Notetag. (The Plugin explains quite well how to do this)



So now we have the trees in a Layer above the player at all times. There's one last step to make this work. How do we work in the o tiles and x tiles? Yanfly region restrict!



The 7's block the player. Everything else is passable. You can CLEARLY see where your player can move. (I did this quite fast, there might be some whackiness in the 7's until I properly play test it)

The end result is this:



You can do a LOT with this method. If you need a scrolling sky in background, just make all of the ground in a layer. You can change all Layers in game so you can create some fun effects, even animated stuff. For water, I still use the RPG Maker engine to use animated tiles, but that's it so far. You can still technically do it with this quite easily.

Once you get used to all the different steps, it can drastically reduce the time it takes to make a map. There are several maps where I don't even touch TileD and make it all in paint . net.

Thanks for reading! I hope this helps anyone who might want to do something like this.
  • Production
  • zDS
  • RPG Maker MV
  • RPG
  • 09/01/2023 04:20 PM
  • 04/27/2024 04:19 PM
  • 09/01/2026
  • 5264
  • 13
  • 0

Posts

Pages: 1
Honey, wake up. New zDS project just dropped.

LET'S GOOOO
unity
You're magical to me.
12540
Subbed instantly :DDDD
Wait. Does this mean you expect me to compose music for you now?
author=kentona
Wait. Does this mean you expect me to compose music for you now?


only if you expect me to compose your game
I hit that sub button a few times thinking it would capture my hype.

It didn’t but I’ve subbed to the project now.
WHAT??????? A new zDS game????
zDS , a name, a guarantee! Istantly subbed!
OzzyTheOne
Future Ruler of Gam Mak
4696
Seems like I need to play zDs games if eveyone here gives this so much praise >.>
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Ayo it's finally here on RMN let's gooooooo!
Pages: 1